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2021-09-20Update some of the debugmes for usage with syslog facilityJesusaves1-1/+1
2021-05-26Final updates to the Mirror Lake basic infrastructure on ML side.Jesusaves1-0/+7
2021-02-14Update PCBLOCKJesusaves1-1/+1
2020-05-23Prudentialr12.1_20200523Jesusaves1-0/+1
2020-05-18Fix Kamelot Event.Jesusaves1-5/+6
Also, a good news: Catch the Golden Fish core worked! \o/ PS. Don't do server restarts at Mondays. Well, you can. But previous Aurora Event will be dismissed.
2020-05-15Aurora Event Framework initial commit.Jesusaves1-4/+3
Every 12 weeks, Kamelot Season will begin. During Kamelot Season, the dungeon may be challenged daily! However, a minimum cooldown of 6 hours must be respected. WARNING: THIS RELEASES KAMELOT TO PUBLIC/STABLE
2020-05-15Kamelot: Nerf a bit damage, Boost a bit hit chanceJesusaves1-3/+3
2020-05-10Missing flag.Jesusaves1-0/+8
2020-05-07DebugJesusaves1-1/+13
2020-05-04Remove unused debug code from Kami. Update Kamelot's SignJesusaves1-1/+3
2020-05-03Kamelot mode alpha -> betaJesusaves1-9/+9
Can be enabled by @event
2020-05-02Update TODOsJesusaves1-1/+1
KAMELOT STATE: FINAL TESTING PHASE (and may the bugs not pester us %%i )
2020-05-02Arthur now gives a reward to the guild representative.Jesusaves1-0/+1
2020-05-02Between asking Arthur to instance_destroy() and setting a timeout...Jesusaves1-2/+4
Timeout wins, Kamelot instances now last 6 hours and are automatically renewed when someone enters on it.
2020-05-02Okay, this should fix the worse bugsJesusaves1-2/+21
2020-05-02A simple bugJesusaves1-0/+8
2020-05-02Fix several tiny bugs and add some debug level to JailJesusaves1-1/+4
On the first live test I'm doing
2020-05-02Move a chunk of code around to shut up engineJesusaves1-0/+46
2020-05-01This should allow the gate to be unlocked if you have the keyJesusaves1-0/+2
2020-05-01Sketch about the keys to open the gateJesusaves1-15/+4
2020-05-01Prepare Katazuli from Kamelot CastleJesusaves1-3/+8
2020-05-01Sketches for Kamelot Main Caves and Boss ChamberJesusaves1-1/+1
The magic logic is still not here, only the warps logic
2020-05-01Improve the debug information level available to me.Jesusaves1-0/+3
Can you believe I managed to get one of the worst drops on my test run? D:
2020-04-30Add a couple more Kamelot rulesJesusaves1-2/+11
2020-04-30Prototype for Kamelot ChestsJesusaves1-2/+3
The treasure chests are Iilia-level
2020-04-30Monster Population and script logic for first sewers partJesusaves1-2/+3
2020-04-30Extend Kamelot Debug Functions to visit SewersJesusaves1-1/+4
2020-04-30Some polishing at Kamelot's DebugJesusaves1-11/+6
Nerf and Improve the tower. Thanks to serverplugin addition, it can have weak damage. Its bash is dealing about 150 damage to me :3
2020-04-30For some reasonJesusaves1-6/+6
There are bugs with mobs
2020-04-29Add a debug for KamelotJesusaves1-0/+57
2020-04-29AhhhJesusaves1-0/+1
2020-04-29It might be worth saving how many players a guild have in a variable.Jesusaves1-0/+1
This could also be manipulated. (Yes, we still need to catch guild formation changes D:)
2020-04-28Fix bugs %%eJesusaves1-0/+1
2020-04-28I'll deal with this laterJesusaves1-0/+1
2020-04-28This should be enough configurationJesusaves1-0/+1
2020-04-28More sketchesJesusaves1-1/+4
2020-04-28[skip ci] Mark for future reference where the cells are inJesusaves1-1/+15
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o )
2020-04-25Instance ID resets with server, so make it temporary anywayJesusaves1-6/+5
2020-04-25Bugfixes from testing.Jesusaves1-1/+1
NOTE: Quest is assigned, but cooldown isn't set. So any member walking on Kamelot Gate will reset quest.
2020-04-25Handle quest end by cooldown expired in Main GateJesusaves1-5/+17
2020-04-25Initial sketch of King Arthur the MickshaJesusaves1-1/+2
2020-04-24King Arthur now is locked to Guild Master and Guild Vice Leaders.Jesusaves1-1/+1
Normal members will be warned.
2020-04-24Guild Dungeon instance coding is much sturdier than Guild HouseJesusaves1-16/+16
2020-04-24Prototype codeJesusaves1-1/+44
2020-04-24Classical bugJesusaves1-2/+2
2020-04-24Not critical bugJesusaves1-3/+0
2020-04-24Testing requiredJesusaves1-0/+2
2020-04-24[skip ci] Fix object placementJesusaves1-1/+1
2020-04-24Mapflags and sketch of variable scopeJesusaves2-0/+42
2020-01-27Make MapsJesusaves1-1/+1