Age | Commit message (Collapse) | Author | Files | Lines | |
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2019-01-06 | Assign remaining headgear a random level out of my head | Jesusaves | 1 | -7/+7 | |
2019-01-06 | Adjust some headgear level based on total_visu | Jesusaves | 1 | -10/+10 | |
2019-01-06 | Lower HP available to players. Need more HP? Use defense. | Jesusaves | 1 | -2/+2 | |
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful... | |||||
2019-01-06 | Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵ | Jesusaves | 1 | -1/+1 | |
standard. | |||||
2019-01-06 | Fill in dummy data, loosely based on total_visu, for playtesting reasons | Jesusaves | 1 | -9/+9 | |
2019-01-06 | Pants, I'm done w/ roadmap, read previous commit | Jesusaves | 1 | -10/+11 | |
2019-01-06 | Gloves, see previous commit | Jesusaves | 1 | -8/+19 | |
2019-01-06 | Adjust boots, read previous commit | Jesusaves | 1 | -11/+24 | |
2019-01-06 | Adjust chests, some of Saulc liking along my own. | Jesusaves | 1 | -11/+11 | |
2019-01-06 | Readjust several minor things | Jesusaves | 1 | -31/+37 | |
2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 1 | -5/+5 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2018-12-30 | Add some MP-raising equipment (intended for mages). Current SP Equipment: | Jesusaves | 1 | -3/+43 | |
Silk Robe, Sorcerer Robe, Ugly Christmas Sweater, Fur Boots, Armbands (Copper & Iron too), Silk Pants, Fancy Hat, all wands | |||||
2018-12-29 | [skip ci] playtested OK | Jesusaves | 1 | -1/+1 | |
2018-12-29 | Polishing | Jesusaves | 1 | -2/+2 | |
2018-12-29 | Old Towel: Reduce cast time in 10% | Jesusaves | 1 | -12/+15 | |
2018-12-28 | Fix some weapon ranges | Jesusaves | 1 | -3/+3 | |
2018-12-27 | Shields can now block attacks entirely (using perfect dodge mechanism). | Jesusaves | 1 | -0/+11 | |
Please note that "1" means 1% of PERFECT blocking or fleeing. That flee rate is perfect and unaffected by skills. Not capped. 100% means total immunity. Only works against melee attacks, iirc. | |||||
2018-12-27 | Disable flee when using bows | Jesusaves | 1 | -0/+19 | |
2018-12-26 | Update bow attack to follow roughly the standard sword attack. | Jesusaves | 1 | -7/+7 | |
Remember, bows are slower, so they inflict less damage, and they can't shoot at point-blank. | |||||
2018-12-26 | Change bow ID to something more logic. | Jesusaves | 1 | -28/+28 | |
2018-12-24 | Kick one price | Jesusaves | 1 | -3/+2 | |
2018-12-24 | Fix tabulations. Presenting Platinum 4 Leaf Amulet, the yet-to-be final ↵ | Jesusaves | 1 | -126/+146 | |
advancement of the useless Crozenite 4 leaf amulet and the useless 4 leaf clover. | |||||
2018-12-24 | Add 1% chance to get a Super Rare Item on Christmas Box. | Jesusaves | 1 | -2/+8 | |
The selection of super rares exclude most trash, and include Ice Gladius | |||||
2018-12-24 | [skip ci] notes | Jesusaves | 1 | -1/+1 | |
2018-12-23 | Gladius is a sword, and Baselard is a dagger | Jesusaves | 1 | -3/+3 | |
Src 1: https://en.wikipedia.org/wiki/Types_of_swords#European_swords Src 2: https://en.wikipedia.org/wiki/List_of_daggers#European_tradition | |||||
2018-12-23 | Remove possibly redundant piece of code on item_db | Jesusaves | 1 | -15/+0 | |
2018-12-23 | Create a new kind of Daggers: Katar. I'll use this class for super-rapid ↵ | Jesusaves | 1 | -1/+1 | |
weapons. These weapons are like katars in defense penalty. But they are faster. And weaker. They allow the use of shield. They are not actually katars. Sorry. (@demure) | |||||
2018-12-22 | With Santa's Hat, we took care of almost every winter item. | Jesusaves | 1 | -1/+26 | |
Still not sure how Santa's Hat quest will work, but I advise asking for a hundred of christmas sweeties >.> | |||||
2018-12-22 | Acknowledge Caramel Candy, a new (unhealthy) food drop during Winter. | Jesusaves | 1 | -1/+29 | |
2018-12-22 | Restat wands. Introduce Reinboo Wand. | Jesusaves | 1 | -7/+41 | |
2018-12-22 | Adjust arrow prices. If I notice that people are going full archer again, | Jesusaves | 1 | -12/+12 | |
under our magnificence @Saulc ideals, I'll make bows/arrows have a penalty. Well, not like they would dare to use heavy armor because movement speed penalty... | |||||
2018-12-22 | [skip ci] Pumpkandy bugfix (no effect) | Jesusaves | 1 | -1/+3 | |
2018-12-22 | Too late for this, but stat the candies and the pumpkin mob for Autumn. :< | Jesusaves | 1 | -0/+12 | |
2018-12-22 | [Knit Hat] new stats for Winter Quest | Jesusaves | 1 | -2/+10 | |
2018-12-21 | Fix Wolvern Pelt sell price upon request | Jesusaves | 1 | -2/+2 | |
2018-12-20 | Alright alright, you win, you win | Jesusaves | 1 | -1/+1 | |
2018-12-20 | Empty Box can be purchased, and buy/sell prices were mildly adjusted. | Jesusaves | 1 | -7/+7 | |
2018-12-20 | [skip ci] silly bugs %%e | Jesusaves | 1 | -3/+3 | |
2018-12-20 | Empty box core logic/mechanic. Still Unobtanium. | Jesusaves | 1 | -2/+16 | |
2018-12-20 | Currently, only withdraw conditions are implemented at HH | Jesusaves | 1 | -0/+10 | |
2018-12-19 | *Hide the Bronze Gladius under the rug* | Jesusaves | 1 | -0/+17 | |
2018-12-19 | Spec 1 hand swords for future usage. Average hits for same-level mobs: 20~25. | Jesusaves | 1 | -17/+16 | |
Monster HP progression was reduced due lack of weapons, and because that, they can't raise as much as one would like. But that's Saulc's problem u.u | |||||
2018-12-17 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2018-12-17 | Fix bugs, and special weapons for DragonStar and others | Jesusaves | 1 | -0/+47 | |
2018-12-16 | Cut several zeros in several places to please @demure and @Xtreem and make ↵ | Jesusaves | 1 | -9/+9 | |
balance more smooth. Jhedia was on previous commit. Ingot sell price adjusted accordingly. |