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path: root/db/re/item_db.conf
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2019-01-07I forgot about setzer >.< There is no real formula for it yet, eitherJesusaves1-2/+2
2019-01-07Lineup & adjust glovesJesusaves1-20/+25
2019-01-07Adjust feets to defense table (shoes/gloves defense is very small...)Jesusaves1-18/+21
2019-01-07Line up boots/shoes/feet armorJesusaves1-3/+3
2019-01-07Adjust pantsJesusaves1-49/+53
2019-01-07Base Level and Luck can now affect the mercenary you'll get.Jesusaves1-3/+3
2019-01-07Change all headgear to follow defense formula (with custom tweaks as needed)Jesusaves1-73/+74
2019-01-07Shields now use the defense formulaJesusaves1-14/+14
2019-01-07Readjust shield penalty to be smoother. They are 1/3 from level.Jesusaves1-31/+31
2019-01-07Remaster shield levelsJesusaves1-6/+6
2019-01-07Rakinorf is complete. Hehehe. Good luck!Jesusaves1-0/+19
2019-01-07Rakinorf Initial Version (Main Storyline 2-2)Jesusaves1-11/+12
2019-01-06Assign some headgear to HEAVY HEADGEAR groupJesusaves1-1/+16
2019-01-06Assign remaining headgear a random level out of my headJesusaves1-7/+7
2019-01-06Adjust some headgear level based on total_visuJesusaves1-10/+10
2019-01-06Lower HP available to players. Need more HP? Use defense.Jesusaves1-2/+2
2019-01-06Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to stand...Jesusaves1-1/+1
2019-01-06Fill in dummy data, loosely based on total_visu, for playtesting reasonsJesusaves1-9/+9
2019-01-06Pants, I'm done w/ roadmap, read previous commitJesusaves1-10/+11
2019-01-06Gloves, see previous commitJesusaves1-8/+19
2019-01-06Adjust boots, read previous commitJesusaves1-11/+24
2019-01-06Adjust chests, some of Saulc liking along my own.Jesusaves1-11/+11
2019-01-06Readjust several minor thingsJesusaves1-31/+37
2019-01-05In this experiment, assuming the previous one doesn't fail because item ID...Jesusaves1-0/+7
2019-01-05Introduce ammo boxes. Now arrows in the box have the following price formula:Jesusaves1-7/+119
2019-01-05Initial redesign for firearms, probably will be redone! Entirely redone!Jesusaves1-5/+5
2019-01-05Redesign for bows will follow the following formula:Jesusaves1-7/+7
2019-01-05Legacy items escape redesign. Wands will follow this:Jesusaves1-6/+22
2019-01-05Rebalance all weapons. Follows the formula and criteria:Jesusaves1-33/+56
2018-12-30Add some MP-raising equipment (intended for mages). Current SP Equipment:Jesusaves1-3/+43
2018-12-29[skip ci] playtested OKJesusaves1-1/+1
2018-12-29PolishingJesusaves1-2/+2
2018-12-29Old Towel: Reduce cast time in 10%Jesusaves1-12/+15
2018-12-28Fix some weapon rangesJesusaves1-3/+3
2018-12-27Shields can now block attacks entirely (using perfect dodge mechanism).Jesusaves1-0/+11
2018-12-27Disable flee when using bowsJesusaves1-0/+19
2018-12-26Update bow attack to follow roughly the standard sword attack.Jesusaves1-7/+7
2018-12-26Change bow ID to something more logic.Jesusaves1-28/+28
2018-12-24Kick one priceJesusaves1-3/+2
2018-12-24Fix tabulations. Presenting Platinum 4 Leaf Amulet, the yet-to-be final advan...Jesusaves1-126/+146
2018-12-24Add 1% chance to get a Super Rare Item on Christmas Box.Jesusaves1-2/+8
2018-12-24[skip ci] notesJesusaves1-1/+1
2018-12-23Gladius is a sword, and Baselard is a daggerJesusaves1-3/+3
2018-12-23Remove possibly redundant piece of code on item_dbJesusaves1-15/+0
2018-12-23Create a new kind of Daggers: Katar. I'll use this class for super-rapid weap...Jesusaves1-1/+1
2018-12-22With Santa's Hat, we took care of almost every winter item.Jesusaves1-1/+26
2018-12-22Acknowledge Caramel Candy, a new (unhealthy) food drop during Winter.Jesusaves1-1/+29
2018-12-22Restat wands. Introduce Reinboo Wand.Jesusaves1-7/+41
2018-12-22Adjust arrow prices. If I notice that people are going full archer again,Jesusaves1-12/+12
2018-12-22[skip ci] Pumpkandy bugfix (no effect)Jesusaves1-1/+3