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2019-01-08Replace Terranite Quiver with an Iron Quiver and a Bronze Quiver (stats ↵Jesusaves1-16/+38
remastered)
2019-01-08Quivers now require agi to equip (GMs bypass this restriction)Jesusaves1-0/+3
2019-01-08Reorder Iron Arrow on item databaseJesusaves1-10/+10
2019-01-08RNGJesusaves1-0/+1
2019-01-08Update bugs on Return PotionJesusaves1-5/+5
2019-01-07Some minor tweaks related to gunsJesusaves1-2/+2
2019-01-07Remaster again all melee weapons.Jesusaves1-24/+24
I added the anti-linear inversely-proportional progression to melee weapons. This means that bows got stronger than one hand melee weapons, which Saulc doesn't likes. We'll need testing to see if it is good or needs remaster.
2019-01-07[skip ci] I forgot the LightbringerJesusaves1-1/+1
2019-01-07Remaster weaponsJesusaves1-26/+26
2019-01-07Remaster ArrowsJesusaves1-2/+2
2019-01-07Remaster guns and bowsJesusaves1-14/+13
2019-01-07Fix some broken storylineJesusaves1-21/+20
2019-01-07I forgot about setzer >.< There is no real formula for it yet, eitherJesusaves1-2/+2
2019-01-07Lineup & adjust glovesJesusaves1-20/+25
2019-01-07Adjust feets to defense table (shoes/gloves defense is very small...)Jesusaves1-18/+21
2019-01-07Line up boots/shoes/feet armorJesusaves1-3/+3
2019-01-07Adjust pantsJesusaves1-49/+53
2019-01-07Base Level and Luck can now affect the mercenary you'll get.Jesusaves1-3/+3
It raises in an absolute way the merc rates, up to 2%. This means a level 100 player with 100 luck have 2.5% chance to get a 5 star.
2019-01-07Change all headgear to follow defense formula (with custom tweaks as needed)Jesusaves1-73/+74
2019-01-07Shields now use the defense formulaJesusaves1-14/+14
(which might be a bad formula but I ran out of patience to do this) Barrel is special, it is sold at Aeros Rare Shop.
2019-01-07Readjust shield penalty to be smoother. They are 1/3 from level.Jesusaves1-31/+31
Except for ancient shield: The penalty from braknar, the crit from blade, and the defense from bromenal. It stands out for high-luck chars.
2019-01-07Remaster shield levelsJesusaves1-6/+6
2019-01-07Rakinorf is complete. Hehehe. Good luck!Jesusaves1-0/+19
2019-01-07Rakinorf Initial Version (Main Storyline 2-2)Jesusaves1-11/+12
2019-01-06Assign some headgear to HEAVY HEADGEAR groupJesusaves1-1/+16
2019-01-06Assign remaining headgear a random level out of my headJesusaves1-7/+7
2019-01-06Adjust some headgear level based on total_visuJesusaves1-10/+10
2019-01-06Lower HP available to players. Need more HP? Use defense.Jesusaves1-2/+2
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful...
2019-01-06Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵Jesusaves1-1/+1
standard.
2019-01-06Fill in dummy data, loosely based on total_visu, for playtesting reasonsJesusaves1-9/+9
2019-01-06Pants, I'm done w/ roadmap, read previous commitJesusaves1-10/+11
2019-01-06Gloves, see previous commitJesusaves1-8/+19
2019-01-06Adjust boots, read previous commitJesusaves1-11/+24
2019-01-06Adjust chests, some of Saulc liking along my own.Jesusaves1-11/+11
2019-01-06Readjust several minor thingsJesusaves1-31/+37
2019-01-05In this experiment, assuming the previous one doesn't fail because item ID...Jesusaves1-0/+7
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff.
2019-01-05Introduce ammo boxes. Now arrows in the box have the following price formula:Jesusaves1-7/+119
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere.
2019-01-05Initial redesign for firearms, probably will be redone! Entirely redone!Jesusaves1-5/+5
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied
2019-01-05Redesign for bows will follow the following formula:Jesusaves1-7/+7
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6
2019-01-05Legacy items escape redesign. Wands will follow this:Jesusaves1-6/+22
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use.
2019-01-05Rebalance all weapons. Follows the formula and criteria:Jesusaves1-33/+56
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against.
2018-12-30Add some MP-raising equipment (intended for mages). Current SP Equipment:Jesusaves1-3/+43
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands
2018-12-29[skip ci] playtested OKJesusaves1-1/+1
2018-12-29PolishingJesusaves1-2/+2
2018-12-29Old Towel: Reduce cast time in 10%Jesusaves1-12/+15
2018-12-28Fix some weapon rangesJesusaves1-3/+3
2018-12-27Shields can now block attacks entirely (using perfect dodge mechanism).Jesusaves1-0/+11
Please note that "1" means 1% of PERFECT blocking or fleeing. That flee rate is perfect and unaffected by skills. Not capped. 100% means total immunity. Only works against melee attacks, iirc.
2018-12-27Disable flee when using bowsJesusaves1-0/+19
2018-12-26Update bow attack to follow roughly the standard sword attack.Jesusaves1-7/+7
Remember, bows are slower, so they inflict less damage, and they can't shoot at point-blank.
2018-12-26Change bow ID to something more logic.Jesusaves1-28/+28