Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-04-13 | Be more generous on EXP Bonus per mob level difference. | Jesusaves | 1 | -23/+25 | |
Because it takes longer to kill them. Remember, penalty only applies to 10+ diff. | |||||
2019-03-15 | This, just like the recent changes to this table, is to satisfy player ↵ | Jesusaves | 1 | -2/+1 | |
complaints. | |||||
2019-03-14 | Allow a small EXP bonus to monster level close to your (3 and 4 levels ↵ | Jesusaves | 1 | -0/+2 | |
difference). | |||||
2019-03-11 | After finding out that works, which is TOTALLY AMAZING, change the rules. | Jesusaves | 1 | -13/+30 | |
These values can be definitive. Real EXP gain will range from 125~70%. | |||||
2019-03-11 | Experimental feature: Grant extra EXP when killing mobs above your own level | Jesusaves | 1 | -0/+22 | |
But most importantly, REDUCE EXP from killing mobs weaker than you. EXPERIMENTAL. You may lose up to 40% experience by farming mobs lv 10 at lv 60. These values, of course, are for testing. We're a **rewarding** game, not a punishing one. | |||||
2018-01-13 | Initial commit | Saulc | 1 | -0/+14 | |