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2019-01-14[skip ci] bad syntaxJesusaves1-1/+1
2019-01-14[skip ci] Debug checkJesusaves1-0/+5
2019-01-14Mana Stone: Check for SP *before* reducing it, dummyJesusaves1-2/+2
2019-01-14[skip ci] debug printJesusaves1-0/+6
2019-01-14Really Implement death penalty override handler, @deathpenalty_overrideJesusaves2-11/+25
Accepted input: (0: full penalty) (1: No penalty) (2: Half penalty)
2019-01-14Experiment, this time with a timerJesusaves1-2/+6
2019-01-13Baselevel will also boost fishing exp gain (but luck will not)Jesusaves1-1/+1
2019-01-13Luck can now increase up to 5% and BaseLevel up to 10% the chances to get aJesusaves1-5/+8
rare fish. My char is level 40 and have 20 luck. So he gets 5% rare boost. In other rand, bait rare boost was sightly diminshed. Maximum boost atm (level 150 luck 100) is now 30% (instead of 12%)
2019-01-13GHQ: First step only gives 50% of GP per step (because it is easier, duh)Jesusaves1-1/+1
2019-01-13[skip ci] I don't care for this info on logout >.>Jesusaves1-1/+1
2019-01-13Add a new test to Quirino Hub (which handles all death/logout events)Jesusaves1-0/+8
2019-01-13Lower cotton cloth buy priceJesusaves1-1/+1
2019-01-13Sell CottonCloth at TulimsharJesusaves2-0/+3
2019-01-13Nominal CottonCloth buy price is the same as Morgan, change morgan to auto-priceJesusaves1-2/+2
2019-01-13Reduce lava slime population - red slime population unchanged (reason: no ↵Jesusaves1-1/+1
complaints)
2019-01-13Make Maps - seriously, the bug was because just that?Jesusaves4-1/+1
2019-01-12[skip ci] Remove some from spurious code just in caseJesusaves1-26/+1
2019-01-12It's better to auto-equip this crap just this once, I hope it still worksJesusaves1-0/+2
2019-01-12Move chest from 002-1 to 000-0-0, I'm only breaking intro stuff atmJesusaves2-2/+6
2019-01-12Fix a bug on TMW-2 DayJesusaves1-1/+1
2019-01-12Update sailors with a warningJesusaves1-0/+1
2019-01-12Fix broken pipeline :lazy:Jesusaves1-69/+72
2019-01-12As I *always* follow priority orders (sarcasm),Jesusaves2-0/+79
Implement rewards on milestones on GHQ. Intro still broken. Grand Hunter Quest is in need of a major rewrite, I want Pet Detective to take over.
2019-01-11Update the Monster King Random Warping CodeJesusaves2-40/+21
2019-01-11Update map warp positions to reflect 000-0-0 updateJesusaves4-42/+39
2019-01-11Rewrite ship initial dialog (zero dialog)Jesusaves1-15/+32
2019-01-11Bad scriptJesusaves1-1/+3
2019-01-11Fix some other absurds involving equip weight/sellprice on item db now,Jesusaves1-12/+12
so they don't cause me problems later (headgear need weight/price as added)
2019-01-11Stat somewhat the weapons sell pricesJesusaves1-12/+12
2019-01-11Rewrite two hand swords weightJesusaves1-8/+8
2019-01-11Rewrite one hand swords weightJesusaves1-12/+12
2019-01-11Make RoundLeatherShield more accessible, we have more shields nowJesusaves1-2/+2
2019-01-11Move ShortSword from level 44 to 50Jesusaves1-2/+2
2019-01-11Other bugs at LuaJesusaves1-1/+1
2019-01-10Improve Nard dialogJesusaves1-1/+13
2019-01-10Fix typosJesusaves1-2/+2
2019-01-10Bad label nameJesusaves1-1/+1
2019-01-10Raise logs for woodensword: 24 -> 25Jesusaves1-4/+4
2019-01-10Element-element now have resistance (except for ghost and undead elements)Jesusaves1-32/+32
Resistance by defense level: D1: 5% D2: 10% D3: 20% D4: 30%
2019-01-10Nicholas only works with one hand weaponsJesusaves1-1/+1
2019-01-10Replace DustGatling Gatling's with a shotgunJesusaves2-4/+15
2019-01-10Attempt to replace NPC_SPLASHATTACK with more custom versionJesusaves1-2/+13
2019-01-10Rewrite the if loop on PVP RewardJesusaves1-7/+9
2019-01-10Experience gain for PVP on: 001-8, 001-10 and 003-13Jesusaves1-12/+18
2019-01-10There'll be no Teleport Gate at Tulimshar and Hurnscald. Talking to theJesusaves3-0/+13
Soul Menhir to bind you now will add these places to TP_ system. Meaning you can use an Everburn Powder at Frostia or Hali to rapidly return :b
2019-01-10Ops, what is that? Hasan rewards can only be claimed until 31/Dec?Jesusaves1-1/+2
2019-01-09Fixesr08_190109Jesusaves2-12/+13
2019-01-09Full Scoreboards Christmas 2018Jesusaves1-5/+12
2019-01-09[skip ci] r8.0Jesusaves1-2/+2
2019-01-09Remaster mob dbJesusaves1-46/+45
Starting on mob level 40 onwards, mobs get 0.5% more HP per level With (random!) exceptions. This means a level 100 mob is 30% stronger now. This should perhaps fix difficulty curve, even if it now rises too much