summaryrefslogtreecommitdiff
path: root/db/item_options.conf
AgeCommit message (Collapse)AuthorFilesLines
2021-03-20Actually, as AOE equips became toast, correct the ATK penalty to original -20%Jesusaves1-1/+1
2020-12-28Fix broken constants, deassign the counterpart constant.Jesusaves1-32/+32
2020-10-12Fix a "typo"Jesusaves1-1/+1
2020-10-06Bump to splash damage general nerfJesusaves1-1/+1
2020-07-07Options which give % bonuses are now capped to 100%.Jesusaves1-19/+19
Values above 100% will be disregarded. I was careful to avoid a @Aeon bug which could make them all default to 100% %%e
2020-07-03AOE nerf is now 17%r12.2_20200703Jesusaves1-1/+1
2020-06-23Fix a bug where Lv 10 critical bonus would misbehaveJesusaves1-1/+1
2020-06-14Fix Cursed SkullJesusaves1-1/+1
2020-06-05Switch the critical options bonus IDs.Jesusaves1-4/+4
I believe this is more fair in long-term. Sorry Crazyfefe.
2020-05-24Prepare another nerf of critical rate.Jesusaves1-0/+5
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored.
2020-05-18Russian ReversalJesusaves1-1/+1
(Actually, I just mistakenly swapped out two bonuses with similar names D:) (so fix them: bCriticalRate instead of bCritical except when the later is intended) I also removed the restriction of adding critical bonuses to armors >_> PS. Nerfed Murderer Crown along the way
2020-05-12Due to a bug, critical rate could go up to 200%, but now I know the formulaJesusaves1-1/+1
works strangely. Cap this to 100%.
2020-04-27Fix typoJesusaves1-1/+1
2020-04-27Good AND Bad news. What is good and what is bad is up to you.Jesusaves1-1/+1
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen.
2020-04-23Ops, mistook var 17 with var 18 %%PJesusaves1-2/+2
2020-04-22Better for scalability but not so great for overall balanceJesusaves1-2/+2
*needs more ATK again*
2019-10-28Bugfixes. Now it needs balancingJesusaves1-1/+1
2019-09-17As GP bonus only goes up to 40%, double the bonusJesusaves1-1/+1
2019-08-29An evil commaJesusaves1-2/+2
2019-08-29IOTP_RICHNESS - n% chance to get 1~mobLv GP on killJesusaves1-0/+5
2019-08-29SplashRange bonus → SplashAddRange (it's fixed as +1 so)Jesusaves1-1/+1
2019-08-01RC_Mineral replaces RC_Fish (Race ID 5)Jesusaves1-7/+7
2019-08-01Deprecate RC_FishJesusaves1-0/+12
2019-05-28The whole second tier, and an extra optionJesusaves1-0/+5
2019-05-27Item Options - WIPJesusaves1-14/+14
2019-05-27Add extra item optionsJesusaves1-2/+67
2018-12-30Replacement on item optionsJesusaves1-7/+7
2018-01-13Initial commitSaulc1-0/+1036