Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-06-23 | mes col(l("")) is DEPRECATED, move everything to mesc l(""). | Jesusaves | 1 | -12/+12 | |
mesc is harder to see, but it looks better and is less confusing regarding l() | |||||
2018-06-23 | Break every imaginable pipeline. I'm waiting it to fail. | Jesusaves | 1 | -12/+12 | |
2018-06-19 | Move NPCs to use map mask constants | Jesusaves | 1 | -8/+8 | |
2018-06-16 | Maintenance to unused code | Jesusaves | 1 | -32/+32 | |
2018-06-16 | Slaying the Monster Admiral should yield you 1 karma point, and HERO title. | Jesusaves | 1 | -3/+6 | |
2018-06-15 | Polishing | Jesusaves | 1 | -0/+4 | |
2018-06-15 | Minor major typo | Jesusaves | 1 | -1/+1 | |
2018-06-15 | Add more neutral monsters on the siege, but these neutral monsters are scattered | Jesusaves | 1 | -0/+2 | |
2018-06-15 | Rewrite mob spawn logic during Liberation Day | Jesusaves | 1 | -5/+33 | |
2018-06-15 | More mobs | Jesusaves | 1 | -1/+2 | |
2018-06-15 | Attempt to rewrite LIBDAY | Jesusaves | 1 | -1/+14 | |
2018-06-15 | Try to refactor | Jesusaves | 1 | -1/+2 | |
2018-06-15 | bg_leave | Jesusaves | 1 | -0/+1 | |
2018-06-15 | DIRE WARNING | Jesusaves | 1 | -1/+1 | |
2018-06-15 | Script bug of guard overrun | Jesusaves | 1 | -1/+1 | |
2018-06-15 | Bad atoi | Jesusaves | 1 | -1/+1 | |
2018-06-15 | Bugfix | Jesusaves | 1 | -0/+5 | |
2018-06-15 | Design Fixes | Jesusaves | 1 | -9/+10 | |
2018-06-15 | Bugs | Jesusaves | 1 | -3/+3 | |
2018-06-15 | Remove debugs | Jesusaves | 1 | -3/+3 | |
2018-06-15 | Now it is easy to see the bug | Jesusaves | 1 | -1/+1 | |
2018-06-15 | what the | Jesusaves | 1 | -1/+1 | |
2018-06-15 | bug | Jesusaves | 1 | -1/+1 | |
2018-06-15 | bug | Jesusaves | 1 | -1/+1 | |
2018-06-15 | debug | Jesusaves | 1 | -1/+1 | |
2018-06-15 | Debug print | Jesusaves | 1 | -0/+4 | |
2018-06-15 | Bugfix | Jesusaves | 1 | -3/+3 | |
2018-06-12 | Fix SQL? | Jesusaves | 1 | -1/+1 | |
2018-06-12 | Fix SQL bug | Jesusaves | 1 | -1/+1 | |
2018-06-12 | Strange Coin and Bronze Gift random drops during Liberation Day | Jesusaves | 1 | -0/+17 | |
2018-06-12 | Explanantion, and ring levels according to total visu | Jesusaves | 1 | -0/+6 | |
2018-06-12 | Some balancing. This will only be finished after we playtest on test server. | Jesusaves | 1 | -0/+4 | |
Might need to add an "emergency override" button on Paul, to summon friendlies. Time is unlimited, but it have a constant monster spawn roughly every 2 minutes. Guard spawns are every 5 minutes, but each monster spawn, you get a single friendly guard. Might look easy, specially with a lower player count, but... There are Forains and Moonshrooms too, acting as sergeants. And the boss isn't exactly weak either. | |||||
2018-06-12 | Fix a bug, and aid players with an extra guard every round, as Saulc is spawning | Jesusaves | 1 | -4/+6 | |
his share of monsters, but is (should) not (be) fighting. | |||||
2018-06-12 | Initial version of Hurnscald Liberation Day event. Ugh, so messy. | Jesusaves | 1 | -3/+262 | |
Yeah, this is a massive co-op, with monsters at your side. | |||||
2018-06-12 | Sketch very poor about Liberation Day | Jesusaves | 1 | -27/+23 | |
2018-06-03 | Hurnscald guards. @Saulc Polished ruby now works, need to inform client | Jesusaves | 1 | -0/+282 | |