Age | Commit message (Expand) | Author | Files | Lines |
2019-06-05 | Fix Cursed Mouboo quest | Jesusaves | 2 | -3/+24 |
2019-06-05 | Sketch of Sagratha - First met | Jesusaves | 2 | -0/+37 |
2019-06-04 | Fix any_of() bugs | Jesusaves | 1 | -1/+4 |
2019-06-04 | [skip ci] notes about Sagratha | Jesusaves | 1 | -0/+9 |
2019-06-04 | There is no reward yet (status will change to 7 once complete) | Jesusaves | 2 | -3/+13 |
2019-06-04 | Sagratha's Campaign can now be finished. | Jesusaves | 1 | -3/+48 |
2019-06-04 | Okay, this should clear up the campaign fight | Jesusaves | 1 | -9/+11 |
2019-06-04 | Hmm, might need to change a bit the logic | Jesusaves | 1 | -0/+27 |
2019-06-04 | Sagratha reacts to happiness value and hat attack (not functional otherwise) | Jesusaves | 1 | -0/+31 |
2019-06-04 | Add dummy NPCs for the objects in 015-8-1 which cannot be interacted with. | Jesusaves | 1 | -0/+35 |
2019-06-04 | Clean these timers | Jesusaves | 1 | -0/+14 |
2019-06-04 | This should make the campaign sufficiently interesting for a while | Jesusaves | 1 | -0/+41 |
2019-06-03 | Monster King death - safety flags | Jesusaves | 2 | -5/+11 |
2019-06-03 | Disable the use of Warp Crystals, Time Flasks and Return Potions on MMO zones. | Jesusaves | 1 | -1/+1 |
2019-06-03 | Well, adding victory will take longer. This turned out much simpler than it c... | Jesusaves | 1 | -0/+2 |
2019-06-03 | Fix minor bugs (ahead 20) | Jesusaves | 1 | -2/+2 |
2019-06-03 | All defeat conditions for Sagratha are here :> | Jesusaves | 3 | -2/+9 |
2019-06-03 | Failing to protect sagratha now works, it is the main defeat condition | Jesusaves | 1 | -5/+6 |
2019-06-03 | Clean up | Jesusaves | 1 | -12/+5 |
2019-06-03 | Cutscene + several pcblock fixes | Jesusaves | 7 | -22/+81 |
2019-06-03 | Make traps more flexible, bugfix | Jesusaves | 3 | -9/+25 |
2019-06-03 | It still outputs a fairly high amount of errors | Jesusaves | 1 | -4/+16 |
2019-06-03 | Fix bugs involving NPC_HIDDEN | Jesusaves | 2 | -2/+2 |
2019-06-03 | Fix bugs and move Sagratha's Campaign to Alpha Testing State | Jesusaves | 5 | -44/+54 |
2019-06-03 | Make some monsters useful for Sagratha's Quest. | Jesusaves | 1 | -0/+2 |
2019-06-03 | Okay, for now, this will be enough | Jesusaves | 2 | -4/+17 |
2019-06-03 | Campaign will be harder though | Jesusaves | 1 | -0/+22 |
2019-06-03 | Add 015-8-1 puzzle: Up to 12 traps on the map %%e | Jesusaves | 1 | -0/+43 |
2019-06-03 | Make SteelTrap flexible | Jesusaves | 1 | -3/+9 |
2019-06-03 | Regenerate maps, change boos room to MMO, instance only, allow to leave only | Jesusaves | 4 | -0/+40 |
2019-06-03 | Rewrite how saggy instance are built so they are unified | Jesusaves | 3 | -45/+32 |
2019-06-03 | You can now enter on Sagratha's Boss Room | Jesusaves | 3 | -4/+40 |
2019-06-03 | 015-8-1 boss room sketch | Jesusaves | 2 | -0/+3 |
2019-06-03 | You can now answer the riddle (blackbox added) | Jesusaves | 2 | -4/+61 |
2019-06-01 | Okay, without the boss room, I can't advance here even if I wanted to. | Jesusaves | 1 | -2/+55 |
2019-06-01 | Fix bugs, and allow players to take advantage of M+ autotarget features. | Jesusaves | 2 | -1/+2 |
2019-06-01 | The chasm at Sagratha's Cave is really difficult! | Jesusaves | 2 | -8/+101 |
2019-06-01 | Who cares with squirrels, anyway? Lower their score value to 1. | Jesusaves | 1 | -4/+6 |
2019-06-01 | Register new monsters on Sagratha List | Jesusaves | 1 | -1/+3 |
2019-06-01 | 1 - I don't care to verify if getmapxy() failed. 2 - Sagratha score change. | Jesusaves | 2 | -2/+6 |
2019-06-01 | Sagratha Score | Jesusaves | 2 | -0/+39 |
2019-06-01 | Add the puzzles controller to Sagratha's Cave. | Jesusaves | 2 | -0/+40 |
2019-06-01 | Allow players sub25 on Tulimshar to get Raw Log at Ishi | Jesusaves | 1 | -1/+2 |
2019-06-01 | Change Ishi formula for cost when level exceeds 50. | Jesusaves | 1 | -1/+10 |
2019-06-01 | Add even more random loot at Ishi for level 45 and 75 | Jesusaves | 1 | -1/+20 |
2019-06-01 | Fix a bug on any() - seems to be a bit old though | Jesusaves | 1 | -1/+1 |
2019-06-01 | Add some extra rewards on Ishi for higher-level players. | Jesusaves | 1 | -1/+19 |
2019-06-01 | Remove another useless do{}while() form Ishi. It is not needed in goto() syntax. | Jesusaves | 1 | -16/+13 |
2019-06-01 | As we use goto() system, we can and should use the lowest scope for @var. | Jesusaves | 1 | -9/+9 |
2019-06-01 | Simplify Ishi, we're using goto() so we don't need some stuff | Jesusaves | 1 | -69/+24 |