Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-07-28 | Test Server automatic shutdown | Jesusaves | 1 | -0/+69 | |
2019-07-28 | Partly Merge branch 'master' into testserver | Jesusaves | 31 | -94/+309 | |
Conflicts: npc/commands/rate-management.txt npc/functions/mobpoint.txt | |||||
2019-07-28 | System-based EXP UP events are now compatible with GM calls. | Jesusaves | 4 | -22/+26 | |
GM calls still override system-based experience changes. New syntax for how system-based EXP UP events are to be used. Cap is x2. | |||||
2019-07-27 | Fix a really minor typo | Jesusaves | 2 | -2/+2 | |
2019-07-27 | Pre-level 15 bonus will now raise drop rates, too, because new players need ↵ | Jesusaves | 3 | -7/+13 | |
them. Fix the code which expires both bonuses on level up because it became deprecated. | |||||
2019-07-27 | Change Elmo and Nard EXP boost ID to one which doesn't expires on death. | Jesusaves | 2 | -4/+4 | |
2019-07-27 | Add a proper tutorial page on Nylo about beer | Jesusaves | 1 | -0/+8 | |
2019-07-27 | Each user nearby will raise EXP boost in 1.5% instead of default 1%. | Jesusaves | 1 | -1/+2 | |
2019-07-27 | Give an EXP reward by completing Mercury's quest. | Jesusaves | 2 | -4/+10 | |
2019-07-27 | More rewrites to Ben so it sounds cooler. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | Improve Ben's dialog. | Jesusaves | 1 | -2/+3 | |
2019-07-27 | Warp items will now cancel ship travel. They're allowed again onboard. | Jesusaves | 2 | -1/+6 | |
2019-07-27 | Raise chance of filling an Iced Bottle on Nivalis Well from 0.11% to 0.33%. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | Lower minimum vitality needed to use the Nivalis Well Shortcut from 55 to 50. | Jesusaves | 1 | -1/+1 | |
Reports remain saying you need 55+ vit, because, uh... 1% vit should insta-kill you anyway, because monster population. | |||||
2019-07-27 | Nivalis Well - When successfully throwing stuff inside, if quest is complete, | Jesusaves | 1 | -0/+7 | |
it'll report if you will die by jumping or not. | |||||
2019-07-27 | Change MobPt bonus from 10% to 20%, and slimes won't have this bonus anymore. | Jesusaves | 1 | -3/+6 | |
Meaning a lv 30 slime (default) will go from 33 to 30 mob points. While a normal lv 30 enemy will go from 33 to 36 mob points. | |||||
2019-07-27 | If you re-learn an already know recipe, you'll get from 900 to 32000 mob points. | Jesusaves | 1 | -0/+6 | |
of course, given blue print settings, it should not get above 24k... | |||||
2019-07-27 | You get a TulimWarpCrystal if you gained a Scholarship Badge. | Jesusaves | 1 | -0/+6 | |
2019-07-27 | Bandit Guild > Thieves Guild. Remove the notice about Merchant Police. | Jesusaves | 1 | -3/+4 | |
2019-07-27 | Make a redundant redundancy a simple redudancy. | Jesusaves | 1 | -32/+29 | |
2019-07-27 | Ben the Thief Master: You may now improve Thief Skills using the NEW magic ↵ | Jesusaves | 1 | -1/+38 | |
system. | |||||
2019-07-27 | * You need only 3 Silver Ore (it was 7 coal). So it'll result in 2~5 Silver Ore. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | You may now melt down a Silver Mirror for 5~10 Silver Ore pieces. | Jesusaves | 1 | -0/+3 | |
You need 7 Silver Ore to make a Silver Ingot, iirc. | |||||
2019-07-27 | Remove Increase Carry Weight from Trickmaster and give to Thief rank 3. | Jesusaves | 3 | -1/+18 | |
This makes Thief utility. I wrote this thinking on Iilia Quest, which CANNOT be successfuly complete without a thief in your party. (evil laugh). | |||||
2019-07-27 | Passive Playstyle: Now you get monster points in the following cases: | Jesusaves | 4 | -1/+11 | |
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill) | |||||
2019-07-26 | Miler - drop requeriment to join Merc Police or Thieves Guild. | Jesusaves | 1 | -1/+9 | |
Make it extra information when saying “Hello” instead. | |||||
2019-07-26 | Alcohol System miss some reset variables | Jesusaves | 2 | -1/+12 | |
2019-07-26 | Alcohol - Now the first glass skips vitality check. | Jesusaves | 1 | -13/+18 | |
2019-07-26 | Don't forget to migrate Merchant Police EXP to Thief Exp. | Jesusaves | 1 | -0/+2 | |
2019-07-26 | Add the headers in case you're just a n00b and no update is needed. | Jesusaves | 1 | -0/+2 | |
2019-07-26 | Pretty-print: add more colors on Client Updater | Jesusaves | 1 | -4/+4 | |
2019-07-26 | Tweak the skill deleting system. It may grant now more scholarship badges. | Jesusaves | 1 | -5/+17 | |
Divine Protection is now removed, and granted again because it is now an FFA skill. | |||||
2019-07-26 | Improve reports (CV) | Jesusaves | 2 | -1/+3 | |
2019-07-26 | Arkim/Clotho Liquor, Status: Released | Jesusaves | 2 | -0/+7 | |
2019-07-26 | Fix mounts on ClientVersion too, correcting a bug present on live server due | Jesusaves | 1 | -0/+3 | |
bad Indoor zone | |||||
2019-07-26 | Add Frostia's bar, selling Beer and Dwarven Sake (the best sale alcohol item) | Jesusaves | 2 | -0/+29 | |
2019-07-26 | Redo a bit the consumable price table on Aeros Shop | Jesusaves | 1 | -6/+6 | |
2019-07-26 | Whiskey Ale now sold for 42 Strange Coins. Naming fixed. Grenade price ↵ | Jesusaves | 1 | -1/+2 | |
lowered to 42. | |||||
2019-07-26 | While onboard, Destructive, Fire, and AoE Magic are NOT permitted. | Jesusaves | 1 | -0/+1 | |
Explosive Arrows aren't allowed either, as it could destroy the ship. Other weapons, magic, skills, tactics etc. all green. Knockback disabled. | |||||
2019-07-26 | Ocean Pirate Captain may give victor a Crazy Rum Bottle, randomly. | Jesusaves | 1 | -0/+3 | |
via getitem | |||||
2019-07-26 | Fix typo in Nard | Jesusaves | 1 | -1/+1 | |
2019-07-26 | Clean Up inc_sc_bonus player variables. Wait, we have a function now. | Jesusaves | 1 | -0/+4 | |
Why are we using a NPC event?! | |||||
2019-07-26 | Rewrite inc_sc_bonus to a more stable version | Jesusaves | 1 | -19/+28 | |
2019-07-26 | Merge branch 'master' into testserver | Jesusaves | 16 | -168/+230 | |
2019-07-26 | Publish magic system notes. | Jesusaves | 2 | -1/+115 | |
2019-07-25 | ClientVersion Update: Mass Provoke may also be lv 3+. | Jesusaves | 1 | -3/+5 | |
Normal Provoke and TrickDead will be removed without giving a badge. These skills were bonuses from class level up to 2, which is already handled. | |||||
2019-07-25 | All skills from the deprecated magic system are now being removed on update. | Jesusaves | 1 | -0/+29 | |
If they were paid, you'll get 1000 JEXP for additional levels, and 1 Scholarship Badge for them. Otherwise, 100 JEXP for them (AL_HEAL lv 3+ will give a badge). | |||||
2019-07-25 | This will be the loop for removing skills | Jesusaves | 1 | -2/+28 | |
2019-07-25 | Sharpshooting - Replace skill | Jesusaves | 1 | -4/+11 | |
2019-07-25 | Remove Magic Wizard class, replace with Magic Warrior (ID-effect only) | Jesusaves | 2 | -0/+4 | |