Age | Commit message (Collapse) | Author | Files | Lines | |
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2019-01-06 | Gloves, see previous commit | Jesusaves | 1 | -8/+19 | |
2019-01-06 | Adjust boots, read previous commit | Jesusaves | 1 | -11/+24 | |
2019-01-06 | Adjust chests, some of Saulc liking along my own. | Jesusaves | 1 | -11/+11 | |
2019-01-06 | Readjust several minor things | Jesusaves | 1 | -31/+37 | |
2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 2 | -8/+8 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2019-01-04 | Lower a bit Maggot agility, so you can hit it a bit more often | Jesusaves | 1 | -2/+2 | |
2019-01-03 | Manually adjust the most severe issues on new mob database - it is 23:45 already | Jesusaves | 1 | -75/+79 | |
Move this to playtest stage already! | |||||
2019-01-03 | All monsters have got their specs auto-filled, now I need to use the table | Jesusaves | 1 | -42/+43 | |
to manually re-adjust them, so they are fine-tuned to this game! | |||||
2019-01-03 | Stats:{} the remaining mobs | Jesusaves | 1 | -70/+70 | |
2019-01-03 | Apply the formula. Warning, Job Experience still needs manual adjustment. | Jesusaves | 1 | -54/+56 | |
Actually, I would be afraid of showing this rework to testers before it... | |||||
2019-01-03 | Initially give specs to mobs 1151 Snow Binny to 1186 Poison Fairy | Jesusaves | 1 | -124/+128 | |
2019-01-03 | Autogenerated values up to mob 1151 Snow Binny (skipped). | Jesusaves | 1 | -40/+40 | |
Manual rework, and further consistency, are both yet required. Only 43 mobs more. | |||||
2019-01-03 | Give stats up to ID 1150. Snow Binny never got in, I'll skip it. | Jesusaves | 1 | -108/+108 | |
Previous landmark: 1118 | |||||
2019-01-03 | Manual adjustments to mob_db (up to ID 1118) | Jesusaves | 1 | -31/+31 | |
2019-01-03 | Apply the formula, then skip all Slimes and Bifs, we are at ID 1118. | Jesusaves | 1 | -163/+172 | |
That said, now we need to generate a normal version of EleGen and compare, to make manual adjustments before playtesting (the formula is reference, not final) | |||||
2019-01-03 | Lower some mob experience to force players to kill more monsters | Jesusaves | 1 | -11/+11 | |
Otherwise the game gets a bit too easy for Saulc's tastes %%n | |||||
2019-01-03 | Fix elemental level | Jesusaves | 1 | -1/+1 | |
2019-01-03 | Apply formula from 1049 Bhop Fluffy to 1070 Moggun. I want to test these mobs. | Jesusaves | 1 | -118/+125 | |
2019-01-03 | Give a TMW-Based (it's a lie, I just cooked a formula that makes that well) | Jesusaves | 1 | -27/+35 | |
feeling to EXP Progression given by monsters | |||||
2019-01-03 | Apply the formula up to 1044 Giant Mutated Bat (last entry is 1209 btw) | Jesusaves | 1 | -37/+40 | |
Experience wasn't really reworked for most mobs, it requires more manual work. | |||||
2019-01-03 | Add monster stats up to 1044 - Giant Mutated Bat. | Jesusaves | 1 | -80/+80 | |
2019-01-02 | Rewrite TMW2 Elemental Rules | Jesusaves | 1 | -44/+85 | |
2019-01-02 | Put the formula to test: All 21 mobs from Piou to Mouboo | Jesusaves | 1 | -39/+39 | |
2019-01-02 | [skip ci] | Jesusaves | 1 | -2/+2 | |
2019-01-02 | This reverts commit e0c6608913a2c31ef4d65726cdf09ca1055c2b12 for test server | Jesusaves | 1 | -6/+7 | |
2019-01-02 | Fix exp table | Jesusaves | 1 | -4/+4 | |
2019-01-02 | This is an experiment for test server | Jesusaves | 1 | -52/+52 | |
Mouboo: Lv 35. Fluffy: Lv 16. Crafty: Lv 70. Tipiou: Lv 45. Tipiu: Lv 70. Toppy Blub: Lv 18. Blub: Lv 10. Little Blub: Lv 6. Croc: Lv 9. Ratto: Lv 7. Piousse: Lv 2. Piou: Lv 1. | |||||
2019-01-02 | forty formula attempts later, and countless plottings at Lybniz... | Jesusaves | 1 | -21/+21 | |
...Perhaps attack speed needs more adjustment than damage. Monster level/health/attack/stat/elemental level/exp needs to be reviewed But I'm not in mood to review level, so I'll review stats according to current. | |||||
2019-01-02 | Rebuild job experience table (level 41+) | Jesusaves | 1 | -26/+24 | |
The raise was absurd, and no script, anywhere, will give that much | |||||
2019-01-02 | Update several bugs reported on #tmw2-dev %%G | Jesusaves | 1 | -3/+3 | |
2019-01-01 | Add new statues. Publish an initial schedule for 2019 events (based on ↵ | Jesusaves | 1 | -3/+3 | |
annual.md) There is expected annual events for: Jan, Feb, Mar, Apr, May, July, Sep, Dec. No annual event is expected for: June, Aug, Oct, Nov. | |||||
2019-01-01 | 020-3 Nivalis Reset Potion Shop | Jesusaves | 1 | -15/+16 | |
2018-12-31 | Rebuild map cache. Minor improvement. | Jesusaves | 1 | -13/+13 | |
2018-12-30 | Revert "[skip ci] Test Server purposes only" | Jesusaves | 1 | -7/+6 | |
This reverts commit 151703dbbc116816ce1adc0353ae68575e7b04f0. | |||||
2018-12-30 | [skip ci] Test Server purposes only | Jesusaves | 1 | -6/+7 | |
2018-12-30 | Lower a bit Ratto damage, making quest a bit easier | Jesusaves | 1 | -1/+1 | |
2018-12-30 | Add some MP-raising equipment (intended for mages). Current SP Equipment: | Jesusaves | 1 | -3/+43 | |
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands | |||||
2018-12-30 | Remaster SP Table. Actually, I cut a LOT of mana to **FORCE** mages to use ↵ | Jesusaves | 1 | -16/+16 | |
mage armor. Wanna use heavy armor? Fine. But don't complain about huge mana potion stock! Previous Table Rule: Level +10 MP, except for levels 100~110 (starts at 110) Current Table Rule: Level +8 MP, each 20 levels, bonus of 20 MP. (starts at 100) | |||||
2018-12-30 | Replacement on skill db. Let's see if anything breaks. | Jesusaves | 1 | -15/+15 | |
2018-12-30 | Replacement on item options | Jesusaves | 1 | -7/+7 | |
2018-12-30 | Initially rename the POISON element to NATURE element. | Jesusaves | 1 | -1/+4 | |
Poison is attribute, not element. Don't be confuse, engine! | |||||
2018-12-29 | [skip ci] playtested OK | Jesusaves | 1 | -1/+1 | |
2018-12-29 | Polishing | Jesusaves | 1 | -2/+2 | |
2018-12-29 | Finish Stranger, only riddle missing | Jesusaves | 1 | -0/+5 | |
2018-12-29 | Stranger Quest (basic draft) | Jesusaves | 1 | -0/+4 | |