Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-05-13 | Replace our script-induced deaths with new, custom, die() command | Jesusaves | 1 | -3/+3 | |
This will fix one of the HardCore Server bugs. | |||||
2020-05-02 | Increase respawn time of the monsters. | Jesusaves | 1 | -3/+3 | |
It may become too hard if their respawn time is understimated | |||||
2020-05-01 | Northeast wing | Jesusaves | 1 | -1/+1 | |
2020-05-01 | Save some coding power | Jesusaves | 1 | -50/+6 | |
2020-05-01 | Improve the debug information level available to me. | Jesusaves | 1 | -0/+12 | |
Can you believe I managed to get one of the worst drops on my test run? D: | |||||
2020-04-30 | By the way, if this [no 042-10 return] is not implemented, players could still | Jesusaves | 1 | -1/+1 | |
assault multiple paths by going back and forth | |||||
2020-04-30 | The universal rule for Kamelot Caves: You can go back freely between the ↵ | Jesusaves | 2 | -1/+18 | |
treasure caves and the sewers; But if the treasure is looted, the path will be locked. | |||||
2020-04-30 | This should handle 042-6 spawns | Jesusaves | 1 | -11/+17 | |
2020-04-30 | Typo | Jesusaves | 1 | -1/+1 | |
2020-04-30 | Updates and bugfixes | Jesusaves | 1 | -0/+1 | |
2020-04-30 | Prototype for Kamelot Chests | Jesusaves | 2 | -0/+124 | |
The treasure chests are Iilia-level | |||||
2020-04-24 | Kamelot Map Build | Jesusaves | 2 | -0/+7 | |