Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
But soon enough, every single town ingame will have this tax.
The default sale tax is 0.05% - Meaning 1 GP each 2000 GP. Completly avoidable.
Max sale tax is set as 0.5% which would be 1 GP each 200 GP of sale.
|
|
|
|
|
|
Do I need to break in two lines so they don't mistake Divine Apple as well?
|
|
|
|
|
|
|
|
human option without much issue
|
|
As this goes higher, the fruits will become really needed :>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
There's no difficulty progression. Internal Warp System still missing.
|
|
|
|
|
|
|
|
Shrine
(missing file)
|
|
Shrine
|
|
Four levels, the fourth level is a killer so try to run!
|
|
|
|
Monsters still missing.
|
|
|
|
|
|
|
|
|
|
Frostia.
This means all six towns are now working. Tulimshar application tax is 60 GP!
|
|
|
|
|
|
|
|
|
|
|
|
This is wrong, two hard swords should also be penalized
|
|
This will keep smoothness, summing up with the level difference adjustment.
Impact at level 20 won't be so harsh, but it'll be a bumpy bonus reduction.
Other levels (2, 4, 6, 8 and 9) won't have this adjustment: Noobs need EXP.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|