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2020-04-30Updates and bugfixesJesusaves2-11/+49
2020-04-30Add a couple more Kamelot rulesJesusaves1-2/+11
2020-04-30Change rule about the chests RNG.Jesusaves1-2/+2
Kamelot Difficulty now plays an important role on this. If average level below 100: No Mylarin, no 1M GP in Housing Credits. Also, the real chance of the good loot is 2% + 0.01% per average level. It'll only be 3%, at average level 100. (Unmetered)
2020-04-30Prototype for Kamelot ChestsJesusaves6-10/+211
The treasure chests are Iilia-level
2020-04-30Typo D:Jesusaves1-1/+1
2020-04-30042-4 mobs respawn time will now be based on PCJesusaves2-3/+3
2020-04-30Lets see if this fix Micksha's bug D:Jesusaves1-1/+1
2020-04-30First prototype for 042-5 Sewers mobs (just the code struct)Jesusaves3-3/+118
2020-04-30Minor BalancingJesusaves1-1/+1
2020-04-30Fix bugs, some which I missed earlierJesusaves2-9/+13
2020-04-30Monster Population and script logic for first sewers partJesusaves5-7/+112
2020-04-30Extend Kamelot Debug Functions to visit SewersJesusaves1-1/+4
2020-04-30Some polishing at Kamelot's DebugJesusaves1-11/+6
Nerf and Improve the tower. Thanks to serverplugin addition, it can have weak damage. Its bash is dealing about 150 damage to me :3
2020-04-30Add a random treasure chest on 042-4Jesusaves3-3/+25
Still missing the whole logic stuff D:
2020-04-30[skip ci] notesJesusaves1-1/+2
2020-04-30For some reasonJesusaves4-13/+25
There are bugs with mobs
2020-04-30Script Control some of Kamelot Castle warps.Jesusaves5-8/+23
2020-04-30Keep magical barrierJesusaves1-3/+4
2020-04-30This should warrant players to be arrested, finishing the jail as well.Jesusaves2-9/+125
After this, players can go back and fight Razha (not advised!!) Or they can go forward and step on Kamelot Sewers for the first time...
2020-04-29Add a debug for KamelotJesusaves2-0/+58
2020-04-29Spawn Siege Towers on Jail Instances.Jesusaves1-0/+17
They are very powerful and dangerous :3
2020-04-29Fix Guild Logs bugJesusaves1-3/+2
2020-04-29Krukan: Give guild a decent GP for their efforts.Jesusaves1-9/+9
Make all variables human-readable. This is all for now >__>
2020-04-29[skip ci] TODO notesJesusaves1-0/+4
2020-04-29Remove the testing code I used on @kamiJesusaves1-2/+0
This quest will need a debug menu, we can't do all stages again every test D:
2020-04-29Remove emergency startup code (not reliable anyway)Jesusaves1-11/+0
2020-04-29Make variables easier to understandJesusaves1-14/+14
2020-04-29Remove debug markersJesusaves1-16/+11
2020-04-29This should squash the warningsJesusaves1-2/+5
Krukan HP might still be wrong
2020-04-29Hopefully it'll work, nowJesusaves2-3/+11
2020-04-29This should solve the Arrival issueJesusaves1-5/+8
2020-04-29Should work nowJesusaves1-5/+11
2020-04-29skip ciJesusaves1-1/+1
2020-04-29AhhhJesusaves2-0/+2
2020-04-29Infinite EXP bugJesusaves1-1/+1
2020-04-29Debug markersJesusaves2-1/+11
2020-04-29General Krukan Boss BattleJesusaves2-10/+92
2020-04-29Prepare the dialog which maptimer() will fire.Jesusaves1-0/+26
2020-04-29This whole stuff is behaving strangelyJesusaves3-5/+5
2020-04-29Tie some stuff togheter for easiness of testingJesusaves1-2/+19
2020-04-29It might be worth saving how many players a guild have in a variable.Jesusaves4-6/+5
This could also be manipulated. (Yes, we still need to catch guild formation changes D:)
2020-04-29Provide minimum functionalityJesusaves1-0/+60
2020-04-29Kamelot Cells can now be open from outside (per Micksha's request)Jesusaves2-9/+20
2020-04-29Remove useless chunks of code from AFK zone.Jesusaves1-15/+0
Kytty inspired me to do this spring cleaning.
2020-04-28Forgive idlers, optional captcha mode 2/3 which displays warningsJesusaves1-0/+22
2020-04-28Very rudimentary anti-AFK-bot captcha.Jesusaves3-0/+242
It may be needed.
2020-04-28Update treasure chestsJesusaves1-4/+4
2020-04-28Be more solidJesusaves2-1/+7
2020-04-28Fix bugs %%eJesusaves2-1/+2
2020-04-28DumbJesusaves1-0/+1