Age | Commit message (Collapse) | Author | Files | Lines |
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See clientversion.txt to understand the real impact of these changes.
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rewarded.
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Master Dungeon.
Once we estabilish the victory conditions, we can worry with rewards.
(probably involves turning on a lot of switches and opening invisible walls)
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Already ran this manually anyway
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Zegas/Peter/Vincent rewards adjusted accordingly.
Without need, but Maya and Tolchi pays more, and Beer price was reduced.
Candor actually got _easier_, and you can't prove me wrong >.>
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current location and destination
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balance
more smooth. Jhedia was on previous commit. Ingot sell price adjusted accordingly.
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Today, this game gives you 100GP/minute tops. It is not possible to exceed this mark.
Therefore, an ingot should have a compatible price (the difficulty should be ores, not GP)
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So, Tycoon rewards a [Sharp Knife] before Cave Snake killing, and Sailors updated to [Dagger].
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