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2018-07-16Kalmurk can fail, warn players when it failJesusaves1-0/+2
2018-07-16That should be everything my current magic sys implement needs for kalmurkJesusaves1-3/+3
2018-07-16Mana Magic System correctionsJesusaves2-5/+7
2018-07-16Fix mana cost bugJesusaves1-5/+6
2018-07-16Stabilize stuff, Kalmurk prepJesusaves3-23/+19
2018-07-16Remove magic check from SummonMagicJesusaves2-5/+25
2018-07-16PreparativesJesusaves1-2/+2
2018-07-16Kalmurk templateJesusaves1-0/+51
2018-07-14[skip ci] Not sure what is the problem with this oneJesusaves1-3/+3
2018-07-14[skip ci] fix bugs. Cooldown is brokenJesusaves1-0/+3
2018-07-13[Dan Quest] Count pious killed on 002-1 and 002-3Jesusaves1-0/+2
2018-07-13Introduce #parum and the Magic Experience System.Jesusaves2-1/+73
2018-07-10Summon doesn't seems to be working wellJesusaves1-1/+6
2018-07-02It could be nice to print a message when a friendly summon dies...Jesusaves1-1/+4
2018-07-02Change SummonedMobNumber (flexibilize). Do not go below 1 mob per skill level.Jesusaves1-1/+1
2018-07-02Attempt to rewrite magic to use more function helpersJesusaves1-40/+6
2018-07-01What can I do?Jesusaves1-0/+3
2018-07-01FixingJesusaves1-3/+10
2018-07-01*Mwhahahahah* if it works, Evil @Saulc will be pleased... *mwhahahaahahah*Jesusaves1-0/+63