Age | Commit message (Collapse) | Author | Files | Lines | |
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2020-04-27 | Good AND Bad news. What is good and what is bad is up to you. | Jesusaves | 1 | -1/+4 | |
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen. | |||||
2020-04-17 | Terranite Armor and Pants recipe. | Jesusaves | 1 | -0/+12 | |
Nerf Terra Protector blueprint droprate to only 0.12% | |||||
2020-04-17 | Terranite Helmet recipe | Jesusaves | 1 | -0/+6 | |
2020-04-15 | Placeholders. | Jesusaves | 1 | -1/+1 | |
Currently, only one terranite recipe exists. A total of 7 are planned. Not all of them exist as items...? | |||||
2020-04-01 | What's the issue with gloves?r11.3_20200404 | Jesusaves | 1 | -1/+1 | |
Try reverting the logic (affects: Aegis Shield) | |||||
2020-03-04 | Savior Shield: Require Mylarin Dust, not Sunny Crystal | Jesusaves | 1 | -1/+1 | |
2020-01-23 | Release all helmets recipes. | Jesusaves | 1 | -1/+13 | |
Sorry guys, I did not realize they weren't there yet %%n | |||||
2020-01-01 | Legendary Weapons, Blacksmith Axe, and Dustynator, can be tweaked always | Jesusaves | 1 | -1/+2 | |
2019-11-13 | Lower dupe rate in repeated equipment recipes in 50% | Jesusaves | 1 | -0/+6 | |
2019-11-13 | Double Multiplier Precision | Jesusaves | 1 | -1/+1 | |
2019-11-13 | Add helmet recipes to the book (still unobtanium >.>) | Jesusaves | 1 | -0/+63 | |
2019-11-09 | Nicholas will now follow the new rule, this also affects tweaks | Jesusaves | 1 | -1/+4 | |
2019-11-06 | Add the gloves to recipe book. | Jesusaves | 1 | -0/+6 | |
2019-11-06 | Gloves stat fix, now legible on recipe book | Jesusaves | 1 | -0/+33 | |
2019-11-06 | Interlude: Density option on recipe book | Jesusaves | 1 | -8/+8 | |
2019-11-06 | Register all new shield recipes on blueprints. Note: How'll you get Sunny ↵ | Jesusaves | 1 | -0/+6 | |
Crystal? Secret :> | |||||
2019-11-06 | Register recipes on book | Jesusaves | 1 | -0/+30 | |
2019-10-19 | Safeguard from having, eg. +0 Agi - that makes NO SENSE | Jesusaves | 1 | -1/+1 | |
2019-10-19 | Defensive items now only get 25% of the max bonuses values. | Jesusaves | 1 | -1/+11 | |
This should allow me now to finish craft recipes | |||||
2019-10-11 | For the record + Penalty fix | Jesusaves | 1 | -1/+2 | |
2019-10-09 | Blacksmith Axe and Dustynator 2000 can always be tweaked | Jesusaves | 1 | -1/+6 | |
2019-09-10 | Before I forget thisr10.0_190910 | Jesusaves | 1 | -0/+3 | |
2019-09-08 | When siege stage is over (and MK is making both sieges as personal spawns), | Jesusaves | 1 | -1/+1 | |
require 500 aggro to begin a siege (instead of 300) | |||||
2019-09-07 | ManaPlus can make a mess with Indexes, so report what you're really tweaking | Jesusaves | 2 | -2/+1 | |
2019-09-07 | Don't give too much Max HP/MP % - use VIT formula instead of default formula | Jesusaves | 1 | -0/+2 | |
2019-09-07 | Correct a getarg bug in csys_Apply | Jesusaves | 1 | -1/+1 | |
2019-09-06 | Armor crafting (eg. Shield) won't incur on weapon only bonuses anymore. | Jesusaves | 1 | -0/+6 | |
Weapon only bonuses: Splash, Walk Speed, HP/MP Drain, Doubleattack. Weapon only penalties: DEF, MDEF. (You won't have those penalties on armor) | |||||
2019-09-06 | Quest-exclusive recipe: [Braknar Shield], automatically unlocked, not a ↵ | Jesusaves | 2 | -4/+10 | |
blueprint | |||||
2019-09-06 | Move STR/INT bonuses to rule 4 instead of rule 5 (csys_Multiplier) | Jesusaves | 1 | -3/+3 | |
2019-09-06 | Increase the MobPt price every 15 levels. | Jesusaves | 1 | -4/+7 | |
Take this fee from initial prices. (Making easier, not harder...) | |||||
2019-09-05 | Prepare a special function to handle armor crafting, not yet used | Jesusaves | 1 | -0/+17 | |
2019-09-05 | Crazyfefe fix | Jesusaves | 2 | -0/+7 | |
2019-09-05 | Options Penalties - Penalty chance reworked | Jesusaves | 1 | -2/+13 | |
2019-08-29 | Throw GP gain to replace Splash Damage on Crafting. Splash Damage went to Lv 5 | Jesusaves | 1 | -0/+4 | |
2019-08-27 | Crafting Score new rule | Jesusaves | 1 | -3/+6 | |
2019-08-26 | Fix gempowder price on recipe book | Jesusaves | 1 | -4/+4 | |
2019-08-17 | Halberd and Immortal Sword can be crafted - add the recipes and blueprints. | Jesusaves | 1 | -2/+17 | |
Note: Miere Cleaver and Broadsword were reclassified. | |||||
2019-08-08 | Correct Typo on option requeriment. | Jesusaves | 1 | -1/+1 | |
reroll. | |||||
2019-08-07 | When you use a repeated Blueprint, report how many Monster Points you've gained. | Jesusaves | 1 | -4/+6 | |
2019-08-07 | Remove entirely Guild Equipment Knowledge Base. | Jesusaves | 1 | -6/+8 | |
Replace how guild craft works. | |||||
2019-07-27 | If you re-learn an already know recipe, you'll get from 900 to 32000 mob points. | Jesusaves | 1 | -0/+6 | |
of course, given blue print settings, it should not get above 24k... | |||||
2019-07-27 | Passive Playstyle: Now you get monster points in the following cases: | Jesusaves | 1 | -0/+3 | |
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill) | |||||
2019-07-22 | Fix typo, add recipe to old players on CV, mark new Dagger recipe on book. | Jesusaves | 1 | -0/+4 | |
2019-07-22 | Dagger doesn't causes Crafting Score to increase | Jesusaves | 1 | -2/+3 | |
2019-07-18 | Give you an extra second to loot Pirate Captain | Jesusaves | 1 | -2/+2 | |
2019-07-18 | Well, these seems a bit abusive, indeed... | Jesusaves | 1 | -4/+4 | |
It's still a lot, but should be manageable. | |||||
2019-07-18 | Lower price of craft rank 2 to level 100 in 5 million MobPt. | Jesusaves | 1 | -4/+4 | |
...Which is nothing, really. | |||||
2019-07-18 | Improving non-basic tier skills is now cheaper | Jesusaves | 1 | -4/+4 | |
2019-07-18 | Add new one-hand weapons, so we have craft recipes for 1h melee up to level 100 | Jesusaves | 1 | -0/+30 | |
2019-07-18 | use rand2() here | Jesusaves | 1 | -2/+2 | |