Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-05-15 | This should get rid of Katazuli issues | Jesusaves | 1 | -1/+1 | |
2020-05-15 | Generate a new randomness seed everyday, and deploy it for every script. | Jesusaves | 1 | -0/+5 | |
Overrides default randomness from Hercules. (Previously, on my PC, the billions digit didn't vary. Now they vary.) Effects cannot be predicted. Hope for no overflows! | |||||
2020-05-14 | Test Server warning on Nard | Jesusaves | 1 | -1/+2 | |
2020-05-13 | Edge bug on Hard Core | Jesusaves | 1 | -4/+7 | |
2020-05-13 | I forgot one line from Gumi's code, which is forcing GP to be dropped. | Jesusaves | 1 | -0/+3 | |
Fixed now, though. | |||||
2020-05-13 | Gumi's automatic absolve | Jesusaves | 1 | -1/+13 | |
2020-05-13 | Rewrite how death will be handled on Hardcore. | Jesusaves | 2 | -7/+14 | |
Instead, it'll set a variable called grace, and this variable will exempt you. | |||||
2020-05-13 | Replace our script-induced deaths with new, custom, die() command | Jesusaves | 3 | -4/+15 | |
This will fix one of the HardCore Server bugs. | |||||
2020-05-12 | ManaMarket sketch | Jesusaves | 1 | -0/+39 | |
2020-05-12 | Hardcore Server settings | Jesusaves | 1 | -1/+3 | |
2020-05-12 | Hardcore server settings | Jesusaves | 1 | -1/+5 | |
2020-05-12 | The plan is: If `debug` is set, skip day/night cycle. | Jesusaves | 1 | -1/+1 | |
This will save RAM, which keeps killing test server. | |||||
2020-05-12 | New spec: $HARDCORE | Jesusaves | 1 | -0/+6 | |
Effect: Skip day/night cycle changes. | |||||
2020-05-11 | Improve treasure drop chances | Jesusaves | 1 | -2/+2 | |
2020-05-08 | Fix respawn code in 042-10 | Jesusaves | 1 | -0/+1 | |
2020-05-07 | Fix typos, and address Crazyfefe concern | Jesusaves | 1 | -1/+1 | |
2020-05-07 | Lockpicks: Randomness fix | Jesusaves | 1 | -1/+1 | |
2020-05-04 | Fix bug on day/night bonuses (bad measurement unit) | Jesusaves | 1 | -2/+2 | |
2020-05-03 | Swap deprecation formula | Jesusaves | 1 | -1/+1 | |
2020-05-03 | Deprecate Event Points | Jesusaves | 1 | -0/+11 | |
2020-04-30 | Prototype for Kamelot Chests | Jesusaves | 1 | -3/+3 | |
The treasure chests are Iilia-level | |||||
2020-04-29 | This whole stuff is behaving strangely | Jesusaves | 1 | -1/+1 | |
2020-04-29 | Kamelot Cells can now be open from outside (per Micksha's request) | Jesusaves | 1 | -3/+6 | |
2020-04-28 | Forgive idlers, optional captcha mode 2/3 which displays warnings | Jesusaves | 1 | -0/+22 | |
2020-04-28 | Very rudimentary anti-AFK-bot captcha. | Jesusaves | 1 | -0/+233 | |
It may be needed. | |||||
2020-04-28 | Update treasure chests | Jesusaves | 1 | -4/+4 | |
2020-04-28 | Add celldoors to the jail, along copper slime logic (w/o triggers) | Jesusaves | 2 | -1/+3 | |
2020-04-28 | Make Area Provoke less useless (no point provoking mobs so close to you anyway) | Jesusaves | 1 | -1/+1 | |
2020-04-28 | What's Guild Vault for? | Jesusaves | 1 | -1/+1 | |
It is so members can learn skills. Only treasurer, vice leader and guild master can withdraw GP. But any member can use it to learn skills. | |||||
2020-04-28 | Fixes, and make possible to learn guild skills | Jesusaves | 1 | -1/+1 | |
2020-04-28 | Some minor tidying up | Jesusaves | 1 | -10/+6 | |
2020-04-28 | Register the new guild skills, so they become operational | Jesusaves | 1 | -0/+27 | |
2020-04-28 | Area Provoke | Jesusaves | 1 | -0/+3 | |
2020-04-28 | Initial sketch of Guild Magic | Jesusaves | 1 | -0/+29 | |
2020-04-27 | Sketch, playing with filters, for fake skills implementations | Jesusaves | 1 | -0/+41 | |
2020-04-26 | Move more stuff from Real Estate System around. | Jesusaves | 1 | -0/+51 | |
It's still difficult to implement and maintain, imo. | |||||
2020-04-25 | This fixes the long standing bug where events did not end properly. | Jesusaves | 1 | -0/+5 | |
2020-04-24 | LoF Bot Quest for @Cordo | Jesusaves | 1 | -1/+5 | |
As promised. The coin can also be obtained by farming, if player sells it. | |||||
2020-04-24 | Actually a critical bug | Jesusaves | 1 | -1/+2 | |
2020-04-24 | Allow LockPicking minigame to be called without thief skill check. | Jesusaves | 1 | -2/+3 | |
This will be useful for Kamelot | |||||
2020-04-24 | Rewrite vault lockpicking to be centralized | Jesusaves | 1 | -0/+35 | |
2020-04-23 | Loading order: Use callfunc instead | Jesusaves | 1 | -2/+2 | |
2020-04-23 | Day/Night Cycle change hack: Heal players and buff their HP in 10% for 30s | Jesusaves | 1 | -0/+8 | |
This will compensate them for a while, hopefully. Bonus stack with Sacred Health Potion. | |||||
2020-04-19 | Fishing: Gain 5 Job EXP if you miss the fish. | Jesusaves | 1 | -1/+2 | |
Gain 5~14 job exp if you succeed. | |||||
2020-04-17 | Having a Candor Battle Score is enough.r11.4_20200417 | Jesusaves | 1 | -0/+8 | |
Fix bug where score was not saved. | |||||
2020-04-17 | Ensure Karma is NEVER, EVER set to non-zero | Jesusaves | 1 | -1/+5 | |
2020-04-17 | Treasure Map can now be found on Tresure Chests | Jesusaves | 1 | -1/+1 | |
2020-04-13 | Rebirth: grant 2 MSP | Jesusaves | 1 | -2/+2 | |
2020-03-20 | JSON syntax typo | Jesusaves | 1 | -1/+1 | |
2020-03-20 | Prototype function: json_encode() | Jesusaves | 1 | -0/+35 | |
This is for communication with the API. |