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path: root/npc/functions/siege.txt
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2019-05-07Give players 5~10 strange coins for colonel (to be at least proportional to T...Jesusaves1-1/+1
2019-05-07Typo at WizardJesusaves1-1/+2
2019-05-07Don't clear mf_bexp flag, instead, reset it to 100Jesusaves1-0/+1
2019-05-07Oh well, the fallback failed, but thankfully I add a new fallback recently.Jesusaves1-5/+1
2019-05-06Improve siege failure messageJesusaves1-1/+1
2019-05-06During Sieges, change map zone from <town> to <MMO>, limiting what GMs can doJesusaves1-0/+9
2019-05-06Siege: Always spawn boss near the Soul MenhirJesusaves1-1/+10
2019-05-06Spawn more monsters, but in a more proportional way.Jesusaves1-2/+4
2019-05-06Disregard GMs when calculating player average level on SiegesJesusaves1-0/+19
2019-05-06Sacrifice some coin drop rate in exchange for no respawn and unified dropsJesusaves1-3/+11
2019-05-06Make siege boss announce globalJesusaves1-1/+1
2019-05-05Required patchJesusaves1-1/+1
2019-05-05This will be more true to DemureJesusaves1-2/+2
2019-05-05Suppress a lot of Siege Difficulty variation upon Demure's RequestJesusaves1-4/+5
2019-04-29Remove optional param from siege beginJesusaves1-4/+1
2019-04-29Minor balance + total rewrite to Dausen (Tulimshar Siege)Jesusaves1-1/+1
2019-04-29siege_boss() will help me out.Jesusaves1-0/+48
2019-04-29Just kidding, boss death should be handled by a global NPC imhoJesusaves1-0/+21
2019-04-29I'm done simplyfing Siege script on Hurnscald! =DJesusaves1-3/+52
2019-04-29More optmizationsJesusaves1-0/+16
2019-04-29Make the boss a bossJesusaves1-0/+6
2019-04-29Okay, it works nowJesusaves1-3/+5
2019-04-29@ucp may now update your save point if you SAVE AND EXIT.Jesusaves1-1/+1
2019-04-29Fix pipeline and other minor improvementsJesusaves1-3/+4
2019-04-29Siege milestone with util functions for variable difficulty.Jesusaves1-6/+6
2019-04-29More siege functionsJesusaves1-0/+99
2019-04-29Experiment - Deprecate areamonster and use siege_spawnJesusaves1-0/+19