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2019-01-07Fix some broken storylineJesusaves1-21/+20
2019-01-07Ok, tests season is over! Level cap goes back to eighty!Jesusaves1-7/+6
Revert "This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test server". This reverts commit cc1c0a0a455f3d2c96095aa343ca28406f3c070a.
2019-01-07I forgot about setzer >.< There is no real formula for it yet, eitherJesusaves1-2/+2
2019-01-07Lineup & adjust glovesJesusaves1-20/+25
2019-01-07Adjust feets to defense table (shoes/gloves defense is very small...)Jesusaves1-18/+21
2019-01-07Line up boots/shoes/feet armorJesusaves1-3/+3
2019-01-07Adjust pantsJesusaves1-49/+53
2019-01-07Base Level and Luck can now affect the mercenary you'll get.Jesusaves1-3/+3
It raises in an absolute way the merc rates, up to 2%. This means a level 100 player with 100 luck have 2.5% chance to get a 5 star.
2019-01-07Change all headgear to follow defense formula (with custom tweaks as needed)Jesusaves1-73/+74
2019-01-07Shields now use the defense formulaJesusaves1-14/+14
(which might be a bad formula but I ran out of patience to do this) Barrel is special, it is sold at Aeros Rare Shop.
2019-01-07Readjust shield penalty to be smoother. They are 1/3 from level.Jesusaves1-31/+31
Except for ancient shield: The penalty from braknar, the crit from blade, and the defense from bromenal. It stands out for high-luck chars.
2019-01-07Remaster shield levelsJesusaves1-6/+6
2019-01-07Move 58.500 xp from Monster King MVP to be split among all attackers.Jesusaves1-1/+1
New monster shared exp: 65.000xp. New MVP exp: BaseLevel**3. When MVP level is >= 87: 641.000 MVP xp
2019-01-07Maximum exp for killing MK illusion is 700.000 (MVP). Update mob info after ↵Jesusaves2-18/+28
playtest.
2019-01-07Rakinorf is complete. Hehehe. Good luck!Jesusaves1-0/+19
2019-01-07Rakinorf Initial Version (Main Storyline 2-2)Jesusaves2-11/+13
2019-01-06Assign some headgear to HEAVY HEADGEAR groupJesusaves1-1/+16
2019-01-06Assign remaining headgear a random level out of my headJesusaves1-7/+7
2019-01-06Adjust some headgear level based on total_visuJesusaves1-10/+10
2019-01-06Lower HP available to players. Need more HP? Use defense.Jesusaves2-18/+18
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful...
2019-01-06Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵Jesusaves1-1/+1
standard.
2019-01-06Follow some from playtesters advise on mob rebalanceJesusaves1-33/+33
2019-01-06Woody Quest (initial version)Saulc2-0/+5
2019-01-06Fill in dummy data, loosely based on total_visu, for playtesting reasonsJesusaves1-9/+9
2019-01-06Pants, I'm done w/ roadmap, read previous commitJesusaves1-10/+11
2019-01-06Gloves, see previous commitJesusaves1-8/+19
2019-01-06Adjust boots, read previous commitJesusaves1-11/+24
2019-01-06Adjust chests, some of Saulc liking along my own.Jesusaves1-11/+11
2019-01-06Readjust several minor thingsJesusaves1-31/+37
2019-01-05In this experiment, assuming the previous one doesn't fail because item ID...Jesusaves1-0/+7
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff.
2019-01-05Introduce ammo boxes. Now arrows in the box have the following price formula:Jesusaves1-7/+119
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere.
2019-01-05Initial redesign for firearms, probably will be redone! Entirely redone!Jesusaves2-8/+8
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied
2019-01-05Redesign for bows will follow the following formula:Jesusaves1-7/+7
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6
2019-01-05Legacy items escape redesign. Wands will follow this:Jesusaves1-6/+22
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use.
2019-01-05Rebalance all weapons. Follows the formula and criteria:Jesusaves1-33/+56
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against.
2019-01-04Lower a bit Maggot agility, so you can hit it a bit more oftenJesusaves1-2/+2
2019-01-03Manually adjust the most severe issues on new mob database - it is 23:45 alreadyJesusaves1-75/+79
Move this to playtest stage already!
2019-01-03All monsters have got their specs auto-filled, now I need to use the tableJesusaves1-42/+43
to manually re-adjust them, so they are fine-tuned to this game!
2019-01-03Stats:{} the remaining mobsJesusaves1-70/+70
2019-01-03Apply the formula. Warning, Job Experience still needs manual adjustment.Jesusaves1-54/+56
Actually, I would be afraid of showing this rework to testers before it...
2019-01-03Initially give specs to mobs 1151 Snow Binny to 1186 Poison FairyJesusaves1-124/+128
2019-01-03Autogenerated values up to mob 1151 Snow Binny (skipped).Jesusaves1-40/+40
Manual rework, and further consistency, are both yet required. Only 43 mobs more.
2019-01-03Give stats up to ID 1150. Snow Binny never got in, I'll skip it.Jesusaves1-108/+108
Previous landmark: 1118
2019-01-03Manual adjustments to mob_db (up to ID 1118)Jesusaves1-31/+31
2019-01-03Apply the formula, then skip all Slimes and Bifs, we are at ID 1118.Jesusaves1-163/+172
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final)
2019-01-03Lower some mob experience to force players to kill more monstersJesusaves1-11/+11
Otherwise the game gets a bit too easy for Saulc's tastes %%n
2019-01-03Fix elemental levelJesusaves1-1/+1
2019-01-03Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs.Jesusaves1-118/+125
2019-01-03Give a TMW-Based (it's a lie, I just cooked a formula that makes that well)Jesusaves1-27/+35
feeling to EXP Progression given by monsters
2019-01-03Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw)Jesusaves1-37/+40
Experience wasn't really reworked for most mobs, it requires more manual work.