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2020-06-13NEW MONSTER POINT RULE.Jesusaves1-2/+18
If target level is above you, you'll get +1% mob pt (capped at 50% bonus) If target level is below you, you'll get -1% mob pt (capped at 50% malus) Note: If target is exactly 1 level below you, there'll be no penalty. Numbers are always rounded down.
2020-06-13Yeti King Quest: Rewards tweaking.Jesusaves1-4/+12
Gemstone or Ore: REBIRTH might allow Iridium Ore to be found Experience: Base Level can increase rewards (2x at level 100) Gold: Job Level can increase rewards (2x at level 100) NEW option: Monster Points (Average of Base + Job level affects) Defeating the Yeti King itself will give 10k monster points to slayer
2020-06-13Feedback when you lack money or APJesusaves1-1/+3
2020-06-13Katazuli: Randomly boost sitting power gainJesusaves1-1/+1
2020-06-11Bugfixes. Could also use: pvp_nightmaredrop partylock guildlock notrade ↵Jesusaves1-2/+2
nobaseexp
2020-06-11[skip ci] no guild no partyJesusaves1-0/+1
2020-06-11Quirin Arena mapflags: PVPNOGUILDJesusaves1-1/+1
2020-06-11[NLIB] Ops. Magic Level should be 25 if players **resist** the Monster King.Jesusaves1-1/+2
Magic level should be 20, the minimum, if players defeat the Monster King.
2020-06-11Hurnscald Liberation Day: Make the boss have 100k HP.Jesusaves1-1/+4
This is to compensate the GM intervention during the official event.
2020-06-11[Nivalis Liberation Day] Major refactor.Jesusaves1-1/+2
Before Liberation: Magic min level is 40. After liberation, it is 30. Also, if players win, minimum level will be 25. This reproduces official behavior.
2020-06-11A bit cheap, but force Halinarzo Librarian to react when you're putting ↵Jesusaves2-0/+29
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs
2020-06-08CHOP DOWNJesusaves1-0/+3
2020-06-08Current skills of Scholarship to magic configurationJesusaves1-0/+25
2020-06-08Register every currently implemented physical sciences skillJesusaves1-0/+13
2020-06-08Improve this dialog, it was a lame copypastaJesusaves1-1/+1
2020-06-08[HOMUN] Improve success chances at Dangerous Area and The BasementJesusaves1-11/+11
2020-06-08Mana Use group 10->5Jesusaves1-0/+1
2020-06-08Cuteheart: Adapt to the HUB SystemJesusaves2-43/+3
2020-06-08Dragokin: Use new systemJesusaves2-27/+7
2020-06-08Move Demure skill to HUB loop.Jesusaves2-8/+10
It is overly complex, so script itself was left unchanged.
2020-06-08Record as well which skills each class have.Jesusaves1-10/+19
This will be used on Colin, Luca and Mr. Saves. It is useful for looping purposes.
2020-06-08[skip ci] CHAOS CONTROLJesusaves1-1/+1
Remove half of WIP Job Exp Table New hardcoded limit (NOT FOR PLAYERS): 255 -> 175 Also: Improve randomness mechanism of Mana Wisdom bonuses.
2020-06-08Zarkor was so simplified over time, that it can now be declared in hub.txtJesusaves2-14/+4
Instead of being declared in its own file
2020-06-08Summoning: Abizit effects are now variable.Jesusaves1-2/+7
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation.
2020-06-08(Regular) Summoning: Abizit will now have less failure impact.Jesusaves1-3/+4
It'll also affect spawn lifetime.
2020-06-08Magic prowess now affects adjusted spell powerJesusaves1-0/+2
This does not affect builtin skills, which calculations are C-only
2020-06-08Minor bugfixingJesusaves2-4/+5
2020-06-08Special - Register Gwendolyn's skill as well.Jesusaves2-0/+12
I wonder if I should register summoning magic?
2020-06-08Work toward extincition of Mana Magic - Most of regular magic skills now alsoJesusaves1-0/+30
grant mana magic experience. It is not used, unlike summoning, but it is now valid to scoring purposes.
2020-06-08Grant 10 mana experience points for guild skills.Jesusaves1-0/+9
They use the same skill ID (GD_DEVELOPMENT) instead of @skillId This is to prevent exploiting/manaexp farming
2020-06-08New abizit rule.Jesusaves2-3/+3
Previous table for lv 7: 343~1715 xp New table for lv 7: 2744~13720 xp
2020-06-08Fix a major bug on Aurora EventsJesusaves1-1/+1
2020-06-08First draft of Magic v3Jesusaves1-0/+39
2020-06-08>.<Jesusaves1-2/+9
2020-06-07Remove a few artifacts from the @sk-* magic system (Magic V1.5)Jesusaves11-11/+0
2020-06-07AdjustSpellpower() and AdjustAttackpower()Jesusaves2-5/+23
Complementary functions for harm()
2020-06-07Update to now deprecated elements, and to harm new flag.Jesusaves2-3/+7
2020-06-06Add Magic Academy map anchor (for @w)Jesusaves1-0/+1
2020-06-06Indoors for some more Magic Academy MapsJesusaves6-0/+18
2020-06-05Bump for beta.patch2 -> CRIT FIX.Jesusaves1-3/+3
If pipelines passes, this means it works.
2020-06-05They reported Nicholas was not tweaking Blacksmith Axe.Jesusaves1-1/+1
This is just to be double sure.
2020-06-03Move 017-3/modelJesusaves1-0/+0
2020-06-02Give this variable a meaningful nameJesusaves1-11/+11
2020-06-02Prevent a few false-positives on status resetJesusaves3-6/+12
2020-05-31Mob ID 1400 - Fortress GateJesusaves1-1/+5
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...)
2020-05-31[skip ci] Some TODO notesJesusaves1-1/+2
This will be troublesome...
2020-05-31[WebIDE] [Fortress Town] Magic Statue.Jesusaves1-1/+47
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet!
2020-05-31Structuring the Kingdom WarsJesusaves1-6/+58
2020-05-31I need highlightsJesusaves2-1/+3
I don't care for TXT
2020-05-31Update npc/025-1/ctrl.txtJesusaves1-0/+10