Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-02-16 | Deprecate @sk-frozenheart as well | Jesusaves | 1 | -0/+29 | |
2020-02-16 | Stoneheart - Deprecate @sk-command, merge with other magiscripts | Jesusaves | 1 | -0/+29 | |
2020-01-27 | MP Regen: Now it can level up and ratio wanders between 5:1 and 6:1 | Jesusaves | 1 | -1/+1 | |
There's a catch: Weaker wands = better ratios. How will our intelligent players make up for the worsening ratio? %%O | |||||
2020-01-25 | Wands no longer give passive MP regeneration. Only equipment does so. | Jesusaves | 1 | -1/+14 | |
Instead, wands will allow you to use a skill to convert 20% of HP to MP. The ratio is 6:1 (as opposed to official ratio, something close to 4:1) | |||||
2020-01-22 | Shuffle Fire Walk balance | Jesusaves | 1 | -6/+6 | |
Cooldown -2.5s ACAD +1s PS. ACAD == After Cast Action Delay (Time after casting where you cannot move) | |||||
2020-01-17 | Double call and some bugfixing on Transmigration Skill | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Kalboo and Kalspike adapted to new magic system. | Jesusaves | 1 | -0/+58 | |
Tweak some mana exp gain on some summons which were overestimated | |||||
2019-10-21 | Fairy Kingdom now uses new magic system (but still can't summon Pixies) | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Kalwurf used a cooldown based on abizit; Now it uses the new magic system | Jesusaves | 1 | -0/+29 | |
2019-10-21 | halhiss now makes use of the new magical system | Jesusaves | 1 | -1/+30 | |
2019-10-21 | Fix bugs in some passive skills | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Limerizer now uses new magic system | Jesusaves | 1 | -1/+30 | |
2019-10-21 | Rewrite Parum | Jesusaves | 1 | -0/+7 | |
2019-10-21 | Bug fixed serverside in commit 5172901 | Jesusaves | 1 | -1/+1 | |
2019-10-21 | There's a bug HERE | Jesusaves | 1 | -3/+3 | |
2019-10-21 | Rebalance Kalmurk cooldown - This is the new mana magic system of ML. | Jesusaves | 1 | -8/+8 | |
It works like regular magic, you can even change the skill level to employ! | |||||
2019-10-21 | Typos | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Rewrite Zarkor skill | Jesusaves | 1 | -0/+29 | |
2019-10-21 | Sorry, this skill was replaced with @toevent | Jesusaves | 1 | -1/+2 | |
2019-10-20 | Begin rewriting script-based magic system | Jesusaves | 1 | -0/+1 | |
2019-10-07 | Remove @whogm from players (I mean, wut). | Jesusaves | 1 | -9/+9 | |
Lower Healing SP cost per level because the nerf when selfhealing. Healing others still same power from old times because :3 | |||||
2019-09-30 | Fix bugs (Audsbel, Mammonite) | Jesusaves | 1 | -10/+11 | |
2019-09-30 | Revert "Fix Supreme Attack SP cost" | Saulc | 1 | -10/+10 | |
This reverts commit 477598ee73a90408be5883f3bfbcf3769f98d6af | |||||
2019-09-29 | Fix Supreme Attack SP cost | Jesusaves | 1 | -10/+10 | |
2019-09-27 | Arrow Shower: MP cost rescale, Need ammo respec | Jesusaves | 1 | -4/+15 | |
2019-09-27 | Nerf Arrow Shower. Allow skill to go up to level 3 (MP Cost +20, AoE +1) | Jesusaves | 1 | -7/+7 | |
At level 3, unit range is improved. Needs testing. | |||||
2019-09-14 | Hercules updates (authored by 4144) | Jesusaves | 1 | -0/+1 | |
2019-09-07 | Sharpshooter: Cooldown +1s, MP Cost -20 | Jesusaves | 1 | -11/+11 | |
2019-09-07 | If someone already had fireball above level 5 - It'll be kept. | Jesusaves | 1 | -5/+5 | |
Compared to others, it'll lag you for 100ms less and cast 20ms faster. Mana Cost and ranges same as level 5 | |||||
2019-09-07 | Lower Fireball MP cost to +10/lvl instead of +15/lvl (average) | Jesusaves | 1 | -4/+4 | |
2019-09-07 | Tweak Fireball: Max Lv 10 → 5, range and splash area increases every 2 levels | Jesusaves | 1 | -17/+28 | |
Cast times now also get reduction on level up (specially lv 5). | |||||
2019-09-07 | Napalm Beat: Splash a lower area at level 1, increase at level 2 to current, | Jesusaves | 1 | -1/+12 | |
and at level 4 will splash a whole new tile :o | |||||
2019-09-07 | Napalm Beat remaster | Jesusaves | 1 | -14/+25 | |
Leveling it up won't raise DMG so much, but: Won't raise MP too much, great reduction on after cast delay, range change. | |||||
2019-09-06 | Swap 200ms on SharpShooter from Fixed to Flexible Cast Time. | Jesusaves | 1 | -2/+2 | |
2019-09-06 | Uhm, make Sharpshooter 400ms faster, -1s on cooldown (not needed), and -10mp for | Jesusaves | 1 | -7/+7 | |
three first levels. | |||||
2019-09-05 | TF_STEAL don't get much powerful on level up. Aid this by lowering mana cost. | Jesusaves | 1 | -1/+12 | |
You'll be spamming it, anyway | |||||
2019-09-04 | Revise fire walk mana cost | Jesusaves | 1 | -3/+3 | |
2019-08-31 | Further rebalance: Frost Diver and Frost Nova | Jesusaves | 1 | -22/+33 | |
2019-08-31 | Archer skill to increase range | Jesusaves | 1 | -1/+1 | |
2019-08-31 | Rebalance: Dark Illusion (ie. Sudden Attack) | Jesusaves | 1 | -20/+22 | |
At level 3 it works like a bow | |||||
2019-08-31 | Rebalance: Firewalk, Nature Wall, Ground Strike, Frost Nova | Jesusaves | 1 | -60/+60 | |
2019-08-23 | Full Throttle Cooldown: 30m -> 10m | Jesusaves | 1 | -1/+1 | |
2019-08-17 | Make Fire Walk action slower, and fix a bug at Enzo. | Jesusaves | 1 | -4/+4 | |
In future, leveling up Fire Walk should boost its effects duration. Maybe. | |||||
2019-08-17 | More fine tuning on skills | Jesusaves | 1 | -11/+22 | |
2019-08-16 | Hotfix for Fire Walk | Jesusaves | 1 | -0/+1 | |
2019-08-12 | *whistle* (about stealing sp cost) | Jesusaves | 1 | -1/+1 | |
2019-08-12 | Lightning Bolt: Two hits by default | Jesusaves | 1 | -9/+9 | |
2019-08-07 | Replace makepot with Transmigration/Transmutation general spell (TODO/WIP) | Jesusaves | 1 | -2/+2 | |
2019-08-05 | Bloodlust - MP Cost fix | Jesusaves | 1 | -1/+12 | |
2019-08-04 | Nature Wall casting cannot be aborted. If you're hit, the wall will still be | Jesusaves | 1 | -1/+1 | |
cast. This means it is a must-have for mages on PVP against melee players. |