Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-08-02 | Lilanna now sell Broken Warp Crystals for 50kGP | Jesusaves | 1 | -0/+12 | |
2019-08-02 | Rewrite Lilanna dialog for flexibility | Jesusaves | 1 | -8/+8 | |
2019-08-01 | Remove a buggy constant | Jesusaves | 1 | -1/+1 | |
2019-08-01 | EXPERIMENTAL - Equipping Blacksmith Axe will now cause ITMCHAIN_ORE to trigger. | Jesusaves | 1 | -0/+1 | |
This means any Mineral monster (Bifs of all kinds) will get extra ore drop chance. | |||||
2019-08-01 | Bifs are now Race 5 | Jesusaves | 1 | -22/+22 | |
2019-08-01 | RC_Mineral replaces RC_Fish (Race ID 5) | Jesusaves | 1 | -7/+7 | |
2019-08-01 | Deprecate RC_Fish | Jesusaves | 2 | -1/+14 | |
2019-08-01 | Register Ore Item Chain. This should make ore-gaining skills operational. | Jesusaves | 1 | -0/+14 | |
Chain ID: ITMCHAIN_ORE | |||||
2019-08-01 | Bracco may now disassemble bows, but only wood is returned. Price is inverse. | Jesusaves | 1 | -1/+20 | |
Can return up to 100% of wood as an special exception. | |||||
2019-08-01 | *sigh* I'm not going to add real, worth-while values at Bracco | Jesusaves | 2 | -4/+4 | |
2019-08-01 | Double Arcmage Boxset drop rate | Jesusaves | 1 | -5/+5 | |
2019-08-01 | Merge Monster King HP from Throne Room into Database. | Jesusaves | 2 | -3/+3 | |
2019-07-31 | New GM command: @checkidle <player_name> | Jesusaves | 1 | -1/+29 | |
Like @ipcheck, it returns the idle time of a player. This is useful for GMs. Even if they cannot hugo at someone, they can still botcheck them (@checkidle, /msg and @botcheck) | |||||
2019-07-31 | Block all GMs and ADMINs from warping to MMO-Protected zones. | Jesusaves | 3 | -10/+17 | |
Note that @w command is UNAFFECTED by that. (@goto and @hugo might be affected) (Please report bugs) Also: Whitelist Explosive Arrow, may still be broken though | |||||
2019-07-31 | Remove bad function from MK Throne Room | Jesusaves | 1 | -6/+6 | |
2019-07-31 | Fix bug | Jesusaves | 1 | -1/+2 | |
2019-07-30 | Change Professor Cycle to run each 3 seconds (min. idle time from 3 to 2 sec.) | Jesusaves | 1 | -3/+3 | |
2019-07-30 | Apply beta.patch2 | Jesusaves | 2 | -2/+40 | |
2019-07-30 | Stop handling beta patch with beta.patch and merge it upstream. | Jesusaves | 1 | -1/+3 | |
Original value was "20", but looks like "stable" server will have something closer to "100" instead >_> | |||||
2019-07-30 | Shouldn't cause severe errors but anyway. (Well, maybe Bye fails) | Jesusaves | 1 | -3/+3 | |
2019-07-30 | *hides* | Jesusaves | 2 | -1/+14 | |
2019-07-30 | Add an option on Banker to open Mail | Jesusaves | 2 | -5/+25 | |
2019-07-29 | $@MK_CHALLENGE control variable and NPC_AIRSHIP | Jesusaves | 2 | -1/+5 | |
2019-07-29 | Fix areasc2 bug | Jesusaves | 1 | -1/+1 | |
2019-07-29 | Remove the spawn delay change, it won't work because day/night cycle ↵ | Jesusaves | 1 | -1/+0 | |
overrides it | |||||
2019-07-29 | If the big boss is dead - drop mob population to ¼, disable precise chase, | Jesusaves | 1 | -0/+9 | |
make they spawn 5x slower, and disable all aggressive monsters. | |||||
2019-07-29 | It's pretty basic, but this should be an OK-fight for the server "final" event. | Jesusaves | 1 | -0/+33 | |
2019-07-29 | Monster King main basic functions | Jesusaves | 1 | -1/+53 | |
2019-07-29 | Monster King Challenge - minimal logic | Jesusaves | 1 | -0/+47 | |
2019-07-29 | New logic for siege difficulty calculator - it now use flags. | Jesusaves | 1 | -9/+20 | |
Previous implementation was bad. | |||||
2019-07-29 | areasc() - never target caster. | Jesusaves | 1 | -1/+23 | |
areasc2() [NEW] - For NPC usage | |||||
2019-07-28 | System-based EXP UP events are now compatible with GM calls. | Jesusaves | 4 | -22/+26 | |
GM calls still override system-based experience changes. New syntax for how system-based EXP UP events are to be used. Cap is x2. | |||||
2019-07-27 | Fix a really minor typo | Jesusaves | 2 | -2/+2 | |
2019-07-27 | Pre-level 15 bonus will now raise drop rates, too, because new players need ↵ | Jesusaves | 3 | -7/+13 | |
them. Fix the code which expires both bonuses on level up because it became deprecated. | |||||
2019-07-27 | Change Elmo and Nard EXP boost ID to one which doesn't expires on death. | Jesusaves | 2 | -4/+4 | |
2019-07-27 | Add a proper tutorial page on Nylo about beer | Jesusaves | 1 | -0/+8 | |
2019-07-27 | Each user nearby will raise EXP boost in 1.5% instead of default 1%. | Jesusaves | 1 | -1/+2 | |
2019-07-27 | Increase Mouboo Steak drop rates (2% → 3%) | Jesusaves | 1 | -2/+2 | |
2019-07-27 | Give an EXP reward by completing Mercury's quest. | Jesusaves | 2 | -4/+10 | |
2019-07-27 | Fire Wall is now a nature wall | Jesusaves | 1 | -2/+2 | |
2019-07-27 | More rewrites to Ben so it sounds cooler. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | Improve Ben's dialog. | Jesusaves | 1 | -2/+3 | |
2019-07-27 | Warp items will now cancel ship travel. They're allowed again onboard. | Jesusaves | 4 | -12/+7 | |
2019-07-27 | Ship Mapzone - disable warping skills and items (ship logic will override ↵ | Jesusaves | 1 | -3/+19 | |
their effects) | |||||
2019-07-27 | Raise chance of filling an Iced Bottle on Nivalis Well from 0.11% to 0.33%. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | Lower minimum vitality needed to use the Nivalis Well Shortcut from 55 to 50. | Jesusaves | 1 | -1/+1 | |
Reports remain saying you need 55+ vit, because, uh... 1% vit should insta-kill you anyway, because monster population. | |||||
2019-07-27 | Nivalis Well - When successfully throwing stuff inside, if quest is complete, | Jesusaves | 1 | -0/+7 | |
it'll report if you will die by jumping or not. | |||||
2019-07-27 | Change MobPt bonus from 10% to 20%, and slimes won't have this bonus anymore. | Jesusaves | 1 | -3/+6 | |
Meaning a lv 30 slime (default) will go from 33 to 30 mob points. While a normal lv 30 enemy will go from 33 to 36 mob points. | |||||
2019-07-27 | Change rudolph level from 30 to 27. It's too noob monster. | Jesusaves | 1 | -1/+1 | |
2019-07-27 | If you re-learn an already know recipe, you'll get from 900 to 32000 mob points. | Jesusaves | 1 | -0/+6 | |
of course, given blue print settings, it should not get above 24k... |