Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-26 | Avoid possible bugs | Jesusaves | 1 | -9/+9 | |
2020-06-26 | Maluses will only be 70% of bonuses (I'm not so evil >.>) | Jesusaves | 1 | -0/+1 | |
2020-06-26 | New rule for maluses while crafting: It is now 102% and bonuses lower in ↵ | Jesusaves | 1 | -32/+10 | |
0.5% only | |||||
2020-06-25 | Monocle Fixing bonus no longer increases weight capacity. | Jesusaves | 1 | -1/+1 | |
It now boosts crafting as @Kolchak thought it did. | |||||
2020-06-25 | [Item Bonus] This count starts at zero, not at 1. | Jesusaves | 1 | -2/+2 | |
So it should not be 35% red, should be 52% red But for starters, lets use only 45% reduction. This will make 2nd and 3rd options much rarer. PS. Crafting Lv 7 + Blacksmith Axe = 39% reduction, instead of 45% | |||||
2020-06-23 | Boost the HP option bonuses | Jesusaves | 1 | -1/+2 | |
2020-06-21 | Exclude wands of the +40% ATK/MATK bonus %%n | Jesusaves | 1 | -2/+2 | |
Thinking well, that's not a good idea. | |||||
2020-06-21 | Normal ATK/MATK, however, got boosted! \o/ | Jesusaves | 1 | -0/+10 | |
Two Hands/Bows: +50% Brawling/Magical: +40% Of regular ATK/MATK only! | |||||
2020-06-21 | Crafting Advanced Bonus Rules! | Jesusaves | 1 | -7/+48 | |
Effects +20% for Savior set Attack % Bonus halved for all! 2H and Bows/Guns will get x2 (same as before), magic & brawling gets +80% | |||||
2020-06-21 | [CSys] Minor refactoring to ArmorFix - add WeaponFix | Jesusaves | 1 | -4/+13 | |
2020-06-16 | Crafting Malus: There's always, **always** 10% malus chance. | Jesusaves | 1 | -1/+1 | |
Total min. 1% chance of two maluses, ALWAYS | |||||
2020-06-14 | *nerf* | Jesusaves | 1 | -0/+3 | |
2020-06-11 | A bit cheap, but force Halinarzo Librarian to react when you're putting ↵ | Jesusaves | 1 | -0/+1 | |
horses over carriage Also: Prepare grounds for Brawler - ASPD nerfs | |||||
2020-06-08 | Mana Use group 10->5 | Jesusaves | 1 | -0/+1 | |
2020-06-08 | >.< | Jesusaves | 1 | -2/+9 | |
2020-05-27 | [Blacksmith Axe] will now affect crafting like this: | Jesusaves | 1 | -1/+13 | |
+4% success chance when tweaking/crafting +0.75% chance of additional bonuses -0.75% chance of penalties | |||||
2020-05-24 | Prepare another nerf of critical rate. | Jesusaves | 1 | -2/+6 | |
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored. | |||||
2020-05-23 | Visual improvement - Show a %%E (→) symbol on enabled options. | Jesusaves | 1 | -14/+58 | |
This is because Crazyfefe. | |||||
2020-05-18 | Russian Reversal | Jesusaves | 1 | -1/+1 | |
(Actually, I just mistakenly swapped out two bonuses with similar names D:) (so fix them: bCriticalRate instead of bCritical except when the later is intended) I also removed the restriction of adding critical bonuses to armors >_> PS. Nerfed Murderer Crown along the way | |||||
2020-05-12 | Armor no longer may have critical chance bonuses. | Jesusaves | 1 | -0/+1 | |
2020-05-12 | Due to a bug, critical rate could go up to 200%, but now I know the formula | Jesusaves | 1 | -0/+1 | |
works strangely. Cap this to 100%. | |||||
2020-04-27 | Good AND Bad news. What is good and what is bad is up to you. | Jesusaves | 1 | -1/+4 | |
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen. | |||||
2020-04-01 | What's the issue with gloves?r11.3_20200404 | Jesusaves | 1 | -1/+1 | |
Try reverting the logic (affects: Aegis Shield) | |||||
2019-10-19 | Safeguard from having, eg. +0 Agi - that makes NO SENSE | Jesusaves | 1 | -1/+1 | |
2019-10-19 | Defensive items now only get 25% of the max bonuses values. | Jesusaves | 1 | -1/+11 | |
This should allow me now to finish craft recipes | |||||
2019-10-11 | For the record + Penalty fix | Jesusaves | 1 | -1/+2 | |
2019-09-10 | Before I forget thisr10.0_190910 | Jesusaves | 1 | -0/+3 | |
2019-09-07 | ManaPlus can make a mess with Indexes, so report what you're really tweaking | Jesusaves | 1 | -0/+1 | |
2019-09-07 | Don't give too much Max HP/MP % - use VIT formula instead of default formula | Jesusaves | 1 | -0/+2 | |
2019-09-07 | Correct a getarg bug in csys_Apply | Jesusaves | 1 | -1/+1 | |
2019-09-06 | Armor crafting (eg. Shield) won't incur on weapon only bonuses anymore. | Jesusaves | 1 | -0/+6 | |
Weapon only bonuses: Splash, Walk Speed, HP/MP Drain, Doubleattack. Weapon only penalties: DEF, MDEF. (You won't have those penalties on armor) | |||||
2019-09-06 | Quest-exclusive recipe: [Braknar Shield], automatically unlocked, not a ↵ | Jesusaves | 1 | -4/+4 | |
blueprint | |||||
2019-09-06 | Move STR/INT bonuses to rule 4 instead of rule 5 (csys_Multiplier) | Jesusaves | 1 | -3/+3 | |
2019-09-06 | Increase the MobPt price every 15 levels. | Jesusaves | 1 | -4/+7 | |
Take this fee from initial prices. (Making easier, not harder...) | |||||
2019-09-05 | Prepare a special function to handle armor crafting, not yet used | Jesusaves | 1 | -0/+17 | |
2019-09-05 | Crazyfefe fix | Jesusaves | 1 | -0/+1 | |
2019-09-05 | Options Penalties - Penalty chance reworked | Jesusaves | 1 | -2/+13 | |
2019-08-29 | Throw GP gain to replace Splash Damage on Crafting. Splash Damage went to Lv 5 | Jesusaves | 1 | -0/+4 | |
2019-08-08 | Correct Typo on option requeriment. | Jesusaves | 1 | -1/+1 | |
reroll. | |||||
2019-07-18 | Give you an extra second to loot Pirate Captain | Jesusaves | 1 | -2/+2 | |
2019-07-18 | Well, these seems a bit abusive, indeed... | Jesusaves | 1 | -4/+4 | |
It's still a lot, but should be manageable. | |||||
2019-07-18 | Lower price of craft rank 2 to level 100 in 5 million MobPt. | Jesusaves | 1 | -4/+4 | |
...Which is nothing, really. | |||||
2019-07-18 | Improving non-basic tier skills is now cheaper | Jesusaves | 1 | -4/+4 | |
2019-06-20 | Better speech at options | Jesusaves | 1 | -15/+15 | |
2019-06-10 | Raise chance to get bonuses on new crafts from 45%~75% to 80%~110% | Jesusaves | 1 | -2/+3 | |
2019-06-07 | Add limits to walk speed bonus | Jesusaves | 1 | -0/+6 | |
2019-06-05 | Tweak balance, make calculations, write down a table | Jesusaves | 1 | -1/+8 | |
2019-06-05 | Bump craft skills max level to 200 and prevent splash damage from increasing | Jesusaves | 1 | -6/+5 | |
2019-06-05 | Cap item option level to 50 | Jesusaves | 1 | -0/+9 | |
2019-06-05 | Change Ultimate Bonus Group - now it have splash damage, too | Jesusaves | 1 | -2/+5 | |