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2019-07-18Make that 2%. So Kolchak's Summon Maggot Lv 4 will raise their HP in 8%.Jesusaves1-1/+1
That would be 32 additional HP.
2019-07-18Summon magic: Each skill level now raises summoned monster HP in 1% (except ↵Jesusaves1-2/+7
lv 1)
2019-06-22Ops, new abizit() → ShowAbizit()Jesusaves1-2/+2
2019-06-22Repeating already used skills now *can* give you a single mana exp point, ↵Jesusaves1-2/+4
depending on the skill power. (Mana Magic only).
2019-06-22mescordialog (magic function) - Returns mesc() or dispbottom() for abizit()Jesusaves1-8/+20
2019-06-22Move abizit to a function in config/magic.txt (required for Academy release)Jesusaves1-0/+21
2019-03-04Remove every trailing whitespaceJesusaves1-2/+2
```sed -i 's/[[:space:]]*$//' npc/*/*.txt```
2018-12-26New Skill: Make Haste Potion!Jesusaves1-1/+0
Audsbel needs your help again, by the way...
2018-12-25Add authorship information to missing files.Jesusaves1-0/+1
On hindsight, a lot of them are unused debug commands which could be deleted I'll look in it
2018-08-09Revert "Debug markers required", because they aren't.Jesusaves1-9/+1
The bug was caused because missing returns and wrong ends. This reverts commit f662ebc4232d427ec394d27d3c9153a625de8a4d.
2018-08-09I think I've found the bug >.<Jesusaves1-2/+2
2018-08-09Debug markers requiredJesusaves1-0/+5
2018-08-09Not sure why it is not workingJesusaves1-1/+4
2018-07-18Sage extra skill grants more mana exp (because their skills sucks :p)Jesusaves1-1/+2
2018-07-16That should be everything my current magic sys implement needs for kalmurkJesusaves1-1/+1
2018-07-16Fix mana cost bugJesusaves1-4/+4
2018-07-16Remove magic check from SummonMagicJesusaves1-10/+4
2018-07-16Add Kalmurk to skill system, and allow level override on summon magicJesusaves1-3/+4
2018-07-15Jesusalva Grimorium reports current nº of subclass, and maximum valueJesusaves1-1/+9
2018-07-14ExperimentJesusaves1-1/+1
2018-07-13Introduce #parum and the Magic Experience System.Jesusaves1-11/+36
If you re-cast something, no Mana Exp Points are gained. Only pseudo-magic skills count.
2018-07-02Change SummonedMobNumber (flexibilize). Do not go below 1 mob per skill level.Jesusaves1-3/+9
2018-07-02Proper summon. I sort of liked this new code :>Jesusaves1-9/+4
2018-07-02Attempt to rewrite magic to use more function helpersJesusaves1-0/+48
2018-02-17This should fix our issuesjesusalva1-1/+1
2018-02-15This is a full barber who can even change a GM's race. Temporaly at ↵jesusalva1-1/+4
Tulim/Tamiloc
2018-01-13Initial commitSaulc1-0/+24