Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2018-10-22 | Missing warp file | Jesusaves | 3 | -2/+19 | |
2018-10-22 | This is more less how the quest will go about. Add to 0000SAVE some related ↵ | Jesusaves | 5 | -0/+422 | |
scripts. | |||||
2018-10-22 | Fix script bug | Jesusaves | 2 | -3/+2 | |
2018-10-22 | Improve switches | Jesusaves | 1 | -0/+7 | |
2018-10-22 | Small effect to Angela | Jesusaves | 1 | -0/+9 | |
2018-10-22 | Angela is complete. Now only 021-4 CINDY quest logic, and the house, and ↵ | Jesusaves | 1 | -1/+52 | |
rewards, are missing. | |||||
2018-10-22 | 021-1 Caves - Complete, including logic and quest. | Jesusaves | 2 | -4/+27 | |
Missing: Random Yeti Spawn when a switch is pulled, 021-4 logic, Cindy, Angela. | |||||
2018-10-22 | 021-1 "Puzzle" . Actually, more like a race against time. | Jesusaves | 2 | -4/+68 | |
Maybe I add a real puzzle to 021-4... Maybe not. | |||||
2018-10-22 | Prepare Cindy Cave rules and logic | Jesusaves | 3 | -4/+117 | |
2018-10-22 | Passage to Frostia - Temporaly locked. | Jesusaves | 2 | -2/+15 | |
2018-10-22 | Switch NPCs | Jesusaves | 1 | -1/+3 | |
2018-10-18 | Fix some stuff | Jesusaves | 2 | -1/+3 | |
2018-10-18 | Missing logic for 021-3 (map 021-4 requires changes) | Jesusaves | 2 | -0/+22 | |
2018-10-18 | Bad symbol | Jesusaves | 1 | -1/+1 | |
2018-10-18 | Missing mapflag | Jesusaves | 1 | -0/+1 | |
2018-10-18 | Handle properly first stage of teleport block | Jesusaves | 1 | -2/+7 | |
2018-10-18 | The Yeti King will report to anyone who complete, how much longer until ↵ | Jesusaves | 1 | -0/+5 | |
Cindy kidnap. | |||||
2018-10-18 | These are the quests variables | Jesusaves | 1 | -1/+6 | |
2018-10-18 | Global Variable outline | Jesusaves | 1 | -0/+10 | |
2018-10-18 | Mapflags for Caves | Jesusaves | 8 | -0/+23 | |
2018-10-17 | Dress up Angela, and allow her to appear. | Jesusaves | 1 | -0/+15 | |
2018-10-17 | Angela desc | Jesusaves | 2 | -0/+26 | |
2018-10-17 | Mobs. | Jesusaves | 2 | -2/+2 | |
2018-10-17 | Regenerate maps | Jesusaves | 15 | -7/+52 | |
2018-10-17 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2018-10-17 | [skip ci] SQL is boring stuff | Jesusaves | 1 | -5/+5 | |
2018-10-17 | Fix broken command | Jesusaves | 1 | -5/+5 | |
2018-10-16 | Correct some map bugs | Jesusaves | 3 | -14/+14 | |
2018-10-16 | Regenerate translations | Jesusaves | 10 | -93/+1383 | |
2018-10-16 | Create a get_race() function. This way, if l() breaks stuff, I can remove it. | Jesusaves | 2 | -6/+11 | |
2018-10-16 | Attempt to allow translation for races | Jesusaves | 2 | -6/+14 | |
2018-10-16 | Yeti Lookout at 021-1 | Jesusaves | 5 | -0/+120 | |
2018-10-16 | Regenerate maps | Jesusaves | 2 | -0/+14 | |
2018-10-16 | This should fix SQL bug | Jesusaves | 3 | -3/+3 | |
2018-10-16 | Warn players they must confirm the change on web bot. The previous value was | Jesusaves | 1 | -0/+2 | |
lost, but you were required to use pincode to do the change, so all green... A message to the user on Discord could be nice, but not sure if it can be done | |||||
2018-10-16 | Update Discord table fields to be discord-bot compliant | Jesusaves | 4 | -6/+11 | |
2018-10-16 | Safety | Jesusaves | 1 | -0/+1 | |
2018-10-16 | Put some lawn on my cables. :> | Jesusaves | 5 | -0/+83 | |
2018-10-16 | Regenerate maps | Jesusaves | 2 | -1/+28 | |
2018-10-16 | Update emote constants | Jesusaves | 1 | -1/+6 | |
2018-10-16 | Rebuild maps | Jesusaves | 3 | -0/+5 | |
2018-10-12 | Final tweaks to Lightbringer, ready to test, GG | Jesusaves | 1 | -3/+5 | |
2018-10-12 | Lightbringer core code. It should take about 16 seconds before you drop dead ↵ | Jesusaves | 1 | -0/+40 | |
from over-wielding this holy sword. Lightbringer is the supreme weapon from TMW-BR. The BR high-tier weapons were: Scimitar/Falchion < Death Scythe < Holy/Evil Swords < Kurogane/Immortal <<< Excalibur | |||||
2018-10-08 | Replace white spaces with tabulations ¬.¬ | Jesusaves | 1 | -145/+145 | |
2018-10-08 | Replace Job Experience table. Smoother transition, but higher maximum values. | Jesusaves | 1 | -21/+22 | |
Maximum level kept at... whatever that was before. My custom generator provided a nice (and totally random) smoothness on increase at start, but it causes ugly things after a certain point where I don't care anymore %%n | |||||
2018-10-08 | If I don't raise experience cap, DragonStar would have my head %%n | Jesusaves | 1 | -3/+4 | |
Well, that sounds like an event %%G PS. Not raising Job Level cap: JEXP Table under maintenance. | |||||
2018-10-07 | Rebuild maps to create lookout stations, and add 021-1 to mapreg. | Jesusaves | 10 | -7/+23 | |
2018-10-06 | ...Don't forget the file, please >.> | Jesusaves | 1 | -0/+101 | |
2018-10-06 | Move Daily Login Bonus to its own file | Jesusaves | 2 | -92/+2 | |
2018-10-06 | Yeah, better to leave this crap at main functions file. | Jesusaves | 2 | -13/+21 | |