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2020-07-13I don't care but lets update this deprecated codeJesusaves1-2/+2
2020-05-02This should handle spawns and Dark Petals on 042-10Jesusaves1-3/+3
2019-08-05Fix bugs at Soren IslandJesusaves1-22/+34
2019-05-27Remove the variable @soren_penaltyJesusaves1-12/+6
2019-03-04Remove every trailing whitespaceJesusaves1-1/+1
```sed -i 's/[[:space:]]*$//' npc/*/*.txt```
2019-03-03Lower difficulty at Soren VillageJesusaves1-2/+2
2019-03-03Minor rebalance on Soren QuestJesusaves1-9/+24
2019-03-01Allow Soren Village to get rid of monsters every once in a whileJesusaves1-0/+13
2019-02-28WellJesusaves1-3/+3
2019-01-16Regenerate mob dataJesusaves1-1/+1
2018-07-08Weaken Soren's Singularities HP penaltyJesusaves1-3/+4
2018-06-23mes col(l("")) is DEPRECATED, move everything to mesc l("").Jesusaves1-9/+9
mesc is harder to see, but it looks better and is less confusing regarding l()
2018-06-23Break every imaginable pipeline. I'm waiting it to fail.Jesusaves1-9/+9
2018-06-08During playtest we took exactly 5 minutes.Jesusaves1-3/+3
Therefore, increase time range in 30 seconds (both min and max)
2018-06-08Change soren spawn amount rules, to take nº of players around in account.Jesusaves1-3/+3
It starts with higher numbers, but end with lower numbers.
2018-06-08Make Yeti spawn less frequent on Soren's Village. Add Red Slimes to the party.Jesusaves1-6/+12
2018-06-08Increase distance for Soren Singularities in one tile.Jesusaves1-4/+4
This allows players to move A LITTLE. They still need to be very close to it.
2018-06-08Make MapsJesusaves1-2/+3
2018-06-08Change a little the auto drop scriptsJesusaves1-1/+1
2018-06-08Soren's House Logic.Jesusaves1-0/+1
2018-06-08Correct penalty. Ah, it's a temporary variable, but I have a fix for that.Jesusaves1-3/+3
2018-06-08EXP reward after successful disarm, penalty when trying to disarm same again.Jesusaves1-0/+13
Meaning, if you move, you'll have a penalty if you try again.
2018-06-08Special effects to Soren SingularitiesJesusaves1-0/+2
2018-06-08Great, it works, and looks fun thus far. Shuffle timers.Jesusaves1-14/+14
Current progress are stage 1 (summon), stage 2 (CoT), stage 3 (Soren Villa). Missing are stage 4 (Soren House) and stage 5 (Showdown). Roughly 70% finished.
2018-06-08Okay, time to test Soren's Village Stage.Jesusaves1-5/+248
(Ugh, I still need to code the house, add the inner warp, and prepare final boss fight on a suitable map with a way back.)
2018-06-08Comments before we propagate copy of code (not going to use functions here)Jesusaves1-1/+1
2018-06-08This might work out in the endJesusaves1-13/+15
2018-06-08First bugfix patchJesusaves1-8/+8
2018-06-08I this more random balance will work better. To playtest! (and bugfix)Jesusaves1-8/+8
2018-06-08Handle penalty. You'll need 90% MP to complete a gate (so arrange MP heal items)Jesusaves1-0/+14
Total downtime is 30 seconds. The "5 minutes time frame" seems too little? Penalty is 10% HP each simultaneous casting + 5% by itself.
2018-06-08Soren's Fountain prototypeJesusaves1-3/+116
2018-06-08compareandsetq HurnscaldQuest_Celestia so you can't warp around ignoring the ↵Jesusaves1-0/+6
quest.
2018-06-08Make maps, prepare for the Yeti Summon Quest UNKNOWN stageJesusaves2-0/+85
2018-06-08Make MapsJesusaves2-4/+0
2018-06-07ZONE the map areas, so there's no penalty.Jesusaves2-0/+2
....and a few measures against a certain GM we all love. :inGame__4:
2018-06-07Make mapsJesusaves2-0/+8
2018-06-05Soren.tmx changed, make mapsJesusaves1-1/+1
2018-03-10Soren's mapsjesusalva2-0/+6