Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-06-07 | Beta2 Patch Level 7 | Jesusaves | 1 | -1/+10 | |
2020-06-07 | AdjustSpellpower() and AdjustAttackpower() | Jesusaves | 2 | -5/+23 | |
Complementary functions for harm() | |||||
2020-06-07 | Update to now deprecated elements, and to harm new flag. | Jesusaves | 4 | -57/+26 | |
2020-06-06 | Deprecation. | Jesusaves | 2 | -19/+19 | |
Nature Elemental --> Holy Elemental Undead Elemental --> Shadow Elemental | |||||
2020-06-06 | Add Magic Academy map anchor (for @w) | Jesusaves | 1 | -0/+1 | |
2020-06-06 | Indoors for some more Magic Academy Maps | Jesusaves | 10 | -36/+58 | |
2020-06-05 | Switch the critical options bonus IDs. | Jesusaves | 1 | -4/+4 | |
I believe this is more fair in long-term. Sorry Crazyfefe. | |||||
2020-06-05 | Bump for beta.patch2 -> CRIT FIX. | Jesusaves | 2 | -17/+121 | |
If pipelines passes, this means it works. | |||||
2020-06-05 | This is a sketch of update script. | Jesusaves | 2 | -0/+27 | |
In case it is ever needed | |||||
2020-06-05 | They reported Nicholas was not tweaking Blacksmith Axe. | Jesusaves | 1 | -1/+1 | |
This is just to be double sure. | |||||
2020-06-03 | Move 017-3/model | Jesusaves | 1 | -0/+0 | |
2020-06-03 | C highlights EVERYwhere | Jesusaves | 1 | -0/+7 | |
2020-06-02 | Give this variable a meaningful name | Jesusaves | 1 | -11/+11 | |
2020-06-02 | Prevent a few false-positives on status reset | Jesusaves | 3 | -6/+12 | |
2020-05-31 | Mob ID 1400 - Fortress Gate | Jesusaves | 2 | -1/+24 | |
A stalwart with 200k HP Passive Guardian. It'll protect the Fortress Island. Destroying it is CRITICAL to conquer the town! (Death event will remove collision - aka. open the gate) (As we're using a workaround, though...) | |||||
2020-05-31 | [skip ci] Some TODO notes | Jesusaves | 1 | -1/+2 | |
This will be troublesome... | |||||
2020-05-31 | [WebIDE] [Fortress Town] Magic Statue. | Jesusaves | 1 | -1/+47 | |
Sketch the function which the Magic Statues will use. Make a TODO list. Note: The statues aren't around yet! | |||||
2020-05-31 | Structuring the Kingdom Wars | Jesusaves | 1 | -6/+58 | |
2020-05-31 | I need highlights | Jesusaves | 2 | -1/+3 | |
I don't care for TXT | |||||
2020-05-31 | Update npc/025-1/ctrl.txt | Jesusaves | 1 | -0/+10 | |
2020-05-31 | [WebIDE] Untested - Sketch gates on Fortress Town | Jesusaves | 1 | -0/+23 | |
2020-05-29 | Well, okay >.> | Jesusaves | 1 | -0/+2 | |
Lv 50+ and Lv 100+ mob difference will give extra XP gains. | |||||
2020-05-29 | Status Reset Potion - return fruits | Jesusaves | 2 | -3/+10 | |
2020-05-29 | Prevent a bug where players could go back to Kamelot | Jesusaves | 1 | -0/+8 | |
2020-05-29 | Aegis Shield: Increase HP bonus from x5 to x7 | Jesusaves | 1 | -1/+1 | |
(at job lv 80 which is me: +400 -> +560 HP) | |||||
2020-05-28 | More optional debug | Jesusaves | 3 | -5/+12 | |
2020-05-28 | [skip ci] ops. | Jesusaves | 1 | -1/+1 | |
2020-05-28 | ...And, I think I've found Micksha's bug. '-' | Jesusaves | 1 | -1/+23 | |
2020-05-28 | MapToLoc failure: Be verbose when needed | Jesusaves | 1 | -1/+7 | |
2020-05-28 | Prevent a rare condition where you would be saved at nulity | Jesusaves | 1 | -1/+1 | |
2020-05-28 | Better fix. | Jesusaves | 1 | -9/+9 | |
2020-05-28 | Inhibit a possible bug with the Soul Menhir saving !!!!!!!! | Jesusaves | 1 | -0/+2 | |
2020-05-28 | Minor tidying up at SoulMenhir function | Jesusaves | 1 | -21/+6 | |
2020-05-28 | Nivalis Soul Menhir now sets the teleport point (for warp crystal) | Jesusaves | 1 | -0/+2 | |
2020-05-27 | Ops, it should be -5% relative drop chance, not -10% >__> | Jesusaves | 1 | -6/+6 | |
This is experimental, if RNG starts again becoming a hell I'll comment this. Do note that unless you are farming things without any challenge, this will not harm you in any way. | |||||
2020-05-27 | Chaos Control - Nerf a tiny bit drop rate at absurd power level difference. | Jesusaves | 1 | -0/+10 | |
This nerf only applies if you are over FIFTY levels than your opponent. It is discrete and can be easily counteracted with luck. | |||||
2020-05-27 | [Speed Card] bonuses: +1 -> +2 | Jesusaves | 1 | -2/+2 | |
2020-05-27 | Bump Malindou to clean up Tolchi mess again. | Jesusaves | 1 | -3/+6 | |
2020-05-27 | deletearray() is broken, I officially don't know what to do. | Jesusaves | 1 | -0/+2 | |
Therefore, Tolchi second and third bonus slots were removed entirely. | |||||
2020-05-27 | [Blacksmith Axe] will now affect crafting like this: | Jesusaves | 1 | -1/+13 | |
+4% success chance when tweaking/crafting +0.75% chance of additional bonuses -0.75% chance of penalties | |||||
2020-05-26 | [skip ci] Tolchi: Lower Crit DMG frequency, increase HP bonuses frequency | Jesusaves | 1 | -3/+3 | |
2020-05-26 | [skip ci] typo | Jesusaves | 1 | -1/+1 | |
2020-05-26 | Tweaking: Try to improve a bit memory and CPU usage | Jesusaves | 1 | -8/+11 | |
2020-05-26 | Tolchi: No longer tweak items with options | Jesusaves | 1 | -1/+7 | |
2020-05-26 | Exclude Creased Shirt and Creased Short from Tolchi. | Jesusaves | 1 | -1/+2 | |
I mean, they are easy to get by skipping Tutorial. | |||||
2020-05-26 | %%p | Jesusaves | 1 | -0/+2 | |
2020-05-25 | Fix a critical bug on Kamelot | Jesusaves | 1 | -5/+5 | |
2020-05-24 | Export Investments: Tweaked sightly | Jesusaves | 1 | -2/+2 | |
Investing in Taxes: 10% more effective | |||||
2020-05-24 | Prepare another nerf of critical rate. | Jesusaves | 2 | -2/+11 | |
This one is made ineffective, because this nerf == current settings. It will be made effective, only when VAR_CRITICALSUCCESSVALUE is restored. | |||||
2020-05-24 | Kamelot: Do not repeat tutorial needlessy | Jesusaves | 1 | -1/+1 | |