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2019-07-27Remove Increase Carry Weight from Trickmaster and give to Thief rank 3.Jesusaves1-1/+1
2019-07-27Passive Playstyle: Now you get monster points in the following cases:Jesusaves1-1/+1
2019-07-26Publish magic system notes.Jesusaves1-0/+113
2019-07-25Transfer ALL_INCCARRY to Trickmaster. Updater: Remove Merchant PoliceJesusaves1-0/+5
2019-07-22You now get a [Scholarship Badge] for free with Recepcionist.Jesusaves1-0/+29
2019-07-22Easter EggJesusaves1-1/+1
2019-07-22Trickmaster class is now Open For All. You now start with 1 MSP.Jesusaves1-1/+1
2019-07-19Fix bugs in Recepcionist, new magic system is READY.Jesusaves1-4/+4
2019-07-19Better readabilityJesusaves4-4/+4
2019-07-19Several rebalances, and also, fix fireball MP costJesusaves2-3/+3
2019-07-19Luca is ready (again, rebalances were needed). This means Magic Academy Alpha!Jesusaves1-11/+37
2019-07-19Colin ready (rebalances were applied as I've judged needed)Jesusaves2-20/+53
2019-07-19Scholarship Class ready (amount of skills trimmed for release)Jesusaves3-15/+50
2019-07-19Rewrite Colin and Luca to new templateJesusaves2-5/+66
2019-07-19Mr. Saves is now a templateJesusaves1-1/+32
2019-07-19Update tricksterJesusaves1-3/+6
2019-07-19Port fully the Tier Quests to Recepcionist.Jesusaves2-332/+312
2019-07-19Trickmaster may keep this pretty, but de-functional interface.Jesusaves1-0/+2
2019-07-19Remove TODO, trickmaster class is complete :oJesusaves1-1/+0
2019-07-19Trickmaster - all skills are configured nowJesusaves1-0/+25
2019-07-19Reintroduce mlearn(), and optimize the code.Jesusaves1-16/+6
2019-07-19Use an exception with an use-case for it!Jesusaves1-1/+2
2019-07-19Earliest working prototypeJesusaves1-3/+33
2019-07-19Trickmaster minimalist test interfaceJesusaves1-0/+6
2019-07-19Remove Wizards and Sages, thus, cleaning old subclass.Jesusaves7-385/+68
2019-07-19Remove Berserkers and Priests from 003-0Jesusaves3-503/+0
2019-07-19Remove some NPCs from 003-0: Tanker, Paladin, and notes for legacy class systemJesusaves5-532/+0
2019-07-19Remove old class skills, add new skill 20010 TMW2_SKILLPERMIT (unused)Jesusaves1-15/+15
2019-07-19Remove Colin's codeJesusaves1-333/+0
2019-07-18Add a recepcionist to 003-0 explaining important detailsJesusaves2-0/+49
2019-07-15Fix bugs, move Colin and Luca to second building, change restrictions of secondJesusaves3-0/+744
2019-05-29Sage entirely rewritenJesusaves1-25/+7
2019-05-29Wizard class tested. Partly rewrite Sage class for new mlearn() standardsJesusaves2-70/+20
2019-05-24Fireball! #7Jesusaves1-0/+1
2019-05-24mlearn() on WizardJesusaves1-50/+14
2019-05-24Okay, this is enough to test :3Jesusaves1-22/+6
2019-05-24Fix a (m)inor bugJesusaves1-1/+2
2019-05-24mlearn() skill, meant to reduce the maintenance cost on Magic Schools.Jesusaves1-25/+6
2019-05-24Napalm Beat is actually OP if you know how and when to use it :>Jesusaves1-1/+1
2019-05-24Edit Napalm Beat: Now of Neutral element, and 3x3 area of effect.Jesusaves1-2/+2
2019-05-18Blue Sage placeholders.Jesusaves1-0/+14
2019-05-17Better balance to WizardsJesusaves1-6/+9
2019-05-16Fix bugs: Move Pydisgner and enable him forever (after saving the 1 pt),Jesusaves1-0/+29
2019-05-08Haste Potion (003-0) -> Herbal Tea (Wizard Class)Jesusaves1-1/+1
2019-05-07Wooden Log -> Diamond Powder at Wizard boltsJesusaves1-3/+3
2019-05-07Typo at WizardJesusaves1-1/+1
2019-05-04s/Tentacle/Tentacles bugfixJesusaves1-3/+3
2019-05-04Minor updates after 9.0Jesusaves1-3/+3
2019-03-20Priest can now use Luma skillJesusaves1-0/+29
2019-03-14Move Audsbel to Magic Council Room. Move #parum to magic level 1.Jesusaves2-302/+0