Age | Commit message (Collapse) | Author | Files | Lines |
|
Monster HP progression was reduced due lack of weapons, and because that,
they can't raise as much as one would like. But that's Saulc's problem u.u
|
|
|
|
You know what this means? Moar randomness! %%e
|
|
|
|
|
|
|
|
|
|
So in pratice, you'll still be paying over 6000 GP...
|
|
|
|
Other than Helena's daily quest, all the 53 remaining quest are ok.
|
|
Note that a full-price travel to Candor will be 100 GP more costly.
|
|
already reviewed.
|
|
See clientversion.txt to understand the real impact of these changes.
|
|
|
|
|
|
rewarded.
|
|
|
|
|
|
|
|
Master Dungeon.
Once we estabilish the victory conditions, we can worry with rewards.
(probably involves turning on a lot of switches and opening invisible walls)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Already ran this manually anyway
|
|
|
|
|
|
|
|
|
|
|
|
Zegas/Peter/Vincent rewards adjusted accordingly.
Without need, but Maya and Tolchi pays more, and Beer price was reduced.
Candor actually got _easier_, and you can't prove me wrong >.>
|
|
|
|
current location and destination
|
|
|
|
balance
more smooth. Jhedia was on previous commit. Ingot sell price adjusted accordingly.
|
|
Today, this game gives you 100GP/minute tops. It is not possible to exceed this mark.
Therefore, an ingot should have a compatible price (the difficulty should be ores, not GP)
|