Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-09-20 | Update some of the debugmes for usage with syslog facility | Jesusaves | 1 | -1/+1 | |
2021-05-26 | Final updates to the Mirror Lake basic infrastructure on ML side. | Jesusaves | 1 | -0/+7 | |
2021-02-14 | Update PCBLOCK | Jesusaves | 1 | -1/+1 | |
2020-05-23 | Prudentialr12.1_20200523 | Jesusaves | 1 | -0/+1 | |
2020-05-18 | Fix Kamelot Event. | Jesusaves | 1 | -5/+6 | |
Also, a good news: Catch the Golden Fish core worked! \o/ PS. Don't do server restarts at Mondays. Well, you can. But previous Aurora Event will be dismissed. | |||||
2020-05-15 | Aurora Event Framework initial commit. | Jesusaves | 1 | -4/+3 | |
Every 12 weeks, Kamelot Season will begin. During Kamelot Season, the dungeon may be challenged daily! However, a minimum cooldown of 6 hours must be respected. WARNING: THIS RELEASES KAMELOT TO PUBLIC/STABLE | |||||
2020-05-15 | Kamelot: Nerf a bit damage, Boost a bit hit chance | Jesusaves | 1 | -3/+3 | |
2020-05-10 | Missing flag. | Jesusaves | 1 | -0/+8 | |
2020-05-07 | Debug | Jesusaves | 1 | -1/+13 | |
2020-05-04 | Remove unused debug code from Kami. Update Kamelot's Sign | Jesusaves | 1 | -1/+3 | |
2020-05-03 | Kamelot mode alpha -> beta | Jesusaves | 1 | -9/+9 | |
Can be enabled by @event | |||||
2020-05-02 | Update TODOs | Jesusaves | 1 | -1/+1 | |
KAMELOT STATE: FINAL TESTING PHASE (and may the bugs not pester us %%i ) | |||||
2020-05-02 | Arthur now gives a reward to the guild representative. | Jesusaves | 1 | -0/+1 | |
2020-05-02 | Between asking Arthur to instance_destroy() and setting a timeout... | Jesusaves | 1 | -2/+4 | |
Timeout wins, Kamelot instances now last 6 hours and are automatically renewed when someone enters on it. | |||||
2020-05-02 | Okay, this should fix the worse bugs | Jesusaves | 1 | -2/+21 | |
2020-05-02 | A simple bug | Jesusaves | 1 | -0/+8 | |
2020-05-02 | Fix several tiny bugs and add some debug level to Jail | Jesusaves | 1 | -1/+4 | |
On the first live test I'm doing | |||||
2020-05-02 | Move a chunk of code around to shut up engine | Jesusaves | 1 | -0/+46 | |
2020-05-01 | This should allow the gate to be unlocked if you have the key | Jesusaves | 1 | -0/+2 | |
2020-05-01 | Sketch about the keys to open the gate | Jesusaves | 1 | -15/+4 | |
2020-05-01 | Prepare Katazuli from Kamelot Castle | Jesusaves | 1 | -3/+8 | |
2020-05-01 | Sketches for Kamelot Main Caves and Boss Chamber | Jesusaves | 1 | -1/+1 | |
The magic logic is still not here, only the warps logic | |||||
2020-05-01 | Improve the debug information level available to me. | Jesusaves | 1 | -0/+3 | |
Can you believe I managed to get one of the worst drops on my test run? D: | |||||
2020-04-30 | Add a couple more Kamelot rules | Jesusaves | 1 | -2/+11 | |
2020-04-30 | Prototype for Kamelot Chests | Jesusaves | 1 | -2/+3 | |
The treasure chests are Iilia-level | |||||
2020-04-30 | Monster Population and script logic for first sewers part | Jesusaves | 1 | -2/+3 | |
2020-04-30 | Extend Kamelot Debug Functions to visit Sewers | Jesusaves | 1 | -1/+4 | |
2020-04-30 | Some polishing at Kamelot's Debug | Jesusaves | 1 | -11/+6 | |
Nerf and Improve the tower. Thanks to serverplugin addition, it can have weak damage. Its bash is dealing about 150 damage to me :3 | |||||
2020-04-30 | For some reason | Jesusaves | 1 | -6/+6 | |
There are bugs with mobs | |||||
2020-04-29 | Add a debug for Kamelot | Jesusaves | 1 | -0/+57 | |
2020-04-29 | Ahhh | Jesusaves | 1 | -0/+1 | |
2020-04-29 | It might be worth saving how many players a guild have in a variable. | Jesusaves | 1 | -0/+1 | |
This could also be manipulated. (Yes, we still need to catch guild formation changes D:) | |||||
2020-04-28 | Fix bugs %%e | Jesusaves | 1 | -0/+1 | |
2020-04-28 | I'll deal with this later | Jesusaves | 1 | -0/+1 | |
2020-04-28 | This should be enough configuration | Jesusaves | 1 | -0/+1 | |
2020-04-28 | More sketches | Jesusaves | 1 | -1/+4 | |
2020-04-28 | [skip ci] Mark for future reference where the cells are in | Jesusaves | 1 | -1/+15 | |
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o ) | |||||
2020-04-25 | Instance ID resets with server, so make it temporary anyway | Jesusaves | 1 | -6/+5 | |
2020-04-25 | Bugfixes from testing. | Jesusaves | 1 | -1/+1 | |
NOTE: Quest is assigned, but cooldown isn't set. So any member walking on Kamelot Gate will reset quest. | |||||
2020-04-25 | Handle quest end by cooldown expired in Main Gate | Jesusaves | 1 | -5/+17 | |
2020-04-25 | Initial sketch of King Arthur the Micksha | Jesusaves | 1 | -1/+2 | |
2020-04-24 | King Arthur now is locked to Guild Master and Guild Vice Leaders. | Jesusaves | 1 | -1/+1 | |
Normal members will be warned. | |||||
2020-04-24 | Guild Dungeon instance coding is much sturdier than Guild House | Jesusaves | 1 | -16/+16 | |
2020-04-24 | Prototype code | Jesusaves | 1 | -1/+44 | |
2020-04-24 | Classical bug | Jesusaves | 1 | -2/+2 | |
2020-04-24 | Not critical bug | Jesusaves | 1 | -3/+0 | |
2020-04-24 | Testing required | Jesusaves | 1 | -0/+2 | |
2020-04-24 | [skip ci] Fix object placement | Jesusaves | 1 | -1/+1 | |
2020-04-24 | Mapflags and sketch of variable scope | Jesusaves | 2 | -0/+42 | |
2020-01-27 | Make Maps | Jesusaves | 1 | -1/+1 | |