Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2022-09-27 | Boss fanfare: Terogan, Night Dragon, Monster Army Generic Officers, Monster ↵ | Jesusaves | 1 | -0/+5 | |
Admiral, Monster Governor, Pinkie Emperor, Frostia's Generic Yeti, Monster King's Illusion, Moubootaur (Sealed), Monster King (original), Luvia Gemini [hack], Pirate Captain Marley, Masked Assassin, Platinum Queen (Soul Eater), Dusty People's Boss, Demure Queen of Dragons, Tulimshar's Generic Assassin, The Icicle. | |||||
2021-11-26 | Improve siege cleanup by also reverting MK Lock | Jesusaves | 1 | -0/+1 | |
2021-09-23 | Town Defense Program, which raises siege experience to 3× | Jesusaves | 1 | -0/+6 | |
(Default is a 35~42% exp bonus) | |||||
2021-09-23 | Bump siege boss stats (atk and speed), and make higher level ones appear ↵ | Jesusaves | 1 | -4/+6 | |
more seldomly | |||||
2020-11-27 | Sieges will now lower town exports instead of town reputation. | Jesusaves | 1 | -3/+4 | |
No longer 10%, but the *smallest* of 5% or 25 GP. | |||||
2020-11-13 | Tulimshar Sieges no longer will be PvP. | Jesusaves | 1 | -1/+2 | |
Other towns remains as PVP sieges. | |||||
2020-10-15 | Keep Siege timers running to prevent siege cancellation from having adverse ↵ | Jesusaves | 1 | -2/+7 | |
effect. Increase max AFK time. | |||||
2020-07-13 | Fix variable bug reported by HCP | Jesusaves | 1 | -1/+1 | |
2020-05-16 | Remove $MOST_HEROIC$ Assignment; Except on Hurnscald Liberation Day and Lua. | Jesusaves | 1 | -4/+1 | |
Aurora Events Framework will take over. | |||||
2020-01-19 | Rewrite siege so it realizes a proper cleanup | Jesusaves | 1 | -2/+11 | |
2020-01-19 | Favor for kamibroadcast() | Jesusaves | 1 | -3/+4 | |
2019-10-28 | Minimum 1 active player for siege to happen (active in the past 5 minutes) | Jesusaves | 1 | -0/+17 | |
If not, cancel the siege and clear the runtime. | |||||
2019-10-13 | Make siege boss a better challenge (HP Additions: x3) | Jesusaves | 1 | -2/+2 | |
2019-09-05 | Beef up a little siege exp bonus | Jesusaves | 1 | -1/+1 | |
2019-08-24 | Political System sketch. Siege defeat will now lower town reputation. | Jesusaves | 1 | -2/+6 | |
All towns start with 50% town reputation (meaning 50% of income). Best income is Tulimshar, Worst income is Halinarzo. Volatile! Experimental sketch only. No pratical effects thus far. | |||||
2019-08-18 | Minor improvements and corrections. This allows sieges to keep happening until | Jesusaves | 1 | -2/+3 | |
the Fortress is sieged itself. | |||||
2019-07-29 | New logic for siege difficulty calculator - it now use flags. | Jesusaves | 1 | -9/+20 | |
Previous implementation was bad. | |||||
2019-07-28 | System-based EXP UP events are now compatible with GM calls. | Jesusaves | 1 | -10/+10 | |
GM calls still override system-based experience changes. New syntax for how system-based EXP UP events are to be used. Cap is x2. | |||||
2019-07-17 | Multiply this HP bit by further 5 which is the lowest DMG-per-Lvl boost I've ↵ | Jesusaves | 1 | -2/+2 | |
seen. This means 3 lv 40 players will render 600 HP more to boss, besides the old HP boost (TotalPPL+Lv * 80). | |||||
2019-07-17 | Typo on previous commit | Jesusaves | 1 | -2/+2 | |
2019-07-17 | Further boost siege boss HP based on number of players × average level. | Jesusaves | 1 | -2/+2 | |
This means average lv 40 with 3 players = 120 HP bonus, right now. | |||||
2019-07-16 | Adjust EXP Boost on siege victory to their final values (as I've decided before) | Jesusaves | 1 | -4/+4 | |
2019-07-16 | Defeating siege boss may now raise EXP rate for an hour (experimental). | Jesusaves | 1 | -0/+15 | |
Acknowledge Kolchak's contributions | |||||
2019-06-29 | Well, lets make this clear...r09.3_190630 | Jesusaves | 1 | -0/+1 | |
2019-06-22 | Indoors zone (for testing, Tulimshar only) and Normal2 (for sieges) | Jesusaves | 1 | -2/+2 | |
2019-06-10 | Fix bug on siege script | Jesusaves | 1 | -1/+1 | |
2019-06-10 | Fix bugs on siege | Jesusaves | 1 | -1/+1 | |
2019-05-31 | Fix bugs on siege chief-in-guard | Jesusaves | 1 | -4/+4 | |
2019-05-29 | Fix other bugs related to sieges. Diagnosis suppose we have a mlock | Jesusaves | 1 | -3/+3 | |
2019-05-29 | Fix the bugs related to Tulimshar siege. Sorry. | Jesusaves | 1 | -0/+3 | |
2019-05-29 | [Warning]: script:getelementofarray: index out of range (-1) | Jesusaves | 1 | -2/+2 | |
Told ya. | |||||
2019-05-26 | Be more generous when player fails | Jesusaves | 1 | -1/+1 | |
2019-05-26 | Update to make difficulty really weight on sieges. | Jesusaves | 1 | -3/+3 | |
Increase variation range, too. | |||||
2019-05-26 | Make difficulty have a bit more weight on monster selection | Jesusaves | 1 | -1/+1 | |
2019-05-26 | Cleanup | Jesusaves | 1 | -34/+0 | |
2019-05-26 | In Tulimshar, difficulty should be done ineffective | Jesusaves | 1 | -5/+5 | |
2019-05-26 | Difficulty is now based on number of previous victories vs defeats | Jesusaves | 1 | -16/+38 | |
2019-05-23 | Thanks to unified siege system this is not needed anymore | Jesusaves | 1 | -1/+0 | |
2019-05-23 | Wow, so dumb. Hercules doesn't acknowledges mapzone Normal in script engine. | Jesusaves | 1 | -2/+2 | |
But acknowledges it everywhere else. Dummy. | |||||
2019-05-23 | Meh, map zone changing is a mess >.> | Jesusaves | 1 | -5/+8 | |
2019-05-23 | Several bugfix-degree changes | Jesusaves | 1 | -10/+10 | |
2019-05-23 | *cough cough* I present to you all, the unification of Siege System. | Jesusaves | 1 | -0/+105 | |
So I can work with all sieges at once. | |||||
2019-05-23 | Monster Staff labels | Jesusaves | 1 | -3/+22 | |
2019-05-23 | Siege Boss is now fixed, this is good for Tulimshar. | Jesusaves | 1 | -3/+51 | |
2019-05-18 | For some weird reason, that code involving mf_zone fix on siege doesn't works | Jesusaves | 1 | -1/+2 | |
2019-05-18 | Fix bugs + New monster: Gobo Bear. | Jesusaves | 1 | -2/+2 | |
Seems like a Goblin. But is a Teddy Bear. That was weird, Mr. Grey! | |||||
2019-05-16 | Fix bugs: Move Pydisgner and enable him forever (after saving the 1 pt), | Jesusaves | 1 | -2/+2 | |
fix bugs on wizards, fix bugs on flood (maybe?), fix bugs on siege (global announce) | |||||
2019-05-11 | Do not let Difficulty affect monster level that much | Jesusaves | 1 | -1/+1 | |
2019-05-11 | Sieges ARE event-level, so give more Strange Coins. | Jesusaves | 1 | -2/+2 | |
2019-05-07 | In case a slime blast defeats the lieutenant/colonel, it is a valid victory. | Jesusaves | 1 | -2/+2 | |
Do not die before marking that. You can die when trying to handle the announce or reward. |