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path: root/npc/config/magic.txt
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2020-07-30AFKing update: Homunculus will now always gain experience from AFKing (and ↵Jesusaves1-1/+1
always 1) Research points can be obtained - every minute, as much as Study skill
2020-07-30Assign real RP valuesJesusaves1-14/+14
Average per level: 10k [REFERENCE GOLD POINT] Study average: 6~60 pts per monster (NEED BOOST)
2020-07-30Skill TMW2_STUDY registeredJesusaves1-0/+3
Cost: 1x Manapple. It is also the most expensive skill in RP terms. No MSP is required for studying (should be obvious)
2020-07-30Basic RP cost for allJesusaves1-37/+37
2020-07-30Use Lybniz to define a more stable formula for RPJesusaves1-1/+1
Learning 1 MSP skills will never cost research points
2020-07-30Rules for Research PointsJesusaves1-1/+1
2020-07-29Update Magiscript for when target should be null.Jesusaves1-3/+3
This should automagically fix first aid skill.
2020-07-11This hotfix might fix a potential glitch while using First Aid >.<Jesusaves1-0/+4
Should not solve anything, but should address an edge case scenario
2020-07-07Looping over all magics searching for same class spells is not optimal.Jesusaves1-1/+2
But is easier to code than a hack with setd/getd
2020-07-07Reset all learnt skills to level 1 - forcefullyJesusaves1-1/+2
This will give me the flexibilty I'll need for new level up rules Forgetful NPCs still will have to wait so spend wisely!!!!!!!
2020-07-02[skip ci] fix typoJesusaves1-2/+2
2020-07-02Register Destructive MagicJesusaves1-0/+47
Now Colin will be able to offer skills (require full file resync)
2020-07-01With this, Luca will not get his additionals skills.Jesusaves1-1/+38
But because he kept all skills he had, he is done :3 Only Trickmaster and Luca are ready from Magic v3.0 (pre-alpha)
2020-07-01Healing replacements, still broken because bonus HealPower is not checkedJesusaves1-5/+8
2020-07-01New function: rectharm() - allows rectanglesJesusaves1-0/+27
It will be useful for a Grand Cross skill of the sorts (where center deals 2x damage)
2020-06-27Make summoning skill levels more meaningful, HP bonus 2% -> 5% /lvlJesusaves1-1/+2
2020-06-26Fix typoJesusaves1-4/+4
2020-06-26Summoning when blacklisted will, for the first time, cause nature to fight youJesusaves1-1/+16
Later attempts will silently fail.
2020-06-26Summoning Magic: If you fail, there'll be a re-roll. If you pass this re-roll,Jesusaves1-0/+10
then the summoning will complete - but at weakest and only 1 unit. However, if you fail both, is overwhelmed by magic, and 33% chances... ...The spell will backfire, and one unit of what you were summoning will attack you
2020-06-26Formatting, Style & Comments - magic config fileJesusaves1-1/+8
2020-06-26Skill Memory will only be updated when a new skill is castJesusaves1-6/+7
2020-06-26Increase LAST_SKILL range to 5 slotsJesusaves1-1/+8
2020-06-25Forced Reset at Windwalker as wellJesusaves1-2/+2
It may become a 1 MSP skill. Or not.
2020-06-25Update Trickmaster to new magic learning interfaceJesusaves1-0/+19
2020-06-25Remove the traces from the Subclass System, which was extinct along Magic v1Jesusaves1-2/+0
2020-06-23Refund Lightning Bolt from playersJesusaves1-0/+1
2020-06-23Hercules prefer things done this way then, uh?Jesusaves1-8/+1
2020-06-23Fix a few tiny bugsJesusaves1-6/+1
2020-06-23First sketch of areaharm()Jesusaves1-0/+39
2020-06-19Aegis Shield overrideJesusaves1-1/+1
2020-06-19Definite: Nullify every standard summon skill if alignment is evil.Jesusaves1-0/+4
Reagents will be taken, but none will heed your call. PS. These skills are not supposed to show up
2020-06-08Current skills of Scholarship to magic configurationJesusaves1-0/+25
2020-06-08Register every currently implemented physical sciences skillJesusaves1-0/+13
2020-06-08Record as well which skills each class have.Jesusaves1-10/+19
This will be used on Colin, Luca and Mr. Saves. It is useful for looping purposes.
2020-06-08[skip ci] CHAOS CONTROLJesusaves1-1/+1
Remove half of WIP Job Exp Table New hardcoded limit (NOT FOR PLAYERS): 255 -> 175 Also: Improve randomness mechanism of Mana Wisdom bonuses.
2020-06-08Summoning: Abizit effects are now variable.Jesusaves1-2/+7
Instead of a fixed seconds/HP bonus, it causes a -20%~+30% variation.
2020-06-08(Regular) Summoning: Abizit will now have less failure impact.Jesusaves1-3/+4
It'll also affect spawn lifetime.
2020-06-08Magic prowess now affects adjusted spell powerJesusaves1-0/+2
This does not affect builtin skills, which calculations are C-only
2020-06-08Minor bugfixingJesusaves1-3/+4
2020-06-08Special - Register Gwendolyn's skill as well.Jesusaves1-0/+11
I wonder if I should register summoning magic?
2020-06-08New abizit rule.Jesusaves1-2/+2
Previous table for lv 7: 343~1715 xp New table for lv 7: 2744~13720 xp
2020-06-08First draft of Magic v3Jesusaves1-0/+39
2020-06-07AdjustSpellpower() and AdjustAttackpower()Jesusaves1-0/+21
Complementary functions for harm()
2019-10-21Moar typosJesusaves1-1/+1
2019-10-21TyposJesusaves1-1/+2
2019-10-21Let's try a different approach with KalmurkJesusaves1-0/+18
2019-08-09summon() now returns gid - as of beta.patch2 v4Jesusaves1-2/+0
2019-08-09BugfixesJesusaves1-0/+2
2019-07-18Make that 2%. So Kolchak's Summon Maggot Lv 4 will raise their HP in 8%.Jesusaves1-1/+1
That would be 32 additional HP.
2019-07-18Summon magic: Each skill level now raises summoned monster HP in 1% (except ↵Jesusaves1-2/+7
lv 1)