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path: root/npc/commands/resync.txt
AgeCommit message (Collapse)AuthorFilesLines
2019-06-08Resync now uses rand2()Jesusaves1-2/+2
2019-03-04Remove every trailing whitespaceJesusaves1-1/+1
```sed -i 's/[[:space:]]*$//' npc/*/*.txt```
2019-01-25Silly bugJesusaves1-1/+1
2019-01-21Introduce @resyncall per player request (maybe @resync2 would be a better name?)Jesusaves1-3/+15
2018-12-27Move resync to legacy behavior. Sponsors can reload EVERYTHING with @refreshJesusaves1-2/+2
2018-12-15resync anti-flood should protect from idle spambots tooJesusaves1-1/+1
2018-12-15Less flood protection to @resync. By the way, fixes a bug.Jesusaves1-1/+1
2018-12-15Fix typos + replace @resync code with an @refresh callJesusaves1-0/+3
2018-07-13GMs and Officers can cast @resync on othersJesusaves1-1/+1
2018-07-13Reduced (?) safeguards. @resync should be safe now.Jesusaves1-2/+4
2018-07-13SafeguardJesusaves1-0/+4
2018-06-22LADY AND GENTLEMAN! I present you, @resync !Jesusaves1-0/+3
This command will cause server to send REAL coordinates to client, fixing LAG! It can only be used once every 1m30s, or immediately if you're at full health. Reason 1: Prevent *slide() from aborting monster attacks. Reason 2: Highly experimental. Reason 3: This command should never exist in first place.
2018-06-22I want to check how powerful or good *slide() is.Jesusaves1-0/+21