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2021-03-17Register Artis to the location master. It's now official.Jesusaves1-5/+5
2021-03-11Increase magic damage in 0.5% per int pointJesusaves1-1/+1
2021-03-11Simplify RP acquisition rulesJesusaves1-5/+2
2021-03-11Nerf all magic skills RP costJesusaves1-40/+40
2021-02-18While using Aegis Shield, summons last 2.5x longer than usual.Jesusaves1-0/+2
2021-02-15Some extra cleanup might be desiredJesusaves1-0/+11
2021-02-15Configure properly earth magicJesusaves1-0/+11
2021-01-27Reconfigure Fortress Town Spawn Point to somewhere safe.Jesusaves1-5/+5
i.e. Outside the town map
2021-01-16Magic - Be faster at granting magic RPJesusaves1-1/+1
2020-10-15Fix typoJesusaves1-4/+4
2020-10-15***NEW*** Now every 10 skill use (regardless of skill type), you'll gain 1 RPJesusaves1-0/+5
(regardless of use). Repeating the same skill will NOT yield extra RP.
2020-10-07Fix typoJesusaves1-1/+1
2020-09-13Fix HP bug on summoningJesusaves1-3/+3
2020-09-06Strip summons from BOSS status. Should not happen but anywayJesusaves1-0/+3
2020-09-06Disable looting mode from summons.Jesusaves1-0/+10
Also ensure all summons can suffer from knockback. There are other stuff I could do, but for now, it is not necessary
2020-08-03Air Magic is mostly average, or single target DPSJesusaves1-3/+3
So make it cheaper to level up
2020-07-30AFKing update: Homunculus will now always gain experience from AFKing (and ↵Jesusaves1-1/+1
always 1) Research points can be obtained - every minute, as much as Study skill
2020-07-30Assign real RP valuesJesusaves1-14/+14
Average per level: 10k [REFERENCE GOLD POINT] Study average: 6~60 pts per monster (NEED BOOST)
2020-07-30Skill TMW2_STUDY registeredJesusaves1-0/+3
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious)
2020-07-30Basic RP cost for allJesusaves1-37/+37
2020-07-30Use Lybniz to define a more stable formula for RPJesusaves1-1/+1
Learning 1 MSP skills will never cost research points
2020-07-30Rules for Research PointsJesusaves1-1/+1
2020-07-29Update Magiscript for when target should be null.Jesusaves1-3/+3
This should automagically fix first aid skill.
2020-07-11This hotfix might fix a potential glitch while using First Aid >.<Jesusaves1-0/+4
Should not solve anything, but should address an edge case scenario
2020-07-07Looping over all magics searching for same class spells is not optimal.Jesusaves1-1/+2
But is easier to code than a hack with setd/getd
2020-07-07Reset all learnt skills to level 1 - forcefullyJesusaves1-1/+2
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!!
2020-07-04Update some old, precarious codeJesusaves1-0/+15
2020-07-04Move location configuration to npc/configJesusaves1-0/+20
2020-07-02[skip ci] fix typoJesusaves1-2/+2
2020-07-02Register Destructive MagicJesusaves1-0/+47
Now Colin will be able to offer skills (require full file resync)
2020-07-01With this, Luca will not get his additionals skills.Jesusaves1-1/+38
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha)
2020-07-01Healing replacements, still broken because bonus HealPower is not checkedJesusaves1-5/+8
2020-07-01New function: rectharm() - allows rectanglesJesusaves1-0/+27
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage)
2020-06-27Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvlJesusaves1-1/+2
2020-06-26Fix typoJesusaves1-4/+4
2020-06-26Summoning when blacklisted will, for the first time, cause nature to fight youJesusaves1-1/+16
Later attempts will silently fail.
2020-06-26Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll,Jesusaves1-0/+10
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you
2020-06-26Formatting, Style & Comments - magic config fileJesusaves1-1/+8
2020-06-26Skill Memory will only be updated when a new skill is castJesusaves1-6/+7
2020-06-26Increase LAST_SKILL range to 5 slotsJesusaves1-1/+8
2020-06-25Forced Reset at Windwalker as wellJesusaves1-2/+2
It may become a 1 MSP skill. Or not.
2020-06-25Update Trickmaster to new magic learning interfaceJesusaves1-0/+19
2020-06-25Remove the traces from the Subclass System, which was extinct along Magic v1Jesusaves1-2/+0
2020-06-23Refund Lightning Bolt from playersJesusaves1-0/+1
2020-06-23Hercules prefer things done this way then, uh?Jesusaves1-8/+1
2020-06-23Fix a few tiny bugsJesusaves1-6/+1
2020-06-23First sketch of areaharm()Jesusaves1-0/+39
2020-06-22New function: IronTrap()Jesusaves1-0/+37
It behaves similar to SteelTrap, but it always stun and deals absolute damage. Works on both players and monsters.
2020-06-22Move traps definition to npc/configJesusaves1-0/+45
Make maps
2020-06-21Minor bugfixes on Duck Elder Quest [STATUS: TESTED]Jesusaves1-1/+1