Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-09-23 | Town Defense Program, which raises siege experience to 3× | Jesusaves | 1 | -0/+19 | |
(Default is a 35~42% exp bonus) | |||||
2021-09-23 | The town admins may now donate their GP to the town vault. | Jesusaves | 1 | -0/+13 | |
This allow them to assume a more lax tax policy. | |||||
2021-05-30 | Fix typos, and force HurnscaldQuest_Celestia to be reset on death/logout | Jesusaves | 1 | -2/+2 | |
2021-05-30 | Make investment in exportation profitable in 24~52 weeks. | Jesusaves | 1 | -1/+2 | |
Greater cost, greater effect, there's however 1 GP of fixed component | |||||
2021-05-30 | Increase the effectivity of investments in exportations. | Jesusaves | 1 | -1/+1 | |
I mean, it's almost a rip-off 500 GP for 5 GP increment | |||||
2021-05-30 | Politics - Be more clear about the term on the messages | Jesusaves | 1 | -7/+13 | |
2020-11-27 | Town Admin salary is now fixed to 20% of export values. | Jesusaves | 1 | -8/+8 | |
If reputation and tax are low, town may LOSE money due to this! And if exports are low, the reputation bonus will sink town income to null. More smart management is now needed :3 | |||||
2020-11-27 | Town Admins now gain, weekly, 1 strange coin each 10 rep points | Jesusaves | 1 | -8/+15 | |
2020-11-27 | Town will now have an additional weekly income related to tax collection ↵ | Jesusaves | 1 | -1/+10 | |
over exports | |||||
2020-11-27 | Now that we have a limit on daily actions and all that... | Jesusaves | 1 | -7/+8 | |
Allow towns to obtain up to 100% of their exports, instead of just 50%. | |||||
2020-10-20 | Add TODO | Jesusaves | 1 | -1/+1 | |
2020-10-20 | Exile will now take all your action points. | Jesusaves | 1 | -2/+7 | |
2020-10-20 | Taxes are not to be zeroed but allow it nonetheless >.< | Jesusaves | 1 | -1/+2 | |
2020-10-19 | First option to use town money and reputation, stolen from Saulc's Guild Idea | Jesusaves | 1 | -8/+36 | |
Server Wide EXP Happy Hour | |||||
2020-10-12 | Town actions should be unique-per-town, not unique-per-player. | Jesusaves | 1 | -6/+7 | |
i.e. If you control multiple towns, actions should not merge togheter in a meatball. | |||||
2020-10-12 | Town actions: One action every 4 hours, maximum 6 actions every day. | Jesusaves | 1 | -0/+13 | |
Actions are only used on investments and tax control. Paperwork, exiling, changing policies etc takes no actions. | |||||
2020-10-12 | New tax raising policy | Jesusaves | 1 | -3/+5 | |
2020-10-12 | New sale tax policy. Comments on Enrique | Jesusaves | 1 | -2/+4 | |
2020-10-07 | Annoying ^^ | Jesusaves | 1 | -1/+1 | |
2020-10-07 | Update details of the minimum 15 reputation for automatic re-enroll | Jesusaves | 1 | -0/+2 | |
2020-10-07 | Fix typos | Jesusaves | 1 | -1/+1 | |
2020-10-07 | Auto reelection will now only happen if town reputation is of at least 15 | Jesusaves | 1 | -7/+7 | |
2020-10-04 | Reduce a bit the waste of CPU on Political System: | Jesusaves | 1 | -3/+6 | |
Comment a few expensive functions being used by Candor and Frostia. | |||||
2020-10-04 | Register Candor as a town (But no townhall) | Jesusaves | 1 | -0/+18 | |
2020-07-31 | Wut, trying to exile yourself? REALLY?? | Jesusaves | 1 | -0/+4 | |
2020-07-31 | Attempt to fix a C_EQ bug | Jesusaves | 1 | -1/+2 | |
2020-07-28 | If player is exiled, they'll actually pay the taxes. | Jesusaves | 1 | -1/+7 | |
Non-exiled players will have NPCs paying the taxes for them as usual. | |||||
2020-07-28 | Actually, allow all town admins to exile people. | Jesusaves | 1 | -2/+3 | |
Because it is fun! | |||||
2020-07-28 | When player is exiled from a town, if they already were saved there, unsave. | Jesusaves | 1 | -0/+2 | |
2020-07-28 | Move POL_LocToTP from Politics to Utils | Jesusaves | 1 | -26/+0 | |
2020-07-28 | Initial version of the most powerful power the Town Admin have. | Jesusaves | 1 | -0/+49 | |
The power to exile a player. Exiles are not logged anywhere. When exiled, player will not be saved to town. This affects respawn and Soul Menhir. It can be circumvent by a few bugs/tricks. | |||||
2020-07-28 | Fix typo. Styling. | Jesusaves | 1 | -2/+2 | |
2020-07-28 | When resigning office, your automatic application will be canceled as well | Jesusaves | 1 | -0/+4 | |
2020-05-24 | Export Investments: Tweaked sightly | Jesusaves | 1 | -2/+2 | |
Investing in Taxes: 10% more effective | |||||
2020-03-19 | Resignation: Preserve town reputation | Jesusaves | 1 | -7/+7 | |
2020-02-24 | politics: Prevent reputation overflow | Jesusaves | 1 | -1/+1 | |
2020-02-16 | Correct some comments noticed on earlier commits (styling) | Jesusaves | 1 | -7/+0 | |
2020-02-16 | Whitespace fixing | Jesusaves | 1 | -7/+7 | |
2020-02-05 | If reputation goes below 10, exports will assume an reputation of 10. | Jesusaves | 1 | -6/+6 | |
This will prevent admins from being deadlocked, as you cannot lower exportations. | |||||
2020-02-05 | Nerf exportation income in 50% | Jesusaves | 1 | -6/+6 | |
2020-02-05 | When selling things, the tax applied is now of 20%, instead of 7% | Jesusaves | 1 | -2/+2 | |
2020-02-05 | As a good side, town admins won't get impeachment %%n | Jesusaves | 1 | -0/+2 | |
2020-02-05 | POLITICS, NEW: Now town admins are forced to do their daily paperwork. | Jesusaves | 1 | -0/+27 | |
Otherwise, town reputation will fall in 2 points. | |||||
2020-01-22 | Fix a bad display on political framework | Jesusaves | 1 | -1/+1 | |
2019-12-27 | Oh look at that bug | Jesusaves | 1 | -2/+2 | |
2019-12-25 | Fix some CRITICAL bugs at political system | Jesusaves | 1 | -2/+6 | |
2019-12-25 | FIX CRITICAL BUGS AT POLITICAL SYSTEM | Jesusaves | 1 | -2/+2 | |
2019-11-09 | Fix bugs. Town admins can now give tax exemption for crafters. | Jesusaves | 1 | -4/+18 | |
This would lower the price for everyone =D But town won't receive money. | |||||
2019-11-09 | Function helpers | Jesusaves | 1 | -0/+45 | |
2019-09-11 | Report town data to GMs | Jesusaves | 1 | -1/+1 | |