1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
//====================================================
//= _ _ _
//= | | | | | |
//= | |_| | ___ _ __ ___ _ _| | ___ ___
//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
//= | | | | __/ | | (__| |_| | | __/\__ \
//= \_| |_/\___|_| \___|\__,_|_|\___||___/
//=
//= http://herc.ws/board/
//================= More Information =================
// http://herc.ws/board/topic/9082-job-db1txt-redesign/
//============== RE Structure Example ================
/*
Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so if you want to add a new job you should add it there)
BaseExpGroup: "Exp Group Name" (string) // Name of base exp group defined in exp_group_db.conf
JobExpGroup: "Exp Group Name" (string) // Name of job exp group defined in exp_group_db.conf
Inherit: ( "Other_Job_Name" ); // Base job from which this job will inherit its max weight, base ASPD set and HP/SP table.
InheritHP: ( "Other_Job_Name" );// Base job from which this job will inherit its HP table.
InheritSP: ( "Other_Job_Name" );// Base job from which this job will inherit its SP table.
Weight: Max Weight (int, defaults to 20000, units in Weight/10)
BaseASPD: { // Base ASPD for specific weapon type
Fist: 0~200 (int, defaults to 200)
Dagger: 0~200 (int, defaults to 200)
Sword: 0~200 (int, defaults to 200)
TwoHandSword: 0~200 (int, defaults to 200)
Spear: 0~200 (int, defaults to 200)
TwoHandSpear: 0~200 (int, defaults to 200)
Axe: 0~200 (int, defaults to 200)
TwoHandAxe: 0~200 (int, defaults to 200)
Mace: 0~200 (int, defaults to 200)
TwoHandMace: 0~200 (int, defaults to 200)
Rod: 0~200 (int, defaults to 200) (W_STAFF)
Bow: 0~200 (int, defaults to 200)
Knuckle: 0~200 (int, defaults to 200)
Instrumen: 0~200 (int, defaults to 200)
Whip: 0~200 (int, defaults to 200)
Book: 0~200 (int, defaults to 200)
Katar: 0~200 (int, defaults to 200) (Demure's power weapon)
Revolver: 0~200 (int, defaults to 200) (inaccurate)
Rifle: 0~200 (int, defaults to 200) (slow and powerful)
GatlingGun: 0~200 (int, defaults to 200) (fast and weak) (very powerful with GatlingFever)
Shotgun: 0~200 (int, defaults to 200) (splash damage, very slow)
GrenadeLauncher: 0~200 (int, defaults to 200)
FuumaShuriken: 0~200 (int, defaults to 200)
TwoHandRod: 0~200 (int, defaults to 200)
Shield: 0~200 (int, defaults to 0)
}
HPTable:[ 1, .... 150 ] (int[]) Reference table for base HP per level
SPTable:[ 1, .... 150 ] (int[]) Reference table for base SP per level
// Note: If table index size is smaller than the max level the server will automatically generate the missing index based on the average increase per level.
}
*/
//====================================================
Human: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 110
Rifle: 140
Shotgun: 115
GatlingGun: 40
}
HPTable:[ 400, 450, 500, 550, 600, 648, 697, 746, 795, 844, // 1 - 10
891, 939, 987, 1035, 1082, 1129, 1175, 1222, 1268, 1315, // 11 - 20
1360, 1406, 1451, 1497, 1542, 1586, 1631, 1675, 1719, 1763, // 21 - 30
1806, 1849, 1893, 1936, 1979, 2021, 2063, 2105, 2147, 2188, // 31 - 40
2229, 2270, 2311, 2352, 2393, 2432, 2472, 2511, 2551, 2591, // 41 - 50
2629, 2668, 2706, 2745, 2783, 2821, 2858, 2895, 2933, 2970, // 51 - 60
3006, 3042, 3079, 3115, 3151, 3186, 3221, 3256, 3291, 3326, // 61 - 70
3360, 3394, 3428, 3462, 3496, 3529, 3561, 3594, 3627, 3660, // 71 - 80
3691, 3723, 3754, 3786, 3818, 3848, 3878, 3909, 3939, 3970, // 81 - 90
3999, 4028, 4058, 4087, 4116, 4144, 4173, 4201, 4229, 4257, // 91 - 100
4284, 4311, 4338, 4365, 4392, 4418, 4444, 4470, 4495, 4521, // 101 - 110
4546, 4571, 4595, 4620, 4645, 4668, 4692, 4715, 4739, 4763, // 111 - 120
4785, 4807, 4830, 4852, 4874, 4896, 4917, 4938, 4959, 4981, // 121 - 130
5001, 5021, 5041, 5061, 5081, 5100, 5119, 5138, 5157, 5176, // 131 - 140
5194, 5212, 5229, 5247, 5265, 5282, 5298, 5315, 5332, 5348, // 141 - 150
5364, 5379, 5395, 5410, 5426, 5440, 5454, 5469, 5483, 5498] // 151 - 160
SPTable:[ 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, // 1 - 10
200, 208, 216, 224, 232, 240, 248, 256, 264, 272, // 11 - 20
300, 308, 316, 324, 332, 340, 348, 356, 364, 372, // 21 - 30
380, 388, 396, 404, 412, 420, 428, 436, 444, 452, // 31 - 40
480, 488, 496, 504, 512, 520, 528, 536, 544, 552, // 41 - 50
560, 568, 576, 584, 592, 600, 608, 616, 624, 632, // 51 - 60
660, 668, 676, 684, 692, 700, 708, 716, 724, 732, // 61 - 70
740, 748, 756, 764, 772, 780, 788, 796, 804, 812, // 71 - 80
840, 848, 856, 864, 872, 880, 888, 896, 904, 912, // 81 - 90
920, 928, 936, 944, 952, 960, 968, 976, 984, 992, // 91 - 100
1020, 1028, 1036, 1044, 1052, 1060, 1068, 1076, 1084, 1092, // 101 - 110
1100, 1108, 1116, 1124, 1132, 1140, 1148, 1156, 1164, 1172, // 111 - 120
1200, 1208, 1216, 1224, 1232, 1240, 1248, 1256, 1264, 1272, // 121 - 130
1280, 1288, 1296, 1304, 1312, 1320, 1328, 1336, 1344, 1352, // 131 - 140
1380, 1388, 1396, 1404, 1412, 1420, 1428, 1436, 1444, 1452, // 141 - 150
1460, 1468, 1476, 1484, 1492, 1500, 1508, 1516, 1524, 1532] // 151 - 160
}
Ukar: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 116
Rifle: 150
Shotgun: 120
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Redy: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 116
Rifle: 150
Shotgun: 120
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Elven: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 75
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Orc: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 160
Weight: 25000
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 116
Rifle: 150
Shotgun: 120
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Raijin: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 116
Rifle: 150
Shotgun: 120
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
Tritan: {
BaseExpGroup: "EvolClasses"
JobExpGroup: "EvolClasses"
MoveSpeed: 150
Weight: 20500
BaseASPD: {
Fist: 40
Dagger: 55
Sword: 57
Axe: 50
Mace: 50
TwoHandMace: 70
Rod: 70
TwoHandRod: 70
Shield: 10
Bow: 90
Katar: 45
Revolver: 116
Rifle: 150
Shotgun: 120
GatlingGun: 40
}
InheritHP: ( "Human" );
InheritSP: ( "Human" );
}
|