Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-07-28 | teleporthome() function where it is useful | Jesusaves | 1 | -1/+1 | |
2020-07-04 | Update some old, precarious code | Jesusaves | 1 | -12/+0 | |
2020-07-04 | Move location configuration to npc/config | Jesusaves | 1 | -13/+0 | |
2020-07-04 | Track TP locations on 000-1/exit | Jesusaves | 1 | -0/+2 | |
2019-07-15 | Candor redesign | Jesusaves | 1 | -2/+2 | |
2019-05-06 | Extend scope of LOCMASTER from NPC Temporary to Global Temporary. | Jesusaves | 1 | -14/+14 | |
Required for sieges. | |||||
2019-05-04 | Mechanic-wise, implement Warp Crystals and ensure they work | Jesusaves | 1 | -0/+6 | |
2019-04-29 | Okay, it works now | Jesusaves | 1 | -1/+1 | |
2019-04-29 | @ucp may now update your save point if you SAVE AND EXIT. | Jesusaves | 1 | -5/+6 | |
2019-04-28 | Mobile editor is horrible | Jesusaves | 1 | -2/+2 | |
2019-04-28 | Update exit.txt | Jesusaves | 1 | -0/+5 | |
2019-04-01 | Reduce server console spam | Jesusaves | 1 | -3/+3 | |
2019-03-23 | Replace default behavior for Soul Menhir per community decision. | Jesusaves | 1 | -1/+7 | |
Keep in @ucp an option to roll back to legacy behavior of manually setting it. Again, per community decision. | |||||
2019-03-16 | Prepare to introduce Lilit. | Jesusaves | 1 | -4/+4 | |
Of course, the first part is handling player arrival. Then the boss fight, the monsters on the cave, and the "quest" to get on the Island. By last, we must add content to Lilit. Currently, it is only for sight-seeing. | |||||
2019-03-16 | Frostia Town is now working. | Jesusaves | 1 | -4/+4 | |
2019-03-02 | Remove debug markers | Jesusaves | 1 | -3/+0 | |
2019-03-02 | [skip ci] debug | Jesusaves | 1 | -0/+1 | |
2019-03-02 | [skip ci] Uhhhhhhhm, maybe setcells require a player attached? | Jesusaves | 1 | -2/+2 | |
2019-03-02 | I found the typo. Emergency Exit is ready to go. (Scope reduced to local) | Jesusaves | 1 | -3/+3 | |
Init debug markers left active. | |||||
2019-03-02 | [skip ci] More debug required | Jesusaves | 1 | -6/+10 | |
2019-03-02 | [skip ci] debug markers everywhere | Jesusaves | 1 | -1/+1 | |
2019-03-02 | [skip ci] debug 2 | Jesusaves | 1 | -0/+1 | |
2019-03-02 | Debug | Jesusaves | 1 | -0/+1 | |
2019-03-02 | Remove critical bug which cause players to be struck on Nard's ship | Jesusaves | 2 | -2/+0 | |
2019-03-01 | This is for Crazyfefe: Improve Emergency Exit intelligence.r08.3_190301 | Jesusaves | 1 | -1/+16 | |
Now when you are flushed out of the world, you'll end up in the closest town for you. Ships override location when you enter so it should be ok | |||||
2018-03-27 | Fix minor typo | Jesusaves | 1 | -1/+1 | |
2018-03-27 | Drasil Island is no more | Jesusaves | 2 | -3/+5 | |
2018-03-11 | Cleaning the house | Jesusaves | 2 | -40/+0 | |
2018-03-04 | Include a more effective emergency exit for 000-1 Drasil Island | jesusalva | 2 | -0/+18 | |
2018-03-04 | Try to prevent people from getting struck at 000-1 | jesusalva | 1 | -0/+1 | |
2018-02-18 | 004-2 + other files i hope that block nothing | Saulc | 2 | -4/+0 | |
2018-02-17 | This should fix our issues | jesusalva | 1 | -1/+1 | |
2018-02-17 | make maps | jesusalva | 3 | -0/+46 | |
2018-02-18 | delete evol maps | Saulc | 3 | -46/+0 | |
2018-01-24 | add map items adn npcs focus on candor | Saulc | 20 | -2081/+0 | |
2018-01-13 | Initial commit | Saulc | 22 | -0/+2127 | |