Age | Commit message (Collapse) | Author | Files | Lines |
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Actually, I would be afraid of showing this rework to testers before it...
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Manual rework, and further consistency, are both yet required. Only 43 mobs more.
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Previous landmark: 1118
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That said, now we need to generate a normal version of EleGen and compare,
to make manual adjustments before playtesting (the formula is reference, not final)
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Otherwise the game gets a bit too easy for Saulc's tastes %%n
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feeling to EXP Progression given by monsters
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Experience wasn't really reworked for most mobs, it requires more manual work.
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Mouboo: Lv 35. Fluffy: Lv 16. Crafty: Lv 70. Tipiou: Lv 45. Tipiu: Lv 70.
Toppy Blub: Lv 18. Blub: Lv 10. Little Blub: Lv 6. Croc: Lv 9. Ratto: Lv 7.
Piousse: Lv 2. Piou: Lv 1.
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Tulimshar mobs
Otherwise, the game gets too hard early on, and I'm not trying to create more problems.
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Hidden mechanics still apply, the bug is still here.
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**IMPORTANT Daggers now deal less damage due crazy obscure mechanic.**
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Progression up to level 40 is much easier now. Above that, we are on cap levels.
....Even if current cap level is 77 or so...
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Also, do not drop Mouboo Steak from Mouboo *Slimes*.
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Source: https://www.mining-technology.com/features/coal-iron-bauxite-top-list-mined-minerals-world/
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Probably makes game a bit easier on the start because more balanced values?
Review pending by @Saulc %%O
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