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2022-09-27Boss fanfare: Terogan, Night Dragon, Monster Army Generic Officers, Monster ↵Jesusaves1-0/+1
Admiral, Monster Governor, Pinkie Emperor, Frostia's Generic Yeti, Monster King's Illusion, Moubootaur (Sealed), Monster King (original), Luvia Gemini [hack], Pirate Captain Marley, Masked Assassin, Platinum Queen (Soul Eater), Dusty People's Boss, Demure Queen of Dragons, Tulimshar's Generic Assassin, The Icicle.
2021-11-27Ensure Sagratha Campaign will absolutely be cleared up correctlyJesusaves1-0/+1
2021-11-27[WORKAROUND] poppet patchJesusaves1-1/+6
2021-02-14Update PCBLOCKJesusaves1-4/+4
2020-05-13Replace our script-induced deaths with new, custom, die() commandJesusaves1-1/+1
This will fix one of the HardCore Server bugs.
2020-02-16Whitespace fixingJesusaves1-1/+1
2019-08-31Regenerate maps. Add a file with comments of internal state of Barbara quest.Jesusaves1-1/+1
2019-08-26Prevent Crazyfefe from completing the campaign if he kills SagrathaJesusaves1-0/+2
2019-08-22Double Sagratha Campaign dialog timesJesusaves1-5/+5
2019-06-09Sagratha's Boss Room traps - allow stun 75% of time (instead of 25%).Jesusaves1-2/+2
This will be your main strategy here. The enemies are strong but you don't need to kill them :> Focus on the mission!
2019-06-06There's a strategy for Sagratha Campaign... But it is difficult nonetheless.Jesusaves1-1/+4
2019-06-06Fixes and detailsJesusaves1-9/+6
2019-06-06Give Sagratha an extra spawn node, rebalanceJesusaves1-10/+28
2019-06-06Use clientcommand(); to aid in Sagratha Campaign, bugfixesJesusaves2-5/+23
2019-06-05Sketch of Sagratha - First metJesusaves1-0/+1
2019-06-04Sagratha's Campaign can now be finished.Jesusaves1-3/+48
2019-06-04Okay, this should clear up the campaign fightJesusaves1-9/+11
2019-06-04Hmm, might need to change a bit the logicJesusaves1-0/+27
2019-06-04Add dummy NPCs for the objects in 015-8-1 which cannot be interacted with.Jesusaves1-0/+35
They are meaningless but players could get confuse and fail to trigger the quest.
2019-06-04Clean these timersJesusaves1-0/+14
2019-06-04This should make the campaign sufficiently interesting for a whileJesusaves1-0/+41
2019-06-03Monster King death - safety flagsJesusaves1-0/+3
2019-06-03Well, adding victory will take longer. This turned out much simpler than it ↵Jesusaves1-0/+2
could, and it did not reach the full potential %%S %%i
2019-06-03All defeat conditions for Sagratha are here :>Jesusaves1-0/+2
2019-06-03Failing to protect sagratha now works, it is the main defeat conditionJesusaves1-5/+6
2019-06-03Clean upJesusaves1-12/+5
2019-06-03Cutscene + several pcblock fixesJesusaves1-12/+71
2019-06-03Make traps more flexible, bugfixJesusaves2-6/+21
2019-06-03It still outputs a fairly high amount of errorsJesusaves1-4/+16
2019-06-03Fix bugs involving NPC_HIDDENJesusaves2-2/+2
2019-06-03Fix bugs and move Sagratha's Campaign to Alpha Testing StateJesusaves2-15/+25
2019-06-03Make some monsters useful for Sagratha's Quest.Jesusaves1-0/+2
What, this is too close to Bandit Lord quest %%n
2019-06-03Okay, for now, this will be enoughJesusaves1-4/+15
2019-06-03Campaign will be harder thoughJesusaves1-0/+22
2019-06-03Add 015-8-1 puzzle: Up to 12 traps on the map %%eJesusaves1-0/+43
2019-06-03Regenerate maps, change boos room to MMO, instance only, allow to leave onlyJesusaves3-0/+39
after quest state 6.
2019-06-03015-8-1 boss room sketchJesusaves1-0/+2