1
2
3
4
5
6
|
// Mercenary Database
//
// Structure of Database:
// ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion
1191,Merc,Merc,51,6120,187,2,150,900,10,40,44,121,1,60,75,110,10,12,1,0,60,100,972,500,288
|