Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2019-01-07 | Lack of attention | Jesusaves | 2 | -1/+9 | |
2019-01-07 | Fix pipeline bug | Jesusaves | 1 | -1/+1 | |
2019-01-07 | Hungry Quirin Arena rewards are: 50% Mercenary Boxset 25% Silver Gift 25% ↵ | Jesusaves | 1 | -1/+1 | |
Golden Gift. | |||||
2019-01-07 | Now, everyone can start Hungry Quirin Arena PVP Event. | Jesusaves | 2 | -15/+82 | |
But it can only be done hourly. | |||||
2019-01-07 | Rakinorf Initial Version (Main Storyline 2-2) | Jesusaves | 9 | -28/+204 | |
2019-01-06 | Assign some headgear to HEAVY HEADGEAR group | Jesusaves | 1 | -1/+16 | |
2019-01-06 | Assign remaining headgear a random level out of my head | Jesusaves | 1 | -7/+7 | |
2019-01-06 | Adjust some headgear level based on total_visu | Jesusaves | 2 | -11/+11 | |
2019-01-06 | Tell users what the Wiki have | Jesusaves | 1 | -1/+5 | |
2019-01-06 | Lower HP available to players. Need more HP? Use defense. | Jesusaves | 2 | -18/+18 | |
Criticals are more threatening now, uh? Cute Maggot suddenly got so useful... | |||||
2019-01-06 | Lower Judgement rent price (500 -> 300 GP), raise Dark Pulsar attack to ↵ | Jesusaves | 2 | -4/+4 | |
standard. | |||||
2019-01-06 | Start fixing bugs | Jesusaves | 2 | -9/+8 | |
2019-01-06 | Follow some from playtesters advise on mob rebalance | Jesusaves | 1 | -33/+33 | |
2019-01-06 | Woody Quest (initial version) | Saulc | 9 | -0/+338 | |
2019-01-06 | Fill in dummy data, loosely based on total_visu, for playtesting reasons | Jesusaves | 2 | -10/+12 | |
2019-01-06 | Pants, I'm done w/ roadmap, read previous commit | Jesusaves | 1 | -10/+11 | |
2019-01-06 | Gloves, see previous commit | Jesusaves | 1 | -8/+19 | |
2019-01-06 | Adjust boots, read previous commit | Jesusaves | 1 | -11/+24 | |
2019-01-06 | Adjust chests, some of Saulc liking along my own. | Jesusaves | 8 | -19/+19 | |
2019-01-06 | Readjust several minor things | Jesusaves | 3 | -33/+40 | |
2019-01-05 | Prepare the next main storyline stage. Still incomplete. | Jesusaves | 5 | -3/+105 | |
2019-01-05 | Minor bugfixes | Jesusaves | 3 | -6/+7 | |
2019-01-05 | In the past, I created a helper to increase/reduce a battle flag. | Jesusaves | 1 | -6/+1 | |
This helper isn't used anymore, so delete it | |||||
2019-01-05 | Finally, you can buy arrow boxes at Halinarzo. Not so good as Hurnscald, though. | Jesusaves | 1 | -0/+4 | |
Makes sense, Hurnscald have waaaay more wood, anyway. Good shooting! | |||||
2019-01-05 | Alan now sells arrows ammo boxes too - and he'll even pack thos cursed and ↵ | Jesusaves | 1 | -0/+18 | |
poison arrows for you! Powerful, uhm? However, you must reach the milestones at Arkim! | |||||
2019-01-05 | You can now buy arrows packs at Tulimshar! Wow, very convenient! | Jesusaves | 2 | -1/+7 | |
Tulim arrow selection is standard Arrow, with some Training Arrow over there! | |||||
2019-01-05 | I don't know why anyone would use Hero Coins to buy arrows, but there you go. | Jesusaves | 5 | -0/+10 | |
Packs come with 10% discount at HH (so 10 arrows for free). TolchiAmmoPack is sold at Candor (limited supply). Tolchi can make a better price if you complete the three requests, but by then you don't use that anymore. | |||||
2019-01-05 | Arrow boxes arrives at Aeros Shop Master! No way to run out of arrows on an ↵ | Jesusaves | 1 | -1/+3 | |
event! Buy overpriced arrows TODAY! *hides* | |||||
2019-01-05 | In this experiment, assuming the previous one doesn't fail because item ID... | Jesusaves | 1 | -0/+7 | |
...Arrows will feature a minimum level to equip. A Bone Arrow is enough on itself to kill a lv 1 player in one shoot without the bow. Don't want to have level 10 players running amok with that dangerous stuff. | |||||
2019-01-05 | Introduce ammo boxes. Now arrows in the box have the following price formula: | Jesusaves | 1 | -7/+119 | |
300+200×0,05×(dmg-10) Each box comes with roughly 200 arrows - but it can have more or less. Per RNG. They are currently not sold anywhere. | |||||
2019-01-05 | Initial redesign for firearms, probably will be redone! Entirely redone! | Jesusaves | 2 | -8/+8 | |
Rifles: 2 hand sword damage Revolvers: 4/5 from 1 hand sword damage Shotgun: 3/5 from 1 hand sword damage Gatling Gun: No damage applied | |||||
2019-01-05 | Redesign for bows will follow the following formula: | Jesusaves | 1 | -7/+7 | |
lv×(8+(lv÷100)) in other words: multiplier is 8 + (level/100) So for a level 60 bow, multiplier will be 8.6 | |||||
2019-01-05 | Legacy items escape redesign. Wands will follow this: | Jesusaves | 1 | -6/+22 | |
Magic Attack = Lv * 7+(random multiplier from 0 to 1) Each 2 levels, they add 1 to maximum SP pool. There are no other bonus atm, but we have about 30 available to use. | |||||
2019-01-05 | Rebalance all weapons. Follows the formula and criteria: | Jesusaves | 1 | -33/+56 | |
1 hand weapon: Level * 8 2 hand weapon: Level * 10 Crafting items: Critical Damage +30% 2 hand weapon: Dex/Agi -(Lvl/10), Def -(Lvl*0.8), Crit +(Lvl/5) HH/Rare/Craft/Lucky bonus: Multiplier +1 (except Kanabo & Centaur Spear) Please keep in mind that a critical hit disregards flee rate (but not blocking). Critical hits also disregards defense. This means that, while 2 hand users suffer from less dex, their additional critical rate makes up for that. With the added bonus that critical ignores mob evasion! TL;DR - Two hand swords can hit Tortugas. Critical here is different. Note: Perfect Blocking (from shields) is absolute. 2h swords have no power against. | |||||
2019-01-05 | Language Update | Jesusaves | 16 | -1203/+6798 | |
2019-01-04 | Ok, enough testing for now, players will have enough lead to don't feel lost at | Jesusaves | 1 | -1/+1 | |
Tulimshar, and enough reason to leave city walls and visit the mines. Reason being, Giant Maggots are now just too much powerful for those Apane clones %%e | |||||
2019-01-04 | Remove Karma-as-Fame System. | Jesusaves | 2 | -17/+9 | |
Update the 2018 statue with all karma mentions from 2018 to that end. | |||||
2019-01-04 | Reduce amount of Bifs to kill on Rosen from 10 to 5. | Jesusaves | 1 | -3/+3 | |
Player will already spend at minimum a solid two hours at Candor, anyway | |||||
2019-01-04 | Fix typos and unintended behavior at 002-2 | Jesusaves | 1 | -2/+2 | |
2019-01-04 | Some clearly buggy code on Peter and RattoControl | Jesusaves | 2 | -6/+7 | |
2019-01-04 | Lower a bit Maggot agility, so you can hit it a bit more often | Jesusaves | 1 | -2/+2 | |
2019-01-04 | After killing Candor Scorpion, Trainer will give you a small knife. | Jesusaves | 1 | -0/+2 | |
It gives 35 damage (instead of 25 from the Rusty Knife). It is a necessity. | |||||
2019-01-04 | Fix more design flaws at Peter involving Instance System | Jesusaves | 1 | -3/+3 | |
2019-01-04 | [skip ci] bad operand | Jesusaves | 1 | -1/+1 | |
2019-01-04 | Fix edge cases on Peter which could cause server to crash | Jesusaves | 1 | -2/+3 | |
2019-01-04 | Consistency when killing House Maggots. Use a true killmonster() function on ↵ | Jesusaves | 2 | -4/+4 | |
005-3 This means buggy house maggots won't be killed by bug bomb. | |||||
2019-01-04 | Vitality only raises your HP, and defense gain is neglectible. | Jesusaves | 1 | -1/+1 | |
Trainer, by all means DO NOT suggest the otherwise is possible here!! | |||||
2019-01-04 | Bad function at Tolchi | Jesusaves | 2 | -7/+7 | |
2019-01-04 | Move Status from ManaPlus to TMW2 Section on Trainer | Jesusaves | 1 | -2/+2 | |
2019-01-04 | Remove some quotes from Trainer because readability | Jesusaves | 1 | -63/+63 | |