Age | Commit message (Collapse) | Author | Files | Lines | |
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2018-06-08 | 10 secs might be a tad too much. Only 5 seconds will work better at soren-2 | Jesusaves | 1 | -2/+2 | |
2018-06-08 | Modify soren-2 spawn/item cycles to consider nº of players around. | Jesusaves | 1 | -2/+3 | |
Each player gives you 10 extra seconds to deal with mobs. | |||||
2018-06-08 | Give players 5 minutes to defeat Yeti King. | Jesusaves | 1 | -5/+14 | |
Before, we didn't even got close to defeat it... Now it's a little better. | |||||
2018-06-08 | During playtest we took exactly 5 minutes. | Jesusaves | 1 | -3/+3 | |
Therefore, increase time range in 30 seconds (both min and max) | |||||
2018-06-08 | Change soren spawn amount rules, to take nº of players around in account. | Jesusaves | 1 | -3/+3 | |
It starts with higher numbers, but end with lower numbers. | |||||
2018-06-08 | Make Yeti spawn less frequent on Soren's Village. Add Red Slimes to the party. | Jesusaves | 1 | -6/+12 | |
2018-06-08 | Increase distance for Soren Singularities in one tile. | Jesusaves | 1 | -4/+4 | |
This allows players to move A LITTLE. They still need to be very close to it. | |||||
2018-06-08 | To accompain all recent changes involving slimes (including damage cap), | Jesusaves | 1 | -2/+2 | |
reduce Lava and Red slimes populations on 011-1 | |||||
2018-06-08 | Decreast normal mob spawn on soren-2 to 40% and increase normal drop to 20% | Jesusaves | 1 | -4/+4 | |
2018-06-08 | Limit yetis on soren-2 to rare mob situation only. | Jesusaves | 1 | -0/+2 | |
2018-06-08 | Now there'll be effectively less mobs at Soren's House | Jesusaves | 1 | -1/+1 | |
2018-06-08 | Decrease a little the mobs spawn on soren-2. | Jesusaves | 2 | -1/+5 | |
Previously it was 1~3, with same chances to 1, 2 and 3. Now it still is 2~3, but odds of 1,3 are lower and odds of 2 are higher. | |||||
2018-06-08 | Make Maps | Jesusaves | 2 | -2/+4 | |
2018-06-08 | New @w commands: Soren was deleted, Saulc and Work were added | Jesusaves | 1 | -1/+2 | |
2018-06-08 | Fixing Make Maps | Jesusaves | 2 | -2/+4 | |
2018-06-08 | Very bad indeed | Jesusaves | 1 | -0/+1 | |
2018-06-08 | I wrote a bad script, *cries* | Jesusaves | 2 | -2/+2 | |
2018-06-08 | Die bugs | Jesusaves | 1 | -2/+2 | |
2018-06-08 | Remove a bad debug marker | Jesusaves | 1 | -2/+0 | |
2018-06-08 | Everything which was missing on Celestia Quest | Jesusaves | 7 | -7/+152 | |
2018-06-08 | Make Maps | Jesusaves | 4 | -0/+61 | |
2018-06-08 | Change a little the auto drop scripts | Jesusaves | 2 | -1/+3 | |
2018-06-08 | Debug for me. I need to go, but this debug will allow me to resume where I left. | Jesusaves | 1 | -0/+2 | |
Next and last stage is the Final Showdown! A new map is required. | |||||
2018-06-08 | Warning sounds before @kick | Jesusaves | 1 | -0/+2 | |
2018-06-08 | Rewrite Soren's Core Logic | Jesusaves | 1 | -28/+32 | |
2018-06-08 | Last edit to soren-2 before I rewrite core loop | Jesusaves | 1 | -3/+8 | |
2018-06-08 | Optimizations, raise drastically SN_SHARPSHOOTER mana cost | Jesusaves | 1 | -1/+1 | |
2018-06-08 | Safeguards | Jesusaves | 1 | -1/+7 | |
2018-06-08 | Hide the summon circle when monsters are spawn at Soren's House. | Jesusaves | 1 | -1/+4 | |
Ready for testing! | |||||
2018-06-08 | Soren's House Logic. | Jesusaves | 5 | -2/+193 | |
2018-06-08 | Tweak Aeros zone, and add all that to 001-1. | Jesusaves | 2 | -3/+5 | |
The following are under Aeros Zone: 001-1 001-2 001-3 001-3-1 001-4 001-5 | |||||
2018-06-08 | Yellow slimes on woodland mines | Jesusaves | 1 | -0/+1 | |
2018-06-08 | Correct penalty. Ah, it's a temporary variable, but I have a fix for that. | Jesusaves | 1 | -3/+3 | |
2018-06-08 | EXP reward after successful disarm, penalty when trying to disarm same again. | Jesusaves | 1 | -0/+13 | |
Meaning, if you move, you'll have a penalty if you try again. | |||||
2018-06-08 | Just comments | Jesusaves | 1 | -2/+2 | |
2018-06-08 | Crazyfefe's cave should honor $@GM_OVERRIDE flag | Jesusaves | 1 | -6/+7 | |
2018-06-08 | Maximum time limit to Crazyfefe's Cave is 20 minutes. | Jesusaves | 1 | -3/+3 | |
This disregards wave number, but less waves == smaller rewards. | |||||
2018-06-08 | Special effects to Soren Singularities | Jesusaves | 1 | -0/+2 | |
2018-06-08 | Rename all candor fight occurences to 'fefe' (32 occurrences) | Jesusaves | 3 | -27/+27 | |
2018-06-08 | Track waves at Candor Battle | Jesusaves | 1 | -1/+5 | |
2018-06-08 | Great, it works, and looks fun thus far. Shuffle timers. | Jesusaves | 1 | -14/+14 | |
Current progress are stage 1 (summon), stage 2 (CoT), stage 3 (Soren Villa). Missing are stage 4 (Soren House) and stage 5 (Showdown). Roughly 70% finished. | |||||
2018-06-08 | Okay, time to test Soren's Village Stage. | Jesusaves | 1 | -5/+248 | |
(Ugh, I still need to code the house, add the inner warp, and prepare final boss fight on a suitable map with a way back.) | |||||
2018-06-08 | Comments before we propagate copy of code (not going to use functions here) | Jesusaves | 1 | -1/+1 | |
2018-06-08 | This might work out in the end | Jesusaves | 1 | -13/+15 | |
2018-06-08 | First bugfix patch | Jesusaves | 1 | -8/+8 | |
2018-06-08 | I this more random balance will work better. To playtest! (and bugfix) | Jesusaves | 1 | -8/+8 | |
2018-06-08 | Handle penalty. You'll need 90% MP to complete a gate (so arrange MP heal items) | Jesusaves | 1 | -0/+14 | |
Total downtime is 30 seconds. The "5 minutes time frame" seems too little? Penalty is 10% HP each simultaneous casting + 5% by itself. | |||||
2018-06-08 | Soren's Fountain prototype | Jesusaves | 2 | -3/+132 | |
2018-06-08 | compareandsetq HurnscaldQuest_Celestia so you can't warp around ignoring the ↵ | Jesusaves | 2 | -2/+8 | |
quest. | |||||
2018-06-08 | Make maps, prepare for the Yeti Summon Quest UNKNOWN stage | Jesusaves | 2 | -0/+85 | |