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2019-05-08Kalwulf - Wolvern summoning skillJesusaves1-0/+1
2019-05-06New magic skill: Halhiss (summons snakes)Jesusaves1-0/+1
2019-05-06New summon magic: Limerizer (spawn slimes)Jesusaves1-0/+1
2019-05-06@grantpower <someone>Jesusaves1-0/+1
Transfers a legendary weapon. (Except Lightbringer and AegisShield)
2019-05-04Prepare introduction of Warp Crystals, update Lua dialog if hurns is in siegeJesusaves1-0/+1
2019-05-02Tweak again scripts.conf, reclassifying some stuff so main and util is more ↵Jesusaves1-2/+2
flexible
2019-05-02Reorder a bit scripts.confJesusaves1-1/+1
2019-04-29More optmizationsJesusaves1-1/+1
2019-04-29Experiment - Deprecate areamonster and use siege_spawnJesusaves1-0/+1
2019-04-14Luck Increasing Potions (A, B and C)Jesusaves1-0/+1
2019-04-10[ALPHA] [UNTESTED] [EXPERIMENTAL] [TEST SERVER ONLY] [FIX TEST REVERT ME PLEASE]Jesusaves1-0/+1
Experimental Drinking System. Only on Red Plush Wine atm (not at Beer) See also: https://wiki.themanaworld.org/index.php/User:Crush/Alcohol
2019-03-21Add new skill: Dragokin - spawn a green dragon. For demure.Jesusaves1-0/+1
2019-03-15Introduce the "Normal Member" and the "Treasurer" guild roles.Jesusaves1-0/+1
Only Normal Member and above can use the Guild Storage.
2019-03-13Add the Blacksmith to Saulc's Castle so it can be tested >.>Jesusaves1-1/+1
2019-03-13Implement Alchemy System for Xanthem's House.Jesusaves1-0/+4
Now he only needs to buy--err, find the recipes :>
2019-03-12`@event` command have priority over a few other commandsJesusaves1-1/+1
2019-03-12In theory, this implements St. Patrick Day.Jesusaves1-0/+1
And sets all Events to start on their own so GMs can miss the date. This script takes precedence over @event.
2019-03-07Make @sk-demure (aka. “Divine Rage”) available via @setskillJesusaves1-2/+3
2019-03-05Order problemsJesusaves1-1/+1
2019-03-05Real Estate attains the expected functionality.Jesusaves1-0/+1
Now we still need utility NPCs (eg. Piano could allow change map music)
2019-02-18Allow users to use @monsterinfo, as an scripted alias for @mobinfo.Jesusaves1-0/+1
2019-01-26Ok, random treasure chests works, scatter them on the major dungeons.Jesusaves1-0/+1
2019-01-04Move event load to where it belongsJesusaves1-1/+1
2018-12-26Remove skill debug commandJesusaves1-1/+0
2018-12-26New Skill: Make Haste Potion!Jesusaves1-0/+1
Audsbel needs your help again, by the way...
2018-12-20Empty box core logic/mechanic. Still Unobtanium.Jesusaves1-0/+1
2018-12-16Rewards at Ishi are now more attainableJesusaves1-1/+1
2018-12-15Move all global instances to a new fileJesusaves1-0/+1
2018-12-14Rank up scripts load preference. Rebuild 000-* map cache.Jesusaves1-1/+1
2018-12-14Move stuff around on scripts.confJesusaves1-4/+4
2018-10-16Put some lawn on my cables. :>Jesusaves1-0/+1
2018-10-06Move Daily Login Bonus to its own fileJesusaves1-0/+1
2018-10-06Move RNGesus to utils file. They're better there. Maybe even on main.Jesusaves1-1/+0
2018-09-21A Random Quest Generator is a nice idea, but it isn't used.Jesusaves1-1/+0
And if we use, I would rather use my own hack.
2018-09-13This should simplify pet_detective logicJesusaves1-0/+1
2018-09-09Placeholder for r7Jesusaves1-0/+1
2018-09-06Airlia + Lockpick alphaJesusaves1-0/+1
2018-09-03GM BotJesusaves1-0/+3
2018-07-18Remove class function file.Jesusaves1-1/+0
2018-07-16User Control Panel (@ucp)Jesusaves1-0/+1
2018-07-16Kalmurk templateJesusaves1-0/+1
2018-07-13Introduce #parum and the Magic Experience System.Jesusaves1-0/+1
If you re-cast something, no Mana Exp Points are gained. Only pseudo-magic skills count.
2018-07-11Refine Master Core Script.Jesusaves1-0/+1
2018-07-09Arkim fix, and preparative for teleporterJesusaves1-0/+1
2018-07-08@lang to change languageJesusaves1-0/+1
2018-07-07@shake :>Jesusaves1-0/+1
2018-07-02[skip ci] Move files on scripts.confJesusaves1-1/+1
2018-07-02ProblemsJesusaves1-2/+2
2018-07-02@ipcheck prototypeJesusaves1-0/+1
2018-07-02Attempt to rewrite magic to use more function helpersJesusaves1-0/+1