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2019-01-24Reconfigure Night Scorpion dropsJesusaves1-2/+2
2019-01-24Skills to the Night Scorpion: Splash attack, will silence long rangers ↵Jesusaves2-3/+49
attackers, and can also increase damage power. Note the silence skill still need some polishing. Probably should use MST_RANDOM for example
2019-01-24Stat night scorpion to be a bossJesusaves1-7/+8
2019-01-24Hercules updateAndrei Karas1-6/+3
2019-01-24Lieutenant Paul quest - slay as many monsters as you can!Jesusaves1-0/+4
This is a good quest to aid players level 20~30 get experience and make game difficulty smoother (they'll be here, Lua send them here). Each stage is twice as hard as the previous one, though.
2019-01-24Add Milly quest, and stat the Plush Mouboo for thatJesusaves1-5/+10
@Saulc will probably get mad, so I added a debug block which instead of giving the reward it'll heal you and give you a 30% attack speed buff for 10 minutes. Which is not a bad reward, specially without Frostia, but then, not even DragonStar have the Quest Log cleared (because Cindy's quest)
2019-01-24Milly (quest pending)Jesusaves2-1/+5
2019-01-19[skip ci] reorder drops at BlubJesusaves1-3/+3
2019-01-19Force Blubs to drop Little Tentacles too, so they're worth killing for questJesusaves1-0/+1
2019-01-19Reduce needed dead squirrels for Squirrel Boots from 3450 to 3125 >.<Jesusaves1-1/+2
Oh, but if you kill Vicious Squirrels (Heroes Hold monster), you get more pelt
2019-01-16Regenerate mob dataJesusaves1-1/+1
2019-01-15Why not? The tortuga is already a joke mob, dealing over 6000 damage and withJesusaves2-3/+10
80k of HP, not to say about level and stuff... If you somehow kill it, and don't ask me how you'll manage to do that, let's give you a MEGA UPER RARE item.
2019-01-15The other planned quests, besides Braknar Shield/Baktar Collection, are:Jesusaves1-0/+8
Agostine (Fur Boots, and maybe later, something more) Frozenbeard (He lost a burried treasure in Sincerity Island, we'll use itemboun$ Blue Sage Quest (Not sure it'll make for r8.1) Nivalis Well and Cindy's Quest are already implemented >.<
2019-01-15q(NivalisQuest_Baktar): 0: Not started 1: Know Baktar 2: Know Braknar 3: ↵Jesusaves1-0/+4
Shield OK Field 2: Bitwise Tulimshar Goods array
2019-01-15Sell a Knife at Candor, instead of Small Knife (quest item now).Jesusaves1-2/+2
Lower its price. Increase a timer in Tutorial.
2019-01-15Sagratha's House.Jesusaves1-1/+1
2019-01-15Stealing skill is now stated.Jesusaves2-2/+4
2019-01-13Lower cotton cloth buy priceJesusaves1-1/+1
2019-01-11Fix some other absurds involving equip weight/sellprice on item db now,Jesusaves1-12/+12
so they don't cause me problems later (headgear need weight/price as added)
2019-01-11Stat somewhat the weapons sell pricesJesusaves1-12/+12
2019-01-11Rewrite two hand swords weightJesusaves1-8/+8
2019-01-11Rewrite one hand swords weightJesusaves1-12/+12
2019-01-11Make RoundLeatherShield more accessible, we have more shields nowJesusaves1-2/+2
2019-01-11Move ShortSword from level 44 to 50Jesusaves1-2/+2
2019-01-10Element-element now have resistance (except for ghost and undead elements)Jesusaves1-32/+32
Resistance by defense level: D1: 5% D2: 10% D3: 20% D4: 30%
2019-01-10Replace DustGatling Gatling's with a shotgunJesusaves2-4/+15
2019-01-10Attempt to replace NPC_SPLASHATTACK with more custom versionJesusaves1-2/+13
2019-01-09[skip ci] r8.0Jesusaves1-2/+2
2019-01-09Remaster mob dbJesusaves1-46/+45
Starting on mob level 40 onwards, mobs get 0.5% more HP per level With (random!) exceptions. This means a level 100 mob is 30% stronger now. This should perhaps fix difficulty curve, even if it now rises too much
2019-01-09Remaster item dbJesusaves1-26/+26
2019-01-09Rebalance a few selected weapons for new formula testingJesusaves1-11/+11
2019-01-09Make two hand swords a tad slower, because their high powerJesusaves1-7/+7
2019-01-09[skip ci] Naughty child will get Coal from Christmas %%eJesusaves1-1/+1
Well, right now it is random, but with Main Storyline, I'm starting to use Karma %%l
2019-01-09Regenerate maps, this time, with 020-5Jesusaves1-15/+16
2019-01-08CoDJesusaves1-1/+1
2019-01-08Include 001-10-1 base mapgen.Jesusaves1-124/+125
2019-01-08Fix typoJesusaves1-1/+1
2019-01-08Dust Boss can now blind players, oh noesJesusaves1-0/+9
2019-01-08Required Agi for quivers is now 70% from quiver level.Jesusaves1-4/+4
Platinum Quiver weight decreased
2019-01-08Mild adjustments, and lower a bit Platinum Quiver price.Jesusaves1-2/+2
2019-01-08Reorder quivers IDsJesusaves1-25/+26
2019-01-08Replace Terranite Quiver with an Iron Quiver and a Bronze Quiver (stats ↵Jesusaves1-16/+38
remastered)
2019-01-08Quivers now require agi to equip (GMs bypass this restriction)Jesusaves1-0/+3
2019-01-08Reorder Iron Arrow on item databaseJesusaves1-10/+10
2019-01-08RNGJesusaves1-0/+1
2019-01-08Update bugs on Return PotionJesusaves1-5/+5
2019-01-07Some minor tweaks related to gunsJesusaves2-4/+4
2019-01-07Remaster again all melee weapons.Jesusaves1-24/+24
I added the anti-linear inversely-proportional progression to melee weapons. This means that bows got stronger than one hand melee weapons, which Saulc doesn't likes. We'll need testing to see if it is good or needs remaster.
2019-01-07[skip ci] I forgot the LightbringerJesusaves1-1/+1
2019-01-07Remaster weaponsJesusaves1-26/+26