Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-08-05 | Fix bugs at Soren Island | Jesusaves | 1 | -22/+34 | |
2019-05-27 | Remove the variable @soren_penalty | Jesusaves | 1 | -12/+6 | |
2019-03-04 | Remove every trailing whitespace | Jesusaves | 1 | -1/+1 | |
```sed -i 's/[[:space:]]*$//' npc/*/*.txt``` | |||||
2019-03-03 | Lower difficulty at Soren Village | Jesusaves | 1 | -2/+2 | |
2019-03-03 | Minor rebalance on Soren Quest | Jesusaves | 1 | -9/+24 | |
2019-03-01 | Allow Soren Village to get rid of monsters every once in a while | Jesusaves | 1 | -0/+13 | |
2019-02-28 | Well | Jesusaves | 1 | -3/+3 | |
2019-01-16 | Regenerate mob data | Jesusaves | 1 | -1/+1 | |
2018-07-08 | Weaken Soren's Singularities HP penalty | Jesusaves | 1 | -3/+4 | |
2018-06-23 | mes col(l("")) is DEPRECATED, move everything to mesc l(""). | Jesusaves | 1 | -9/+9 | |
mesc is harder to see, but it looks better and is less confusing regarding l() | |||||
2018-06-23 | Break every imaginable pipeline. I'm waiting it to fail. | Jesusaves | 1 | -9/+9 | |
2018-06-08 | During playtest we took exactly 5 minutes. | Jesusaves | 1 | -3/+3 | |
Therefore, increase time range in 30 seconds (both min and max) | |||||
2018-06-08 | Change soren spawn amount rules, to take nº of players around in account. | Jesusaves | 1 | -3/+3 | |
It starts with higher numbers, but end with lower numbers. | |||||
2018-06-08 | Make Yeti spawn less frequent on Soren's Village. Add Red Slimes to the party. | Jesusaves | 1 | -6/+12 | |
2018-06-08 | Increase distance for Soren Singularities in one tile. | Jesusaves | 1 | -4/+4 | |
This allows players to move A LITTLE. They still need to be very close to it. | |||||
2018-06-08 | Make Maps | Jesusaves | 1 | -2/+3 | |
2018-06-08 | Change a little the auto drop scripts | Jesusaves | 1 | -1/+1 | |
2018-06-08 | Soren's House Logic. | Jesusaves | 1 | -0/+1 | |
2018-06-08 | Correct penalty. Ah, it's a temporary variable, but I have a fix for that. | Jesusaves | 1 | -3/+3 | |
2018-06-08 | EXP reward after successful disarm, penalty when trying to disarm same again. | Jesusaves | 1 | -0/+13 | |
Meaning, if you move, you'll have a penalty if you try again. | |||||
2018-06-08 | Special effects to Soren Singularities | Jesusaves | 1 | -0/+2 | |
2018-06-08 | Great, it works, and looks fun thus far. Shuffle timers. | Jesusaves | 1 | -14/+14 | |
Current progress are stage 1 (summon), stage 2 (CoT), stage 3 (Soren Villa). Missing are stage 4 (Soren House) and stage 5 (Showdown). Roughly 70% finished. | |||||
2018-06-08 | Okay, time to test Soren's Village Stage. | Jesusaves | 1 | -5/+248 | |
(Ugh, I still need to code the house, add the inner warp, and prepare final boss fight on a suitable map with a way back.) | |||||
2018-06-08 | Comments before we propagate copy of code (not going to use functions here) | Jesusaves | 1 | -1/+1 | |
2018-06-08 | This might work out in the end | Jesusaves | 1 | -13/+15 | |
2018-06-08 | First bugfix patch | Jesusaves | 1 | -8/+8 | |
2018-06-08 | I this more random balance will work better. To playtest! (and bugfix) | Jesusaves | 1 | -8/+8 | |
2018-06-08 | Handle penalty. You'll need 90% MP to complete a gate (so arrange MP heal items) | Jesusaves | 1 | -0/+14 | |
Total downtime is 30 seconds. The "5 minutes time frame" seems too little? Penalty is 10% HP each simultaneous casting + 5% by itself. | |||||
2018-06-08 | Soren's Fountain prototype | Jesusaves | 1 | -3/+116 | |
2018-06-08 | compareandsetq HurnscaldQuest_Celestia so you can't warp around ignoring the ↵ | Jesusaves | 1 | -0/+6 | |
quest. | |||||
2018-06-08 | Make maps, prepare for the Yeti Summon Quest UNKNOWN stage | Jesusaves | 2 | -0/+85 | |
2018-06-08 | Make Maps | Jesusaves | 2 | -4/+0 | |
2018-06-07 | ZONE the map areas, so there's no penalty. | Jesusaves | 2 | -0/+2 | |
....and a few measures against a certain GM we all love. :inGame__4: | |||||
2018-06-07 | Make maps | Jesusaves | 2 | -0/+8 | |
2018-06-05 | Soren.tmx changed, make maps | Jesusaves | 1 | -1/+1 | |
2018-03-10 | Soren's maps | jesusalva | 2 | -0/+6 | |