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path: root/npc/functions/main.txt
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2021-10-17Spice up things at Fortress Town Siege - The Five Heroes are immune to the stunJesusaves1-0/+25
2021-09-20Update some of the debugmes for usage with syslog facilityJesusaves1-2/+4
2021-08-21Treat speech with GSET_LONGMENU_DENSITY setting as well.Jesusaves1-2/+2
2021-08-21Use dnext wrapper on narrator instead of the next.Jesusaves1-2/+2
2021-05-23Exception() - avoid self-errorJesusaves1-0/+9
2021-03-28Improve a bit our SQL queries syntaxJesusaves1-4/+4
2021-03-25Enforce validatepin() to take a while to respond to avoid its abuse.Jesusaves1-0/+2
2021-03-25If you somehow set a pincode in a weird way, politely refuse it.Jesusaves1-0/+4
2020-05-13Rewrite how death will be handled on Hardcore.Jesusaves1-3/+5
2020-05-13Replace our script-induced deaths with new, custom, die() commandJesusaves1-0/+11
2020-02-05New function: tutmes()Jesusaves1-0/+18
2019-12-12The bug: a missing returnJesusaves1-0/+1
2019-11-06Interlude: Density option on recipe bookJesusaves1-0/+9
2019-09-07How did I ignored the existence of unequipbyid and getmapname?Jesusaves1-0/+1
2019-08-25Send Town Administrators salary based on reputation and exports.Jesusaves1-0/+7
2019-08-11New function: gf_charid(accid). This is for Refeer System.Jesusaves1-0/+7
2019-07-14I don't see any specific error message to don't use rand2() in any_of()Jesusaves1-1/+1
2019-07-14"Improve" rand2() randomness (well, this is still awkward)Jesusaves1-4/+4
2019-06-16Fix bugs on rand2()Jesusaves1-6/+3
2019-06-04Fix any_of() bugsJesusaves1-1/+4
2019-06-01Fix a bug on any() - seems to be a bit old thoughJesusaves1-1/+1
2019-06-01Improve randomizer functions with rand2() - a fix proposed by 4144.Jesusaves1-2/+15
2019-05-28Item crafting (Bugslayer and Wooden Sword) will now output named items (craft...Jesusaves1-0/+19
2019-05-24Order mattersJesusaves1-4/+5
2019-05-24More alpha bugsJesusaves1-4/+6
2019-05-23col() can now be used without arguments. It'll then default to color 9.Jesusaves1-1/+1
2019-05-04Fix some bugs on mobhunter, and update Exception() codeJesusaves1-1/+1
2019-05-02Move Exception() from Util to MainJesusaves1-0/+45
2019-04-22Replace VarDiffValue with is_betweenJesusaves1-8/+0
2019-03-17Release Lilit already I'm sleepyJesusaves1-1/+2
2019-03-03Remove duplicate codeJesusaves1-11/+0
2019-03-03This is Saulc patch, but done properly ^.^Jesusaves1-0/+20
2019-02-05I still need to check if mesn is not doing pollution on functionsJesusaves1-5/+2
2019-01-14Introduce a new helper for main storyline: msObjective().Jesusaves1-0/+10
2019-01-12As I *always* follow priority orders (sarcasm),Jesusaves1-0/+7
2019-01-01b() for **bold** textJesusaves1-0/+4
2018-12-19Update Eugene quest experience. Prepare update system so old players get rewa...Jesusaves1-1/+1
2018-12-14Squash bug, and add a getmap() helper for future usesJesusaves1-0/+6
2018-12-14Hercules Update (needed for pipelines)Andrei Karas1-2/+2
2018-10-16Create a get_race() function. This way, if l() breaks stuff, I can remove it.Jesusaves1-0/+5
2018-10-06Yeah, better to leave this crap at main functions file.Jesusaves1-0/+21
2018-07-29Fix bugsJesusaves1-1/+1
2018-07-28Try to fix strange bugJesusaves1-1/+1
2018-07-16User Control Panel (@ucp)Jesusaves1-0/+7
2018-07-16[skip ci] Full of typos today, uh?Jesusaves1-1/+1
2018-07-16[skip ci] typoJesusaves1-1/+1
2018-07-16[UNSAFE] Function to validate pincodeJesusaves1-0/+20
2018-07-16Update for skills.xmlJesusaves1-0/+6
2018-07-02[skip ci] SQL is never right the first time...Jesusaves1-1/+1
2018-07-02Add an extra function so ref_prog works with disconnected playersJesusaves1-0/+7