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2020-05-12Due to a bug, critical rate could go up to 200%, but now I know the formulaJesusaves1-1/+1
works strangely. Cap this to 100%.
2020-04-27Fix typoJesusaves1-1/+1
2020-04-27Good AND Bad news. What is good and what is bad is up to you.Jesusaves1-1/+1
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen.
2020-04-23Ops, mistook var 17 with var 18 %%PJesusaves1-2/+2
2020-04-22Better for scalability but not so great for overall balanceJesusaves1-2/+2
*needs more ATK again*
2019-10-28Bugfixes. Now it needs balancingJesusaves1-1/+1
2019-09-17As GP bonus only goes up to 40%, double the bonusJesusaves1-1/+1
2019-08-29An evil commaJesusaves1-2/+2
2019-08-29IOTP_RICHNESS - n% chance to get 1~mobLv GP on killJesusaves1-0/+5
2019-08-29SplashRange bonus → SplashAddRange (it's fixed as +1 so)Jesusaves1-1/+1
2019-08-01RC_Mineral replaces RC_Fish (Race ID 5)Jesusaves1-7/+7
2019-08-01Deprecate RC_FishJesusaves1-0/+12
2019-05-28The whole second tier, and an extra optionJesusaves1-0/+5
2019-05-27Item Options - WIPJesusaves1-14/+14
2019-05-27Add extra item optionsJesusaves1-2/+67
2018-12-30Replacement on item optionsJesusaves1-7/+7
2018-01-13Initial commitSaulc1-0/+1036