Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2020-04-28 | Allow the Cursed Soldier and Archer to drop Guild Coins | Jesusaves | 1 | -4/+6 | |
2020-04-28 | Allow some warm up exercises by Arthur | Jesusaves | 1 | -0/+73 | |
2020-04-28 | sc configuration (so max hp bonus is dispelled on logout) | Jesusaves | 2 | -0/+14 | |
2020-04-28 | Guinevere monsters also give some EXP, but less | Jesusaves | 1 | -0/+8 | |
2020-04-28 | Guinevere - Automated spawn guards, says the right path for sewers | Jesusaves | 3 | -1/+161 | |
2020-04-28 | Add celldoors to the jail, along copper slime logic (w/o triggers) | Jesusaves | 3 | -4/+70 | |
2020-04-28 | Localhost test & bugfixes - I have now something to show Micksha :3 | Jesusaves | 1 | -2/+3 | |
2020-04-28 | Add a few more checks | Jesusaves | 1 | -0/+5 | |
2020-04-28 | Event timers firing | Jesusaves | 4 | -9/+35 | |
2020-04-28 | This should be enough configuration | Jesusaves | 2 | -1/+130 | |
2020-04-28 | Move file along | Jesusaves | 3 | -2/+2 | |
2020-04-28 | 042-2 Boss GP now varies based on difficulty setting | Jesusaves | 1 | -2/+5 | |
2020-04-28 | Ops | Jesusaves | 1 | -1/+4 | |
2020-04-28 | More sketches | Jesusaves | 7 | -2/+67 | |
2020-04-28 | [skip ci] Mark for future reference where the cells are in | Jesusaves | 1 | -1/+15 | |
Tomorrow, when I use functions to spawn slimes at etc. It will be handy to know where to warp players and where spawn slimes (That may end up coming before Guinevere and the boss :o ) | |||||
2020-04-28 | Make Area Provoke less useless (no point provoking mobs so close to you anyway) | Jesusaves | 1 | -1/+1 | |
2020-04-28 | Minor improvements | Jesusaves | 1 | -0/+1 | |
2020-04-28 | Some more tweaks to range | Jesusaves | 1 | -5/+5 | |
2020-04-28 | This is the first effort towards a minimal balance for Guild Skills | Jesusaves | 2 | -15/+15 | |
This should be enough for first release :3 | |||||
2020-04-28 | What's Guild Vault for? | Jesusaves | 5 | -6/+7 | |
It is so members can learn skills. Only treasurer, vice leader and guild master can withdraw GP. But any member can use it to learn skills. | |||||
2020-04-28 | Fixes, and make possible to learn guild skills | Jesusaves | 4 | -4/+136 | |
2020-04-28 | Some minor tidying up | Jesusaves | 1 | -10/+6 | |
2020-04-28 | Register the new guild skills, so they become operational | Jesusaves | 4 | -4/+185 | |
2020-04-28 | Area Provoke | Jesusaves | 4 | -8/+21 | |
2020-04-28 | Initial sketch of Guild Magic | Jesusaves | 7 | -21/+116 | |
2020-04-28 | Full notes + some skills | Jesusaves | 1 | -1/+115 | |
2020-04-28 | Sacred Immortality Potion - Revives you with 40% HP if you die. | Jesusaves | 1 | -0/+14 | |
The ULTIMATE potion, imo. Effect last a whole minute. Only revives once. | |||||
2020-04-27 | Fix typo | Jesusaves | 1 | -1/+1 | |
2020-04-27 | Good AND Bad news. What is good and what is bad is up to you. | Jesusaves | 2 | -2/+5 | |
News 1: There's now 5% chance of armor coming with Splash Damage. News 2: Splash Damage now lowers attack dmg in 15%. This means that unless you hit at least 2 mobs, you'll deal less damage. Splash is stackable. The more splash, the less damage you do. But if you're hiting more mobs, you're dealing more DMG than otherwise. (2 mobs = -15% damage on each, x2. So total dealt 170% base damage). This is more balanced, as it will smooth down the balance overpower of this option. And will also make bosses which relies in summons, like the Monster King, minimally more challenging. Remember: If you equip over 6 splash equip, that'll deal no damage! 6 equips with splash will cause 10% damage to every mob in a 6x6 radius. Which is 1/3 of the screen. | |||||
2020-04-27 | >__> | Jesusaves | 2 | -2/+2 | |
2020-04-27 | Well, and this might be the very first guild skill... Hmm.... | Jesusaves | 2 | -3/+3 | |
Not sure... | |||||
2020-04-27 | Sketch, playing with filters, for fake skills implementations | Jesusaves | 5 | -8/+78 | |
2020-04-27 | Guinevere NPC | Jesusaves | 1 | -0/+1 | |
2020-04-26 | And, this should do it >.> | Jesusaves | 1 | -3/+5 | |
2020-04-26 | Some more code to avoid accidentaly messing up with Groata inventory. | Jesusaves | 1 | -6/+6 | |
Better to destroy too less than destroy too much | |||||
2020-04-26 | This should clean up Tolchi's mess. | Jesusaves | 1 | -0/+14 | |
2020-04-26 | Force BaseLevel and Rebirth to affect negativelly the re-rolls | Jesusaves | 1 | -4/+2 | |
2020-04-26 | Leave the commented code operational | Jesusaves | 1 | -4/+1 | |
2020-04-26 | And this is the typo | Jesusaves | 1 | -2/+1 | |
2020-04-26 | Tolchi is not purging its options correctly, so comment this chunk of code | Jesusaves | 2 | -3/+5 | |
2020-04-26 | Fix annoying bug | Jesusaves | 1 | -1/+1 | |
2020-04-26 | Here we go, Micksha's latest and most favorite weapon: Scented Grenade. | Jesusaves | 2 | -0/+32 | |
Everyone will frown at you if you use it. | |||||
2020-04-26 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2020-04-26 | [skip ci] | Jesusaves | 1 | -1/+1 | |
2020-04-26 | More test chunk | Jesusaves | 1 | -0/+6 | |
2020-04-26 | Fix bug reported by Micksha | Jesusaves | 1 | -2/+2 | |
2020-04-26 | [skip ci] testing | Jesusaves | 1 | -1/+1 | |
2020-04-26 | Test command | Jesusaves | 1 | -0/+6 | |
2020-04-26 | Ops, those are passive | Jesusaves | 1 | -24/+0 | |
2020-04-26 | Some additional care is required with Guild Skills. | Jesusaves | 2 | -1/+37 | |
Also, I know GUILD EMERGENCY CONVOCATION is level 15, but it can be very dangerous If it works, that is. So do not allow it on MMO Zones (incl. Guild Dungeon) |