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path: root/npc/003-0/wizard.txt
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2019-07-19Remove Wizards and Sages, thus, cleaning old subclass.Jesusaves1-191/+0
Add new NPC placeholders for all new class system and add comments. All of them are ready to handle non-mages.
2019-05-29Wizard class tested. Partly rewrite Sage class for new mlearn() standardsJesusaves1-1/+1
2019-05-24Fireball! #7Jesusaves1-0/+1
2019-05-24mlearn() on WizardJesusaves1-50/+14
2019-05-24Okay, this is enough to test :3Jesusaves1-22/+6
2019-05-24Fix a (m)inor bugJesusaves1-1/+2
2019-05-24mlearn() skill, meant to reduce the maintenance cost on Magic Schools.Jesusaves1-25/+6
2019-05-24Napalm Beat is actually OP if you know how and when to use it :>Jesusaves1-1/+1
2019-05-24Edit Napalm Beat: Now of Neutral element, and 3x3 area of effect.Jesusaves1-2/+2
2019-05-17Better balance to WizardsJesusaves1-6/+9
2019-05-16Fix bugs: Move Pydisgner and enable him forever (after saving the 1 pt),Jesusaves1-0/+29
fix bugs on wizards, fix bugs on flood (maybe?), fix bugs on siege (global announce)
2019-05-08Haste Potion (003-0) -> Herbal Tea (Wizard Class)Jesusaves1-1/+1
2019-05-07Wooden Log -> Diamond Powder at Wizard boltsJesusaves1-3/+3
2019-05-07Typo at WizardJesusaves1-1/+1
2019-05-04s/Tentacle/Tentacles bugfixJesusaves1-3/+3
2019-05-04Minor updates after 9.0Jesusaves1-3/+3
2019-03-07Mark the untested classes as soJesusaves1-0/+1
2018-12-14New Hercules Syntax for getnpcid().Jesusaves1-1/+1
sed -i 's/getnpcid(0, /getnpcid(/g' */*.txt
2018-07-18This will provide minimal function for Wizards. So now, only three class are ↵Jesusaves1-0/+227
missing: Priests (evolution from Mages), Rangers and Snipers (independent subclass)