Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-01-14 | Officially allow access to Fortress Town | Jesusaves | 1 | -1/+2 | |
2021-01-14 | Make that only 100 if the gates still weren't breachen | Jesusaves | 1 | -1/+1 | |
2021-01-14 | If 200 monsters exist at Fortress Island, only 30' Heartbeat will apply | Jesusaves | 1 | -1/+2 | |
2021-01-14 | The Impregnable Fortress 0F | Jesusaves | 2 | -2/+39 | |
2021-01-14 | Remove old notes | Jesusaves | 1 | -6/+1 | |
2021-01-14 | Ensure the NPCs will exist when we try to enable/disable them | Jesusaves | 1 | -5/+2 | |
2021-01-14 | Other conditional NPCs | Jesusaves | 1 | -0/+8 | |
2021-01-14 | Fortress Town Siege - Initial version | Jesusaves | 1 | -12/+83 | |
2021-01-14 | Just... in case. | Jesusaves | 1 | -1/+4 | |
2021-01-14 | Nothing like testing to spot dirty bugs | Jesusaves | 1 | -25/+33 | |
2021-01-14 | Assign position for the statues | Jesusaves | 1 | -5/+5 | |
2021-01-14 | Broken statues are, erm, broken. | Jesusaves | 1 | -12/+13 | |
2021-01-14 | Prepare the Statues code - Statues still not placed, code untested and ↵ | Jesusaves | 1 | -4/+35 | |
governor missing | |||||
2021-01-14 | We did some nice progress... If the code work, that is! :laughing: | Jesusaves | 1 | -10/+3 | |
2021-01-14 | The Monster Army main forces. Increase EXP in Fortress Sigil in 25% (all mobs) | Jesusaves | 1 | -2/+90 | |
2021-01-14 | Assign global difficulty (declared on MKBOT) | Jesusaves | 1 | -0/+2 | |
2021-01-14 | Allied Forces | Jesusaves | 1 | -3/+18 | |
2021-01-14 | Player Blacklist | Jesusaves | 1 | -6/+18 | |
2021-01-14 | During Fortress Town Siege, no ones goes in nor out | Jesusaves | 1 | -2/+9 | |
2021-01-13 | Conditional connection between 025-1 and 025-2 | Jesusaves | 3 | -0/+24 | |
Blacklist check included, but no name is written on it... Yet. | |||||
2021-01-13 | Add some progress to Fortress Island. Kinda. Okay, that is a half lie. | Jesusaves | 1 | -3/+36 | |
2021-01-13 | Bad format | Jesusaves | 1 | -1/+1 | |
2021-01-13 | Stupid mistake | Jesusaves | 1 | -1/+1 | |
2021-01-13 | Ihclot, you are a NPC, not a function %%e | Jesusaves | 1 | -6/+6 | |
2021-01-13 | Register all SuperMMO zones | Jesusaves | 1 | -1/+3 | |
2021-01-13 | SuperMMO Zone for Fortress Island (overrides MMO mode) | Jesusaves | 1 | -1/+1 | |
2021-01-13 | Fix minor bugs | Jesusaves | 1 | -2/+2 | |
2021-01-13 | Main Quest 20 - Survive the trip until the guardhouse. | Jesusaves | 2 | -2/+10 | |
You will now be officially assigned the task of liberating Fortress Town. | |||||
2021-01-13 | Move Phoenix Rebirth inside Fortress Town. Lockdown whole Fortress Island. | Jesusaves | 2 | -0/+197 | |
2021-01-13 | Xovilam, Fortress Island Status Reset NPC. | Jesusaves | 3 | -1/+49 | |
Remove some unused clutter from Malivox and Wyara | |||||
2021-01-08 | Grace Reroll is free, make it clear player won't be charged | Jesusaves | 1 | -1/+1 | |
2021-01-08 | Ihclot now have a *manual* grace reroll :3 | Jesusaves | 1 | -0/+8 | |
But it will only be enabled at Act 5 | |||||
2021-01-08 | Lower ihclot money demand, minimum now is 250k. World hero now gets discounts. | Jesusaves | 1 | -1/+4 | |
It would be 200k for a lv 50 item and lv 10 craft. Level 100 item at lv 10 craft - 2 millions for world hero Level 50 item at lv 100 craft - 2 millions for world hero Level 100 item at lv 100 craft - 20 millions for world hero Such are the cruel prices of Ihclot. | |||||
2021-01-08 | Ladies and Gentleman, allow me to present you Ihclot, the insanely expensive | Jesusaves | 2 | -0/+137 | |
and extremely expertise craftsmaster blacksmith. They will take over Tolchi in FI. Their minimum wage is 415k GP for a level 50 equip with lv 10 options. Maximum wage is 33 millions for a level 100 equip with lv 100 options. Totally unbalanced, see | |||||
2021-01-08 | Include Salohnic in server build list | Jesusaves | 1 | -0/+1 | |
2021-01-08 | Salohcin prices will now fluctuate between 20k and 60k GP until act 5. | Jesusaves | 1 | -8/+28 | |
It'll fluctuate between 50k and 90k afterwards. The two hero titles are worth a 20k discount each. | |||||
2021-01-08 | Improve Salohcin code for *any* number of retries I fancy | Jesusaves | 1 | -1/+1 | |
2021-01-08 | Salohcin initial version | Jesusaves | 1 | -0/+31 | |
2021-01-07 | It works, so shut up CI | Jesusaves | 1 | -1/+1 | |
2020-08-01 | People inside Fortress Island should get the auto-warp penalty | Jesusaves | 1 | -2/+4 | |
2020-07-31 | Modify Fortress Town gate logic | Jesusaves | 3 | -10/+25 | |
2020-06-25 | Regenerate Maps | Jesusaves | 1 | -4/+4 | |
2020-05-31 | Mob ID 1400 - Fortress Gate | Jesusaves | 1 | -1/+5 | |
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...) | |||||
2020-05-31 | [skip ci] Some TODO notes | Jesusaves | 1 | -1/+2 | |
This will be troublesome... | |||||
2020-05-31 | [WebIDE] [Fortress Town] Magic Statue. | Jesusaves | 1 | -1/+47 | |
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet! | |||||
2020-05-31 | Structuring the Kingdom Wars | Jesusaves | 1 | -6/+58 | |
2020-05-31 | I need highlights | Jesusaves | 2 | -1/+3 | |
I don't care for TXT | |||||
2020-05-31 | Update npc/025-1/ctrl.txt | Jesusaves | 1 | -0/+10 | |
2020-05-31 | [WebIDE] Untested - Sketch gates on Fortress Town | Jesusaves | 1 | -0/+23 | |
2020-05-24 | 025-1 is now officially a map | Jesusaves | 2 | -0/+17 | |